From 684059afdfd0260f85c3d3151443f458fa96735e Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Wed, 20 Feb 2008 20:22:15 +0000 Subject: div+ threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running. --- .../ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Common') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs index 48c6525..222b8f2 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs @@ -214,7 +214,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase // Time has passed? if (ts.next < DateTime.Now.Ticks) { - Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); +// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); // Add it to queue m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, null); -- cgit v1.1