From fcf7db72728174a628e62ae9d98a3c0090217728 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Fri, 17 Aug 2007 21:24:38 +0000 Subject: Pimped up Default.lsl. Now featuring a touch counter. Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 7b35b5d..d21855b 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs @@ -30,6 +30,8 @@ using System; using System.Collections.Generic; using System.Text; using OpenSim.Framework.Console; +//using OpenSim.Region.Environment.Scenes; +using OpenSim.Region.Environment.Scenes.Scripting; namespace OpenSim.Region.ScriptEngine.DotNetEngine { @@ -80,8 +82,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app) [Obsolete("!!!FOR DEBUGGING ONLY!!!")] - public void StartScript(string ScriptID, string ObjectID) + public void StartScript(string ScriptID, IScriptHost ObjectID) { + this.myEventManager.TEMP_OBJECT_ID = ObjectID; Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID); myScriptManager.StartScript(ScriptID, ObjectID); } -- cgit v1.1