From b25f9f322cdbcde7fd8c043137bf07992e5ef318 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 15 Jan 2008 02:09:55 +0000 Subject: * Mother of all commits: * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate. --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 0c28ac7..2bb40ee 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -64,7 +64,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // We will initialize and start the script. // It will be up to the script itself to hook up the correct events. - string ScriptSource = ""; + string ScriptSource = String.Empty; SceneObjectPart m_host = World.GetSceneObjectPart(localID); -- cgit v1.1