From 2fb541cb2a586bb7fd090fd79fe52c8ea437f316 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Fri, 8 Feb 2008 01:42:56 +0000 Subject: Make timer events from scripts a little less chatty. DEBUG is defined by default in the Linux build. --- OpenSim/Region/ScriptEngine/Common/Executor.cs | 14 ++++++++------ .../ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | 14 ++++++++------ 2 files changed, 16 insertions(+), 12 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common') diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index df28d7d..f6d2b82 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs @@ -82,9 +82,10 @@ namespace OpenSim.Region.ScriptEngine.Common string EventName = m_Script.State() + "_event_" + FunctionName; -#if DEBUG - Console.WriteLine("ScriptEngine: Script event function name: " + EventName); -#endif +//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined +///#if DEBUG +/// Console.WriteLine("ScriptEngine: Script event function name: " + EventName); +///#endif //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); @@ -116,9 +117,10 @@ namespace OpenSim.Region.ScriptEngine.Common return; } -#if DEBUG - Console.WriteLine("ScriptEngine: Executing function name: " + EventName); -#endif +//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined +///#if DEBUG +/// Console.WriteLine("ScriptEngine: Executing function name: " + EventName); +///#endif // Found //try //{ diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index 12d26fc..641453e 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs @@ -295,18 +295,20 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase /// Arguments to pass to function internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args) { -#if DEBUG - Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); -#endif +//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined +///#if DEBUG +/// Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); +///#endif // Execute a function in the script //m_scriptEngine.Log.Info("[" + ScriptEngineName + "]: Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID); IScript Script = GetScript(localID, itemID); if (Script == null) return; -#if DEBUG - Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); -#endif +//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined +///#if DEBUG +/// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); +///#endif // Must be done in correct AppDomain, so leaving it up to the script itself Script.llDetectParams = qParams; Script.Exec.ExecuteEvent(FunctionName, args); -- cgit v1.1