From 5a86fd2c31ce0ede9825657c969ccaa1ef423d5c Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Wed, 22 Aug 2007 18:09:38 +0000 Subject: (Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit. --- .../DotNetEngine/Compiler/LSL/Compiler.cs | 44 ++++++++++++++-------- 1 file changed, 28 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index ad2717c..9dd274e 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs @@ -13,39 +13,51 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL { private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); + private int ScriptCompileCounter = 0; //private ICodeCompiler icc = codeProvider.CreateCompiler(); - public string Compile(string LSOFileName) + public string CompileFromFile(string LSOFileName) { - - - // Output assembly name - string OutFile = Path.Combine("ScriptEngines", Path.GetFileNameWithoutExtension(LSOFileName) + ".dll"); - //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); - - Common.SendToDebug("Reading source code into memory"); - // TODO: Add error handling string CS_Code; switch (System.IO.Path.GetExtension(LSOFileName).ToLower()) { case ".txt": case ".lsl": Common.SendToDebug("Source code is LSL, converting to CS"); - CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName)); - break; + return CompileFromLSLText(File.ReadAllText(LSOFileName)); case ".cs": Common.SendToDebug("Source code is CS"); - CS_Code = File.ReadAllText(LSOFileName); - break; + return CompileFromCSText(File.ReadAllText(LSOFileName)); default: throw new Exception("Unknown script type."); } + } + /// + /// Converts script from LSL to CS and calls CompileFromCSText + /// + /// LSL script + /// Filename to .dll assembly + public string CompileFromLSLText(string Script) + { + return CompileFromCSText(LSL_Converter.Convert(Script)); + } + /// + /// Compile CS script to .Net assembly (.dll) + /// + /// CS script + /// Filename to .dll assembly + public string CompileFromCSText(string Script) + { - Common.SendToDebug("Compiling"); + + // Output assembly name + ScriptCompileCounter++; + string OutFile = Path.Combine("ScriptEngines", "Script_" + ScriptCompileCounter + ".dll"); + //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); // DEBUG - write source to disk try { - File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(LSOFileName) + ".cs"), CS_Code); + File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(OutFile) + ".cs"), Script); } catch { } @@ -68,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment"); parameters.GenerateExecutable = false; parameters.OutputAssembly = OutFile; - CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, CS_Code); + CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, Script); // Go through errors // TODO: Return errors to user somehow -- cgit v1.1