From 9f9e7d98ea51fbe022f465867ca5c41c76838574 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Wed, 13 Aug 2008 15:01:45 +0000 Subject: Mantis#1942. Thank you kindly, Tyre for a patch that: updates llTriggerSound() so it accepts an object inventory name too This adds the same functionality like Xantor's patch for llPlaySound() --- OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Common') diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index c2f8e96..9d05526 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs @@ -1807,7 +1807,8 @@ namespace OpenSim.Region.ScriptEngine.Common public void llTriggerSound(string sound, double volume) { m_host.AddScriptLPS(1); - m_host.SendSound(sound, volume, true, 0); + // send the sound, once, to all clients in range + m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); } // Xantor 20080528: Clear prim data of sound instead -- cgit v1.1