From d0920a224793424aca320fb405c76e7813978344 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Mon, 8 Sep 2008 02:01:36 +0000 Subject: Add implementation for llSetSoundRadius(). --- .../ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 45 ++++------------------ 1 file changed, 8 insertions(+), 37 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common') diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index f0f8b18..3df94e8 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs @@ -4449,7 +4449,7 @@ namespace OpenSim.Region.ScriptEngine.Common public void llSetSoundRadius(double radius) { m_host.AddScriptLPS(1); - NotImplemented("llSetSoundRadius"); + m_host.SoundRadius = radius; } public string llKey2Name(string id) @@ -4655,53 +4655,24 @@ namespace OpenSim.Region.ScriptEngine.Common public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { m_host.AddScriptLPS(1); - - Vector3 pos = m_host.AbsolutePosition + new Vector3((float)offset.x, - (float)offset.y, - (float)offset.z); - - Vector3 p0 = new Vector3(pos.X, pos.Y, - (float)llGround( - new LSL_Types.Vector3(pos.X, pos.Y, pos.Z) - )); - Vector3 p1 = new Vector3(pos.X + 1, pos.Y, - (float)llGround( - new LSL_Types.Vector3(pos.X + 1, pos.Y, pos.Z) - )); - Vector3 p2 = new Vector3(pos.X, pos.Y + 1, - (float)llGround( - new LSL_Types.Vector3(pos.X, pos.Y + 1, pos.Z) - )); - - Vector3 v0 = new Vector3( - p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z); - Vector3 v1 = new Vector3( - p2.X - p1.X, p2.Y - p1.Y, p2.Z - p1.Z); - - v0.Normalize(); - v1.Normalize(); - - Vector3 tv = new Vector3(); - tv.X = (v0.Y * v1.Z) - (v0.Z * v1.Y); - tv.Y = (v0.Z * v1.X) - (v0.X * v1.Z); - tv.Z = (v0.X * v1.Y) - (v0.Y * v1.X); - - return new LSL_Types.Vector3(tv.X, tv.Y, tv.Z); + NotImplemented("llGroundSlope"); + return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { m_host.AddScriptLPS(1); - LSL_Types.Vector3 x = llGroundSlope(offset); - return new LSL_Types.Vector3(x.x, x.y, 1.0); + NotImplemented("llGroundNormal"); + return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { m_host.AddScriptLPS(1); - LSL_Types.Vector3 x = llGroundSlope(offset); - return new LSL_Types.Vector3(-x.y, x.x, 0.0); + NotImplemented("llGroundContour"); + return new LSL_Types.Vector3(); } + public LSL_Types.LSLInteger llGetAttached() { m_host.AddScriptLPS(1); -- cgit v1.1