From 667197f24d1b9b050f1067f8a1fa757b7d46fdf6 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 2 Feb 2008 00:59:22 +0000 Subject: Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems. --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 5ba37f7..720f946 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs @@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine public override void Initialise(Scene scene, IConfigSource config) { ConfigSource = config; - InitializeEngine(scene, MainLog.Instance, true, GetScriptManager()); + InitializeEngine(scene, config, MainLog.Instance, true, GetScriptManager()); } public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager() -- cgit v1.1