From afaa12a9e2fd24c03c0f46716e9758cc591703c2 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Tue, 14 Aug 2007 15:59:36 +0000 Subject: ScriptEngine: Some error handling, logs to logger --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 4a09cf3..bcfc06d 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs @@ -42,16 +42,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine internal EventManager myEventManager; // Handles and queues incoming events from OpenSim internal EventQueueManager myEventQueueManager; // Executes events internal ScriptManager myScriptManager; // Load, unload and execute scripts + internal OpenSim.Framework.Console.LogBase m_logger; public ScriptEngine() { - Common.SendToDebug("ScriptEngine Object Initialized"); + //Common.SendToDebug("ScriptEngine Object Initialized"); + Common.mySE = this; } - public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld) + public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger) { World = Sceneworld; - Common.SendToDebug("ScriptEngine InitializeEngine()"); + m_logger = logger; + + m_logger.Status("ScriptEngine", "InitializeEngine"); // Create all objects we'll be using myEventQueueManager = new EventQueueManager(this); @@ -71,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine [Obsolete("!!!FOR DEBUGGING ONLY!!!")] public void StartScript(string ScriptID, string ObjectID) { - Common.SendToDebug("ScriptEngine DEBUG: StartScript: " + ScriptID); + m_logger.Status("ScriptEngine", "DEBUG: StartScript: " + ScriptID); myScriptManager.StartScript(ScriptID, ObjectID); } } -- cgit v1.1