From 87e2a694e200f5774f71d38041247912b5ccf98d Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 27 Dec 2007 14:00:30 +0000 Subject: * AssetServerBase: _ProcessRequest is now called GetAsset * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. --- .../Compiler/Server_API/LSL_BuiltIn_Commands.cs | 33 +++++++++++----------- 1 file changed, 17 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index 63b4773..bc47241 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs @@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llSetColor(LSL_Types.Vector3 color, int face) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = m_host.Shape.Textures; LLColor texcolor; if (face > -1) { @@ -498,7 +498,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public double llGetAlpha(int face) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = m_host.Shape.Textures; if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color { return (double)((tex.DefaultTexture.RGBA.A * 255) / 255); @@ -512,7 +512,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llSetAlpha(double alpha, int face) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = m_host.Shape.Textures; LLColor texcolor; if (face > -1) { @@ -545,7 +545,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public LSL_Types.Vector3 llGetColor(int face) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = m_host.Shape.Textures; LLColor texcolor; LSL_Types.Vector3 rgb; if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color @@ -570,7 +570,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llSetTexture(string texture, int face) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = m_host.Shape.Textures; + if (face > -1) { LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); @@ -598,7 +599,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llScaleTexture(double u, double v, int face) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = m_host.Shape.Textures; if (face > -1) { LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); @@ -629,7 +630,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llOffsetTexture(double u, double v, int face) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = m_host.Shape.Textures; if (face > -1) { LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); @@ -660,7 +661,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llRotateTexture(double rotation, int face) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = m_host.Shape.Textures; if (face > -1) { LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); @@ -688,7 +689,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public string llGetTexture(int face) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = m_host.Shape.Textures; if (face == -1) { face = 0; @@ -1172,7 +1173,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); if (linknumber > -1) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = part.Shape.Textures; LLColor texcolor; if (face > -1) { @@ -1219,7 +1220,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler { linknumber = w; part = m_host.ParentGroup.GetLinkNumPart(linknumber); - LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = part.Shape.Textures; LLColor texcolor; if (face > -1) { @@ -1467,7 +1468,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public LSL_Types.Vector3 llGetTextureOffset(int face) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = m_host.Shape.Textures; LSL_Types.Vector3 offset; if (face == -1) { @@ -1481,7 +1482,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public LSL_Types.Vector3 llGetTextureScale(int side) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = m_host.Shape.Textures; LSL_Types.Vector3 scale; if (side == -1) { @@ -1495,7 +1496,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public double llGetTextureRot(int face) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = m_host.Shape.Textures; if (face == -1) { face = 0; @@ -2413,7 +2414,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); if (linknumber > -1) { - LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = part.Shape.Textures; LLColor texcolor; if (face > -1) { @@ -2452,7 +2453,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler { linknumber = w; part = m_host.ParentGroup.GetLinkNumPart(linknumber); - LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); + LLObject.TextureEntry tex = part.Shape.Textures; LLColor texcolor; if (face > -1) { -- cgit v1.1