From a004ea5f1772e6e36efae29980f2d95a9efeb851 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 2 Feb 2008 05:03:28 +0000 Subject: Almost forgot to check in: OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :)) --- OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index bbb380e..ded0fcc 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs @@ -273,7 +273,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL case enumCompileType.vb: compileScript = String.Empty + "Imports OpenSim.Region.ScriptEngine.Common: Imports System.Collections.Generic: " + - String.Empty + "NameSpace SecondLife { " + + String.Empty + "NameSpace SecondLife:" + String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.LSL_BaseClass: " + @"Public Sub New(): End Sub: " + compileScript + -- cgit v1.1