From 9573aa7582f99b8405262452be5816fca7691706 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Tue, 14 Aug 2007 16:14:19 +0000 Subject: llSay() works again. Cleanup of debug messages. --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 0c4adc1..634c9ab 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -114,7 +114,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine FileName = ScriptID; // * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache) - myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower()); + //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower()); switch (System.IO.Path.GetExtension(FileName).ToLower()) { case ".txt": @@ -174,7 +174,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine /// private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName) { - myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName); + //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName); // Load .Net Assembly (.dll) // Initialize and return it -- cgit v1.1