From b75c1b2191640f4a140dc4cd0e8ce35ab64863d9 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 25 Aug 2007 19:08:15 +0000 Subject: Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). --- OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index 986d333..9c8c29a 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs @@ -77,7 +77,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine //); Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); myScriptEngine.myScriptManager.StartScript(localID, itemID, script); - myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "state_entry", new object[] { }); } public void OnRemoveScript(uint localID, LLUUID itemID) { -- cgit v1.1