From 16275ca26d0fb6efde878eac5d2d139e25436fae Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sun, 20 Apr 2008 11:58:14 +0000 Subject: Removed some script engine noise from console --- OpenSim/Region/ScriptEngine/Common/Executor.cs | 2 +- .../Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common') diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index f2ec62e..45f7355 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs @@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Common //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined #if DEBUG - Console.WriteLine("ScriptEngine: Executing function name: " + EventName); + //Console.WriteLine("ScriptEngine: Executing function name: " + EventName); #endif // Found ev.Invoke(m_Script, args); diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 77ab3cd..cd03699 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs @@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase { EventQueueThreadClass eqtc = new EventQueueThreadClass(); eventQueueThreads.Add(eqtc); - m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count); + //m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count); } private void AbortThreadClass(EventQueueThreadClass threadClass) -- cgit v1.1