From 915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 21 Nov 2008 21:16:42 +0000 Subject: * refactor: Rip out SOP inventory from the partial into a separate class * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date --- OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index d1dbf94..72766a4 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs @@ -268,7 +268,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine localID); TaskInventoryItem item = - part.GetInventoryItem(itemID); + part.Inventory.GetInventoryItem(itemID); ScenePresence presence = myScriptEngine.World.GetScenePresence( -- cgit v1.1