From 25e200c46a7664eb23499c39e6a1019470e26edc Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sun, 26 Aug 2007 08:20:48 +0000 Subject: Fixed bug that occurs sometimes on script unload where queued script event was attempted executed after AppDomain was unloaded. --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index c7c33bb..5dc928a 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -362,9 +362,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // Execute a function in the script //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(localID, itemID); + if (Script == null) + return; // Must be done in correct AppDomain, so leaving it up to the script itself - Script.Exec.ExecuteEvent(FunctionName, args); + try + { + Script.Exec.ExecuteEvent(FunctionName, args); + } + catch (Exception e) + { + Console.WriteLine("Exception executing script funcion: " + e.ToString()); + } } -- cgit v1.1