From 2525810e2a1b23f9c5b17b3d075e02c0c6255e2c Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Tue, 27 Oct 2009 13:31:04 -0700 Subject: Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward --- .../ScriptEngine/DotNetEngine/EventManager.cs | 544 --------------------- 1 file changed, 544 deletions(-) delete mode 100644 OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs deleted file mode 100644 index 4e13fb3..0000000 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ /dev/null @@ -1,544 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Reflection; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.CoreModules; -using OpenSim.Region; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.ScriptEngine.Shared; -using log4net; - -namespace OpenSim.Region.ScriptEngine.DotNetEngine -{ - /// - /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. - /// - [Serializable] - public class EventManager - { - // - // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" - // that is also instanced in "ScriptEngine". - // This class needs a bit of explaining: - // - // This class it the link between an event inside OpenSim and - // the corresponding event in a user script being executed. - // - // For example when an user touches an object then the - // "myScriptEngine.World.EventManager.OnObjectGrab" event is fired - // inside OpenSim. - // We hook up to this event and queue a touch_start in - // EventQueueManager with the proper LSL parameters. - // It will then be delivered to the script by EventQueueManager. - // - // You can check debug C# dump of an LSL script if you need to - // verify what exact parameters are needed. - // - - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private ScriptEngine myScriptEngine; - - public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) - { - myScriptEngine = _ScriptEngine; - ReadConfig(); - - if (performHookUp) - { - myScriptEngine.World.EventManager.OnRezScript += OnRezScript; - } - } - - public void HookUpEvents() - { - m_log.Info("[" + myScriptEngine.ScriptEngineName + - "]: Hooking up to server events"); - - myScriptEngine.World.EventManager.OnObjectGrab += - touch_start; - myScriptEngine.World.EventManager.OnObjectDeGrab += - touch_end; - myScriptEngine.World.EventManager.OnRemoveScript += - OnRemoveScript; - myScriptEngine.World.EventManager.OnScriptChangedEvent += - changed; - myScriptEngine.World.EventManager.OnScriptAtTargetEvent += - at_target; - myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += - not_at_target; - myScriptEngine.World.EventManager.OnScriptControlEvent += - control; - myScriptEngine.World.EventManager.OnScriptColliderStart += - collision_start; - myScriptEngine.World.EventManager.OnScriptColliding += - collision; - myScriptEngine.World.EventManager.OnScriptCollidingEnd += - collision_end; - - IMoneyModule money = - myScriptEngine.World.RequestModuleInterface(); - if (money != null) - money.OnObjectPaid+=HandleObjectPaid; - } - - public void ReadConfig() - { - } - - private void HandleObjectPaid(UUID objectID, UUID agentID, int amount) - { - SceneObjectPart part = - myScriptEngine.World.GetSceneObjectPart(objectID); - - if (part != null) - { - money(part.LocalId, agentID, amount); - } - } - - public void changed(uint localID, uint change) - { - // Add to queue for all scripts in localID, Object pass change. - myScriptEngine.PostObjectEvent(localID, new EventParams( - "changed",new object[] { new LSL_Types.LSLInteger(change) }, - new DetectParams[0])); - } - - public void state_entry(uint localID) - { - // Add to queue for all scripts in ObjectID object - myScriptEngine.PostObjectEvent(localID, new EventParams( - "state_entry",new object[] { }, - new DetectParams[0])); - } - - public void touch_start(uint localID, uint originalID, - Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) - { - // Add to queue for all scripts in ObjectID object - DetectParams[] det = new DetectParams[1]; - det[0] = new DetectParams(); - det[0].Key = remoteClient.AgentId; - det[0].Populate(myScriptEngine.World); - - if (originalID == 0) - { - SceneObjectPart part = - myScriptEngine.World.GetSceneObjectPart(localID); - - if (part == null) - return; - - det[0].LinkNum = part.LinkNum; - } - else - { - SceneObjectPart originalPart = - myScriptEngine.World.GetSceneObjectPart(originalID); - det[0].LinkNum = originalPart.LinkNum; - } - if (surfaceArgs != null) - { - det[0].SurfaceTouchArgs = surfaceArgs; - } - - myScriptEngine.PostObjectEvent(localID, new EventParams( - "touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, - det)); - } - - public void touch(uint localID, uint originalID, Vector3 offsetPos, - IClientAPI remoteClient) - { - // Add to queue for all scripts in ObjectID object - DetectParams[] det = new DetectParams[1]; - det[0] = new DetectParams(); - det[0].Key = remoteClient.AgentId; - det[0].Populate(myScriptEngine.World); - det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X, - offsetPos.Y, - offsetPos.Z); - - if (originalID == 0) - { - SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); - if (part == null) - return; - - det[0].LinkNum = part.LinkNum; - } - else - { - SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); - det[0].LinkNum = originalPart.LinkNum; - } - - myScriptEngine.PostObjectEvent(localID, new EventParams( - "touch", new Object[] { new LSL_Types.LSLInteger(1) }, - det)); - } - - public void touch_end(uint localID, uint originalID, IClientAPI remoteClient, - SurfaceTouchEventArgs surfaceArgs) - { - // Add to queue for all scripts in ObjectID object - DetectParams[] det = new DetectParams[1]; - det[0] = new DetectParams(); - det[0].Key = remoteClient.AgentId; - det[0].Populate(myScriptEngine.World); - - if (originalID == 0) - { - SceneObjectPart part = - myScriptEngine.World.GetSceneObjectPart(localID); - if (part == null) - return; - - det[0].LinkNum = part.LinkNum; - } - else - { - SceneObjectPart originalPart = - myScriptEngine.World.GetSceneObjectPart(originalID); - det[0].LinkNum = originalPart.LinkNum; - } - - if (surfaceArgs != null) - { - det[0].SurfaceTouchArgs = surfaceArgs; - } - - myScriptEngine.PostObjectEvent(localID, new EventParams( - "touch_end", new Object[] { new LSL_Types.LSLInteger(1) }, - det)); - } - - public void OnRezScript(uint localID, UUID itemID, string script, - int startParam, bool postOnRez, string engine, int stateSource) - { - if (script.StartsWith("//MRM:")) - return; - - List engines = - new List( - myScriptEngine.World.RequestModuleInterfaces()); - - List names = new List(); - foreach (IScriptModule m in engines) - names.Add(m.ScriptEngineName); - - int lineEnd = script.IndexOf('\n'); - - if (lineEnd > 1) - { - string firstline = script.Substring(0, lineEnd).Trim(); - - int colon = firstline.IndexOf(':'); - if (firstline.Length > 2 && - firstline.Substring(0, 2) == "//" && colon != -1) - { - string engineName = firstline.Substring(2, colon-2); - - if (names.Contains(engineName)) - { - engine = engineName; - script = "//" + script.Substring(script.IndexOf(':')+1); - } - else - { - if (engine == myScriptEngine.ScriptEngineName) - { - SceneObjectPart part = - myScriptEngine.World.GetSceneObjectPart( - localID); - - TaskInventoryItem item = - part.Inventory.GetInventoryItem(itemID); - - ScenePresence presence = - myScriptEngine.World.GetScenePresence( - item.OwnerID); - - if (presence != null) - { - presence.ControllingClient.SendAgentAlertMessage( - "Selected engine unavailable. "+ - "Running script on "+ - myScriptEngine.ScriptEngineName, - false); - } - } - } - } - } - - if (engine != myScriptEngine.ScriptEngineName) - return; - - // m_log.Debug("OnRezScript localID: " + localID + - // " LLUID: " + itemID.ToString() + " Size: " + - // script.Length); - - myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script, - startParam, postOnRez); - } - - public void OnRemoveScript(uint localID, UUID itemID) - { - // m_log.Debug("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); - myScriptEngine.m_ScriptManager.StopScript( - localID, - itemID - ); - } - - public void money(uint localID, UUID agentID, int amount) - { - myScriptEngine.PostObjectEvent(localID, new EventParams( - "money", new object[] { - new LSL_Types.LSLString(agentID.ToString()), - new LSL_Types.LSLInteger(amount) }, - new DetectParams[0])); - } - - // TODO: Replace placeholders below - // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! - // These needs to be hooked up to OpenSim during init of this class - // then queued in EventQueueManager. - // When queued in EventQueueManager they need to be LSL compatible (name and params) - - public void state_exit(uint localID) - { - myScriptEngine.PostObjectEvent(localID, new EventParams( - "state_exit", new object[] { }, - new DetectParams[0])); - } - - public void collision_start(uint localID, ColliderArgs col) - { - // Add to queue for all scripts in ObjectID object - List det = new List(); - - foreach (DetectedObject detobj in col.Colliders) - { - DetectParams d = new DetectParams(); - d.Key =detobj.keyUUID; - d.Populate(myScriptEngine.World); - det.Add(d); - } - - if (det.Count > 0) - myScriptEngine.PostObjectEvent(localID, new EventParams( - "collision_start", - new Object[] { new LSL_Types.LSLInteger(det.Count) }, - det.ToArray())); - } - - public void collision(uint localID, ColliderArgs col) - { - // Add to queue for all scripts in ObjectID object - List det = new List(); - - foreach (DetectedObject detobj in col.Colliders) - { - DetectParams d = new DetectParams(); - d.Key =detobj.keyUUID; - d.Populate(myScriptEngine.World); - det.Add(d); - } - - if (det.Count > 0) - myScriptEngine.PostObjectEvent(localID, new EventParams( - "collision", new Object[] { new LSL_Types.LSLInteger(det.Count) }, - det.ToArray())); - } - - public void collision_end(uint localID, ColliderArgs col) - { - // Add to queue for all scripts in ObjectID object - List det = new List(); - - foreach (DetectedObject detobj in col.Colliders) - { - DetectParams d = new DetectParams(); - d.Key =detobj.keyUUID; - d.Populate(myScriptEngine.World); - det.Add(d); - } - - if (det.Count > 0) - myScriptEngine.PostObjectEvent(localID, new EventParams( - "collision_end", - new Object[] { new LSL_Types.LSLInteger(det.Count) }, - det.ToArray())); - } - - public void land_collision_start(uint localID, UUID itemID) - { - myScriptEngine.PostObjectEvent(localID, new EventParams( - "land_collision_start", - new object[0], - new DetectParams[0])); - } - - public void land_collision(uint localID, UUID itemID) - { - myScriptEngine.PostObjectEvent(localID, new EventParams( - "land_collision", - new object[0], - new DetectParams[0])); - } - - public void land_collision_end(uint localID, UUID itemID) - { - myScriptEngine.PostObjectEvent(localID, new EventParams( - "land_collision_end", - new object[0], - new DetectParams[0])); - } - - // Handled by long commands - public void timer(uint localID, UUID itemID) - { - } - - public void listen(uint localID, UUID itemID) - { - } - - public void control(uint localID, UUID itemID, UUID agentID, uint held, uint change) - { - if ((change == 0) && (myScriptEngine.m_EventQueueManager.CheckEeventQueueForEvent(localID,"control"))) return; - myScriptEngine.PostObjectEvent(localID, new EventParams( - "control",new object[] { - new LSL_Types.LSLString(agentID.ToString()), - new LSL_Types.LSLInteger(held), - new LSL_Types.LSLInteger(change)}, - new DetectParams[0])); - } - - public void email(uint localID, UUID itemID, string timeSent, - string address, string subject, string message, int numLeft) - { - myScriptEngine.PostObjectEvent(localID, new EventParams( - "email",new object[] { - new LSL_Types.LSLString(timeSent), - new LSL_Types.LSLString(address), - new LSL_Types.LSLString(subject), - new LSL_Types.LSLString(message), - new LSL_Types.LSLInteger(numLeft)}, - new DetectParams[0])); - } - - public void at_target(uint localID, uint handle, Vector3 targetpos, - Vector3 atpos) - { - myScriptEngine.PostObjectEvent(localID, new EventParams( - "at_target", new object[] { - new LSL_Types.LSLInteger(handle), - new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), - new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }, - new DetectParams[0])); - } - - public void not_at_target(uint localID) - { - myScriptEngine.PostObjectEvent(localID, new EventParams( - "not_at_target",new object[0], - new DetectParams[0])); - } - - public void at_rot_target(uint localID, UUID itemID) - { - myScriptEngine.PostObjectEvent(localID, new EventParams( - "at_rot_target",new object[0], - new DetectParams[0])); - } - - public void not_at_rot_target(uint localID, UUID itemID) - { - myScriptEngine.PostObjectEvent(localID, new EventParams( - "not_at_rot_target",new object[0], - new DetectParams[0])); - } - - public void attach(uint localID, UUID itemID) - { - } - - public void dataserver(uint localID, UUID itemID) - { - } - - public void link_message(uint localID, UUID itemID) - { - } - - public void moving_start(uint localID, UUID itemID) - { - myScriptEngine.PostObjectEvent(localID, new EventParams( - "moving_start",new object[0], - new DetectParams[0])); - } - - public void moving_end(uint localID, UUID itemID) - { - myScriptEngine.PostObjectEvent(localID, new EventParams( - "moving_end",new object[0], - new DetectParams[0])); - } - - public void object_rez(uint localID, UUID itemID) - { - } - - public void remote_data(uint localID, UUID itemID) - { - } - - // Handled by long commands - public void http_response(uint localID, UUID itemID) - { - } - - /// - /// If set to true then threads and stuff should try to make a graceful exit - /// - public bool PleaseShutdown - { - get { return _PleaseShutdown; } - set { _PleaseShutdown = value; } - } - private bool _PleaseShutdown = false; - } -} -- cgit v1.1