From bfd36e2e836f92539e68bba077104d5016c5bf8b Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 4 Sep 2007 13:43:56 +0000 Subject: Some work on Module loading/management. Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region " and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much) --- OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/Common') diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs index f80898b..a7cce9f 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs @@ -628,5 +628,8 @@ namespace OpenSim.Region.ScriptEngine.Common int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); //wiki list llGetParcelDetails(vector pos, list params) List llGetParcelDetails(LSL_Types.Vector3 pos, List param); + + //OpenSim functions + string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer); } } -- cgit v1.1