From a8cb20355c9be4b57ea7a0e4f6691c3f0cfbbde2 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Mon, 31 Dec 2007 19:31:40 +0000 Subject: Correction of last commit --- .../Compiler/Server_API/LSL_BuiltIn_Commands.cs | 192 ++++++++++----------- 1 file changed, 96 insertions(+), 96 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index 77f31b5..0ad10cc 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs @@ -88,7 +88,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler { //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); // return null; - ILease lease = (ILease) base.InitializeLifetimeService(); + ILease lease = (ILease)base.InitializeLifetimeService(); if (lease.CurrentState == LeaseState.Initial) { @@ -108,43 +108,43 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07 public double llSin(double f) { - - return (double) Math.Sin(f); + + return (double)Math.Sin(f); } public double llCos(double f) { - return (double) Math.Cos(f); + return (double)Math.Cos(f); } public double llTan(double f) { - return (double) Math.Tan(f); + return (double)Math.Tan(f); } public double llAtan2(double x, double y) { - return (double) Math.Atan2(y, x); + return (double)Math.Atan2(y, x); } public double llSqrt(double f) { - return (double) Math.Sqrt(f); + return (double)Math.Sqrt(f); } public double llPow(double fbase, double fexponent) { - return (double) Math.Pow(fbase, fexponent); + return (double)Math.Pow(fbase, fexponent); } public int llAbs(int i) { - return (int) Math.Abs(i); + return (int)Math.Abs(i); } public double llFabs(double f) { - return (double) Math.Abs(f); + return (double)Math.Abs(f); } public double llFrand(double mag) @@ -157,32 +157,32 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public int llFloor(double f) { - return (int) Math.Floor(f); + return (int)Math.Floor(f); } public int llCeil(double f) { - return (int) Math.Ceiling(f); + return (int)Math.Ceiling(f); } public int llRound(double f) { - return (int) Math.Round(f, 0); + return (int)Math.Round(f, 0); } //This next group are vector operations involving squaring and square root. ckrinke public double llVecMag(LSL_Types.Vector3 v) { - return (v.x*v.x + v.y*v.y + v.z*v.z); + return (v.x * v.x + v.y * v.y + v.z * v.z); } public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) { - double mag = v.x*v.x + v.y*v.y + v.z*v.z; + double mag = v.x * v.x + v.y * v.y + v.z * v.z; LSL_Types.Vector3 nor = new LSL_Types.Vector3(); - nor.x = v.x/mag; - nor.y = v.y/mag; - nor.z = v.z/mag; + nor.x = v.x / mag; + nor.y = v.y / mag; + nor.z = v.z / mag; return nor; } @@ -191,46 +191,46 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler double dx = a.x - b.x; double dy = a.y - b.y; double dz = a.z - b.z; - return Math.Sqrt(dx*dx + dy*dy + dz*dz); + return Math.Sqrt(dx * dx + dy * dy + dz * dz); } //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) { //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke - LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x*r.x, r.y*r.y, r.z*r.z, r.s*r.s); + LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); double m = (t.x + t.y + t.z + t.s); if (m == 0) return new LSL_Types.Vector3(); - double n = 2*(r.y*r.s + r.x*r.z); - double p = m*m - n*n; + double n = 2 * (r.y * r.s + r.x * r.z); + double p = m * m - n * n; if (p > 0) - return new LSL_Types.Vector3(Math.Atan2(2.0*(r.x*r.s - r.y*r.z), (-t.x - t.y + t.z + t.s)), + return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), Math.Atan2(n, Math.Sqrt(p)), - Math.Atan2(2.0*(r.z*r.s - r.x*r.y), (t.x - t.y - t.z + t.s))); + Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); else if (n > 0) - return new LSL_Types.Vector3(0.0, Math.PI/2, Math.Atan2((r.z*r.s + r.x*r.y), 0.5 - t.x - t.z)); + return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); else - return new LSL_Types.Vector3(0.0, -Math.PI/2, Math.Atan2((r.z*r.s + r.x*r.y), 0.5 - t.x - t.z)); + return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); } public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) { //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07 float err = 0.00001f; - double ax = Math.Sin(v.x/2); - double aw = Math.Cos(v.x/2); - double by = Math.Sin(v.y/2); - double bw = Math.Cos(v.y/2); - double cz = Math.Sin(v.z/2); - double cw = Math.Cos(v.z/2); + double ax = Math.Sin(v.x / 2); + double aw = Math.Cos(v.x / 2); + double by = Math.Sin(v.y / 2); + double bw = Math.Cos(v.y / 2); + double cz = Math.Sin(v.z / 2); + double cw = Math.Cos(v.z / 2); LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); LSL_Types.Quaternion a = (a1 * a2) * a3; //This multiplication doesnt compile, yet. a = a1 * a2 * a3; - LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax*bw*cw + aw*by*cz, - aw*by*cw - ax*bw*cz, aw*bw*cz + ax*by*cw, - aw*bw*cw - ax*by*cz); + LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz, + aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, + aw * bw * cw - ax * by * cz); LSL_Types.Quaternion c = new LSL_Types.Quaternion(); //This addition doesnt compile yet c = a + b; LSL_Types.Quaternion d = new LSL_Types.Quaternion(); @@ -448,9 +448,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler { // TODO: this needs to trigger a persistance save as well LLVector3 tmp = m_host.Scale; - tmp.X = (float) scale.x; - tmp.Y = (float) scale.y; - tmp.Z = (float) scale.z; + tmp.X = (float)scale.x; + tmp.Y = (float)scale.y; + tmp.Z = (float)scale.z; m_host.Scale = tmp; m_host.SendFullUpdateToAllClients(); return; @@ -712,11 +712,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler { if (m_host.ParentID != 0) { - m_host.UpdateOffSet(new LLVector3((float) pos.x, (float) pos.y, (float) pos.z)); + m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); } else { - m_host.UpdateGroupPosition(new LLVector3((float) pos.x, (float) pos.y, (float) pos.z)); + m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); } } @@ -745,7 +745,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llSetRot(LSL_Types.Quaternion rot) { - m_host.UpdateRotation(new LLQuaternion((float) rot.x, (float) rot.y, (float) rot.z, (float) rot.s)); + m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s)); } public LSL_Types.Quaternion llGetRot() @@ -992,7 +992,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llSleep(double sec) { - Thread.Sleep((int) (sec*1000)); + Thread.Sleep((int)(sec * 1000)); } public double llGetMass() @@ -1344,7 +1344,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llSetText(string text, LSL_Types.Vector3 color, double alpha) { - Vector3 av3 = new Vector3((float) color.x, (float) color.y, (float) color.z); + Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z); m_host.SetText(text, av3, alpha); } @@ -1443,12 +1443,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public double llAcos(double val) { - return (double) Math.Acos(val); + return (double)Math.Acos(val); } public double llAsin(double val) { - return (double) Math.Asin(val); + return (double)Math.Asin(val); } public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) @@ -1527,7 +1527,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) { - // SortedList sorted = new SortedList(); + // SortedList sorted = new SortedList(); // Add chunks to an array //int s = stride; //if (s < 1) @@ -1660,7 +1660,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler } else { - return new LSL_Types.Vector3(0,0,0); + return new LSL_Types.Vector3(0, 0, 0); } } @@ -1709,31 +1709,31 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler { return 0; } - switch (src.Data[index].GetType()) + + if (src.Data[index] is System.Int32) + return 1; + if (src.Data[index] is System.Double) + return 2; + if (src.Data[index] is System.String) { - case typeof(System.Int32): - return 1; - case typeof(System.Double): - return 2; - case typeof(System.String): - LLUUID tuuid; - if (LLUUID.TryParse(src.Data[index].ToString(),out tuuid)) - { - return 3; - } - else - { - return 4; - } - case typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3): - return 5; - case typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion): - return 6; - case typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.list): - return 7; - default: - return 0; + LLUUID tuuid; + if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid)) + { + return 3; + } + else + { + return 4; + } } + if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3) + return 5; + if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion) + return 6; + if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list) + return 7; + return 0; + } public string llList2CSV(LSL_Types.list src) @@ -1823,7 +1823,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public LSL_Types.Vector3 llGetRegionCorner() { - return new LSL_Types.Vector3(World.RegionInfo.RegionLocX*256, World.RegionInfo.RegionLocY*256, 0); + return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); } public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) @@ -2034,14 +2034,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); for (int i = 0; i < rules.Count; i += 2) { - switch ((int) rules[i]) + switch ((int)rules[i]) { - case (int) LSL_BaseClass.PSYS_PART_FLAGS: - prules.PartFlags = (uint) rules[i + 1]; + case (int)LSL_BaseClass.PSYS_PART_FLAGS: + prules.PartFlags = (uint)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_PART_START_COLOR: - prules.PartStartColor = (LLColor) rules[i + 1]; + prules.PartStartColor = (LLColor)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_PART_START_ALPHA: @@ -2049,7 +2049,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler break; case (int)LSL_BaseClass.PSYS_PART_END_COLOR: - prules.PartEndColor = (LLColor) rules[i + 1]; + prules.PartEndColor = (LLColor)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_PART_END_ALPHA: @@ -2065,7 +2065,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler break; case (int)LSL_BaseClass.PSYS_PART_MAX_AGE: - prules.MaxAge = (float) rules[i + 1]; + prules.MaxAge = (float)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_SRC_ACCEL: @@ -2077,35 +2077,35 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler break; case (int)LSL_BaseClass.PSYS_SRC_TEXTURE: - prules.Texture = (LLUUID) rules[i + 1]; + prules.Texture = (LLUUID)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE: - prules.BurstRate = (float) rules[i + 1]; + prules.BurstRate = (float)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT: - prules.BurstPartCount = (byte) rules[i + 1]; + prules.BurstPartCount = (byte)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS: - prules.BurstRadius = (float) rules[i + 1]; + prules.BurstRadius = (float)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN: - prules.BurstSpeedMin = (float) rules[i + 1]; + prules.BurstSpeedMin = (float)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX: - prules.BurstSpeedMax = (float) rules[i + 1]; + prules.BurstSpeedMax = (float)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE: - prules.MaxAge = (float) rules[i + 1]; + prules.MaxAge = (float)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY: - prules.Target = (LLUUID) rules[i + 1]; + prules.Target = (LLUUID)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_SRC_OMEGA: @@ -2113,11 +2113,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler break; case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN: - prules.InnerAngle = (float) rules[i + 1]; + prules.InnerAngle = (float)rules[i + 1]; break; case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END: - prules.OuterAngle = (float) rules[i + 1]; + prules.OuterAngle = (float)rules[i + 1]; break; } } @@ -2180,7 +2180,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler if (AVID != LLUUID.Zero) return AVID.ToString(); - else + else return ""; } @@ -2355,12 +2355,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public double llLog10(double val) { - return (double) Math.Log10(val); + return (double)Math.Log10(val); } public double llLog(double val) { - return (double) Math.Log(val); + return (double)Math.Log(val); } public LSL_Types.list llGetAnimationList(string id) @@ -2590,7 +2590,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llOwnerSay(string msg) { //temp fix so that lsl wiki examples aren't annoying to use to test other functions - World.SimChat(Helpers.StringToField(msg),ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); + World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg); } @@ -2613,7 +2613,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) { - return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1); + return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1); } public void llLoadURL(string avatar_id, string message, string url) @@ -2779,7 +2779,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler LLUUID reqID = httpScriptMod. StartHttpRequest(m_localID, m_itemID, url, param, body); - if( reqID != null ) + if (reqID != null) return reqID.ToString(); else return null; @@ -2840,7 +2840,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor; return (int)v; } - + } public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param) @@ -2851,9 +2851,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler return new LSL_Types.list(0); } LSL_Types.list ret = new LSL_Types.list(); - foreach(object o in param.Data) + foreach (object o in param.Data) { - switch(o.ToString()) + switch (o.ToString()) { case "0": ret = ret + new LSL_Types.list(land.landName); -- cgit v1.1