From c3d8f1f4253f72484100394940e62f2912cbc4ff Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Fri, 5 Oct 2007 15:45:45 +0000 Subject: getting all our line endings consistant again --- .../Compiler/Server_API/LSL_BuiltIn_Commands.cs | 264 ++++++++++----------- 1 file changed, 132 insertions(+), 132 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index caa068d..6838f47 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs @@ -760,138 +760,138 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler } public double llGetRegionTimeDilation() { return 1.0f; } - public double llGetRegionFPS() { return 10.0f; } - - /* particle system rules should be coming into this routine as doubles, that is - rule[0] should be an integer from this list and rule[1] should be the arg - for the same integer. wiki.secondlife.com has most of this mapping, but some - came from http://www.caligari-designs.com/p4u2 - - We iterate through the list for 'Count' elements, incrementing by two for each - iteration and set the members of Primitive.ParticleSystem, one at a time. - */ - public enum PrimitiveRule : int - { - PSYS_PART_FLAGS = 0, - PSYS_PART_START_COLOR = 1, - PSYS_PART_START_ALPHA = 2, - PSYS_PART_END_COLOR = 3, - PSYS_PART_END_ALPHA = 4, - PSYS_PART_START_SCALE = 5, - PSYS_PART_END_SCALE = 6, - PSYS_PART_MAX_AGE = 7, - PSYS_SRC_ACCEL = 8, - PSYS_SRC_PATTERN = 9, - PSYS_SRC_TEXTURE = 12, - PSYS_SRC_BURST_RATE = 13, - PSYS_SRC_BURST_PART_COUNT = 15, - PSYS_SRC_BURST_RADIUS = 16, - PSYS_SRC_BURST_SPEED_MIN = 17, - PSYS_SRC_BURST_SPEED_MAX = 18, - PSYS_SRC_MAX_AGE = 19, - PSYS_SRC_TARGET_KEY = 20, - PSYS_SRC_OMEGA = 21, - PSYS_SRC_ANGLE_BEGIN = 22, - PSYS_SRC_ANGLE_END = 23 - } - - public void llParticleSystem(List rules) - { - Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); - for (int i = 0; i < rules.Count; i += 2) - { - switch ((int)rules[i]) - { - case (int)PrimitiveRule.PSYS_PART_FLAGS: - prules.PartFlags = (uint)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_PART_START_COLOR: - prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_PART_START_ALPHA: - //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_PART_END_COLOR: - prules.PartEndColor = (LLColor)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_PART_END_ALPHA: - //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_PART_START_SCALE: - //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_PART_END_SCALE: - //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_PART_MAX_AGE: - prules.MaxAge = (float)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_ACCEL: - //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_PATTERN: - //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_TEXTURE: - prules.Texture = (LLUUID)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_BURST_RATE: - prules.BurstRate = (float)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_BURST_PART_COUNT: - prules.BurstPartCount = (byte)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_BURST_RADIUS: - prules.BurstRadius = (float)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_BURST_SPEED_MIN: - prules.BurstSpeedMin = (float)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_BURST_SPEED_MAX: - prules.BurstSpeedMax = (float)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_MAX_AGE: - prules.MaxAge = (float)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_TARGET_KEY: - prules.Target = (LLUUID)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_OMEGA: - //cast?? prules.MaxAge = (float)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_ANGLE_BEGIN: - prules.InnerAngle = (float)rules[i + 1]; - break; - - case (int)PrimitiveRule.PSYS_SRC_ANGLE_END: - prules.OuterAngle = (float)rules[i + 1]; - break; - - } - } - - m_host.AddNewParticleSystem(prules); - } - + public double llGetRegionFPS() { return 10.0f; } + + /* particle system rules should be coming into this routine as doubles, that is + rule[0] should be an integer from this list and rule[1] should be the arg + for the same integer. wiki.secondlife.com has most of this mapping, but some + came from http://www.caligari-designs.com/p4u2 + + We iterate through the list for 'Count' elements, incrementing by two for each + iteration and set the members of Primitive.ParticleSystem, one at a time. + */ + public enum PrimitiveRule : int + { + PSYS_PART_FLAGS = 0, + PSYS_PART_START_COLOR = 1, + PSYS_PART_START_ALPHA = 2, + PSYS_PART_END_COLOR = 3, + PSYS_PART_END_ALPHA = 4, + PSYS_PART_START_SCALE = 5, + PSYS_PART_END_SCALE = 6, + PSYS_PART_MAX_AGE = 7, + PSYS_SRC_ACCEL = 8, + PSYS_SRC_PATTERN = 9, + PSYS_SRC_TEXTURE = 12, + PSYS_SRC_BURST_RATE = 13, + PSYS_SRC_BURST_PART_COUNT = 15, + PSYS_SRC_BURST_RADIUS = 16, + PSYS_SRC_BURST_SPEED_MIN = 17, + PSYS_SRC_BURST_SPEED_MAX = 18, + PSYS_SRC_MAX_AGE = 19, + PSYS_SRC_TARGET_KEY = 20, + PSYS_SRC_OMEGA = 21, + PSYS_SRC_ANGLE_BEGIN = 22, + PSYS_SRC_ANGLE_END = 23 + } + + public void llParticleSystem(List rules) + { + Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); + for (int i = 0; i < rules.Count; i += 2) + { + switch ((int)rules[i]) + { + case (int)PrimitiveRule.PSYS_PART_FLAGS: + prules.PartFlags = (uint)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_START_COLOR: + prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_START_ALPHA: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_END_COLOR: + prules.PartEndColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_END_ALPHA: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_START_SCALE: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_END_SCALE: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_MAX_AGE: + prules.MaxAge = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_ACCEL: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_PATTERN: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_TEXTURE: + prules.Texture = (LLUUID)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_BURST_RATE: + prules.BurstRate = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_BURST_PART_COUNT: + prules.BurstPartCount = (byte)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_BURST_RADIUS: + prules.BurstRadius = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_BURST_SPEED_MIN: + prules.BurstSpeedMin = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_BURST_SPEED_MAX: + prules.BurstSpeedMax = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_MAX_AGE: + prules.MaxAge = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_TARGET_KEY: + prules.Target = (LLUUID)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_OMEGA: + //cast?? prules.MaxAge = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_ANGLE_BEGIN: + prules.InnerAngle = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_ANGLE_END: + prules.OuterAngle = (float)rules[i + 1]; + break; + + } + } + + m_host.AddNewParticleSystem(prules); + } + public void llGroundRepel(double height, int water, double tau) { NotImplemented("llGroundRepel"); } public void llGiveInventoryList() { NotImplemented("llGiveInventoryList"); } public void llSetVehicleType(int type) { NotImplemented("llSetVehicleType"); } -- cgit v1.1