From 2a0e157985d790e6cbd83d61690da2709dfab9dd Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Wed, 8 Aug 2007 14:05:13 +0000 Subject: Added ScriptEngine.DotNetEngine --- .../ScriptEngine/DotNetEngine/ScriptEngine.cs | 77 ++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs new file mode 100644 index 0000000..35afaf7 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs @@ -0,0 +1,77 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.ScriptEngine.DotNetEngine +{ + public class ScriptEngine : ScriptEngineInterface + { + // + // This is the root object for ScriptEngine + // + + internal TempWorldInterface World; + internal EventManager myEventManager; // Handles and queues incoming events from OpenSim + internal EventQueueManager myEventQueueManager; // Executes events + internal ScriptManager myScriptManager; // Load, unload and execute scripts + + public ScriptEngine() + { + Common.SendToDebug("ScriptEngine Object Initialized"); + } + + public void InitializeEngine(TempWorldInterface Sceneworld) + { + World = Sceneworld; + Common.SendToDebug("ScriptEngine InitializeEngine()"); + + // Create all objects we'll be using + myEventQueueManager = new EventQueueManager(this); + myEventManager = new EventManager(this); + myScriptManager = new ScriptManager(this); + + // Should we iterate the region for scripts that needs starting? + // Or can we assume we are loaded before anything else so we can use proper events? + } + public void Shutdown() + { + // We are shutting down + } + + // !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app) + [Obsolete("!!!FOR DEBUGGING ONLY!!!")] + public void StartScript(string ScriptID, string ObjectID) + { + Common.SendToDebug("ScriptEngine DEBUG: StartScript: " + ScriptID); + myScriptManager.StartScript(ScriptID, ObjectID); + } + } +} -- cgit v1.1