From 6829c45cb3d490f54f001de9349e64ee75a8c9af Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Thu, 9 Aug 2007 18:57:41 +0000 Subject: ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details. --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 35afaf7..a1e2e1d 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs @@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // This is the root object for ScriptEngine // - internal TempWorldInterface World; + internal OpenSim.Region.Environment.Scenes.Scene World; internal EventManager myEventManager; // Handles and queues incoming events from OpenSim internal EventQueueManager myEventQueueManager; // Executes events internal ScriptManager myScriptManager; // Load, unload and execute scripts @@ -48,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine Common.SendToDebug("ScriptEngine Object Initialized"); } - public void InitializeEngine(TempWorldInterface Sceneworld) + public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld) { World = Sceneworld; Common.SendToDebug("ScriptEngine InitializeEngine()"); -- cgit v1.1