From a993d0d3351f15510e404cc09951723cf5c435fb Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 12 Jan 2008 10:25:08 +0000 Subject: ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events. --- OpenSim/Region/ScriptEngine/Common/TRPC_Remote.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Common/TRPC_Remote.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/TRPC_Remote.cs b/OpenSim/Region/ScriptEngine/Common/TRPC_Remote.cs index b6c2e93..10abc35 100644 --- a/OpenSim/Region/ScriptEngine/Common/TRPC_Remote.cs +++ b/OpenSim/Region/ScriptEngine/Common/TRPC_Remote.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using System.Diagnostics; using System.Text; +using libsecondlife; using OpenSim.Region.ScriptEngine.Common.TRPC; namespace OpenSim.Region.ScriptEngine.Common @@ -22,7 +23,11 @@ namespace OpenSim.Region.ScriptEngine.Common typeof(System.Int64), typeof(System.Double), typeof(System.Decimal), - typeof(System.Array) + typeof(System.Array), + typeof(LLUUID), + typeof(System.UInt16), + typeof(System.UInt32), + typeof(System.UInt64) }; // TODO: Maybe we should move queue into TCPSocket so we won't have to keep one queue instance per connection -- cgit v1.1