From 53be4774b32f6736373c1364c3bd659c977fbb4e Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 25 Aug 2007 15:31:47 +0000 Subject: Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. --- OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index 012e60d..1cab01e 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs @@ -243,7 +243,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // Do we have any scripts in this object at all? If not, return if (myScriptEngine.myScriptManager.Scripts.ContainsKey(localID) == false) { - Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); + //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); return; } -- cgit v1.1