From fadd19f3140107d7c09e7a82a97dfb490146ccb9 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 30 Mar 2008 09:03:38 +0000 Subject: **Big ass update warning** * Renamed plugin console message, to send a message to a plugin, use either "plugin ", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script ". * Terrain commands - "terrain " now works again. "Script terrain " does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands. --- .../DotNetEngine/Compiler/LSL/Compiler.cs | 23 ++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index fefa7ac..fada7aa 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs @@ -268,6 +268,24 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL l = enumCompileType.cs; } + // Insert additional assemblies here + + //ADAM: Disabled for the moment until it's working right. + bool enableCommanderLSL = false; + + if (enableCommanderLSL == true && l == enumCompileType.cs) + { + foreach (KeyValuePair com + in m_scriptEngine.World.GetCommanders()) + { + compileScript = com.Value.GenerateRuntimeAPI() + compileScript; + } + } + + // End of insert + + switch (l) { case enumCompileType.cs: @@ -280,6 +298,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL compileScript = CreateJSCompilerScript(compileScript); break; } + + Console.WriteLine("\n\n\n"); + Console.WriteLine(compileScript); + Console.WriteLine("\n\n\n"); + return CompileFromDotNetText(compileScript, l); } -- cgit v1.1