From b25f9f322cdbcde7fd8c043137bf07992e5ef318 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 15 Jan 2008 02:09:55 +0000 Subject: * Mother of all commits: * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate. --- .../DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | 37 +++++++++++----------- 1 file changed, 19 insertions(+), 18 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index 724d8f5..f3302ee 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs @@ -28,6 +28,7 @@ using System.Collections.Generic; using System.Text.RegularExpressions; +using System; namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL { @@ -58,7 +59,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL public string Convert(string Script) { quotes.Clear(); - string Return = ""; + string Return = System.String.Empty; Script = " \r\n" + Script; // @@ -72,13 +73,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL // QUOTE REPLACEMENT // temporarily replace quotes so we can work our magic on the script without - // always considering if we are inside our outside ""'s - string _Script = ""; + // always considering if we are inside our outside String.Empty's + string _Script = System.String.Empty; string C; bool in_quote = false; bool quote_replaced = false; string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_"; - string quote = ""; + string quote = System.String.Empty; bool last_was_escape = false; int quote_replaced_count = 0; for (int p = 0; p < Script.Length; p++) @@ -97,7 +98,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL } else { - if (quote == "") + if (quote == System.String.Empty) { // We didn't replace quote, probably because of empty string? _Script += quote_replacement_string + @@ -107,7 +108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL quotes.Add( quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote); - quote = ""; + quote = System.String.Empty; } break; } @@ -151,10 +152,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL // int ilevel = 0; int lastlevel = 0; - string ret = ""; - string cache = ""; + string ret = System.String.Empty; + string cache = System.String.Empty; bool in_state = false; - string current_statename = ""; + string current_statename = System.String.Empty; for (int p = 0; p < Script.Length; p++) { C = Script.Substring(p, 1); @@ -191,7 +192,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); } ret += cache; - cache = ""; + cache = String.Empty; } if (ilevel == 0 && lastlevel == 1) { @@ -199,7 +200,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL if (in_state == true) { cache = cache.Remove(cache.Length - 1, 1); - //cache = Regex.Replace(cache, "}$", "", RegexOptions.Multiline | RegexOptions.Singleline); + //cache = Regex.Replace(cache, "}$", String.Empty, RegexOptions.Multiline | RegexOptions.Singleline); //Replace function names // void dataserver(key query_id, string data) { @@ -213,9 +214,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL } ret += cache; - cache = ""; + cache = String.Empty; in_state = true; - current_statename = ""; + current_statename = String.Empty; } break; @@ -223,10 +224,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL lastlevel = ilevel; } ret += cache; - cache = ""; + cache = String.Empty; Script = ret; - ret = ""; + ret = String.Empty; foreach (string key in dataTypes.Keys) @@ -287,7 +288,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL // Add namespace, class name and inheritance - Return = "" + + Return = String.Empty + "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;"; //"using System; " + //"using System.Collections.Generic; " + @@ -309,9 +310,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL //} - Return += "" + + Return += String.Empty + "namespace SecondLife { "; - Return += "" + + Return += String.Empty + //"[Serializable] " + "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { "; Return += @"public Script() { } "; -- cgit v1.1