From a040008cb956f4e99bc87a006b51925966443d63 Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Fri, 22 Feb 2008 12:50:24 +0000
Subject: From this commit and a few hours into the future ScriptEngine will be
unstable: * Speeding up ScriptEngine shutdown * Sharing threads so that
minimum total thread count for any amount of regions will be 2. (1
maintenance, 1 script execution) You can choose more script exec threads if
you want of course. In this commit: Sharing maintenance thread between all
regions.
---
.../Common/ScriptEngineBase/EventQueueManager.cs | 18 +++---
.../Common/ScriptEngineBase/MaintenanceThread.cs | 71 ++++++++++++----------
.../Common/ScriptEngineBase/ScriptEngine.cs | 26 ++++----
.../Common/ScriptEngineBase/ScriptManager.cs | 49 +++++++--------
.../iScriptEngineFunctionModule.cs | 2 +-
5 files changed, 87 insertions(+), 79 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index aa7e3e9..e3d448c 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -452,14 +452,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
#endregion
- ///
- /// If set to true then threads and stuff should try to make a graceful exit
- ///
- public bool PleaseShutdown
- {
- get { return _PleaseShutdown; }
- set { _PleaseShutdown = value; }
- }
- private bool _PleaseShutdown = false;
+ /////
+ ///// If set to true then threads and stuff should try to make a graceful exit
+ /////
+ //public bool PleaseShutdown
+ //{
+ // get { return _PleaseShutdown; }
+ // set { _PleaseShutdown = value; }
+ //}
+ //private bool _PleaseShutdown = false;
}
}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
index f959a5b..1a5cca1 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
@@ -38,12 +38,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
///
public class MaintenanceThread : iScriptEngineFunctionModule
{
- public ScriptEngine m_ScriptEngine;
+ //public ScriptEngine m_ScriptEngine;
private int MaintenanceLoopms;
- public MaintenanceThread(ScriptEngine _ScriptEngine)
+ public MaintenanceThread()
{
- m_ScriptEngine = _ScriptEngine;
+ //m_ScriptEngine = _ScriptEngine;
ReadConfig();
@@ -95,9 +95,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
try
{
if (MaintenanceThreadThread != null && MaintenanceThreadThread.IsAlive)
- {
- MaintenanceThreadThread.Abort();
- }
+ {
+ MaintenanceThreadThread.Abort();
+ }
}
catch (Exception ex)
{
@@ -105,14 +105,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
}
+ private ScriptEngine lastScriptEngine; // Keep track of what ScriptEngine instance we are at so we can give exception
///
/// A thread should run in this loop and check all running scripts
///
public void MaintenanceLoop()
{
- if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms)
- m_ScriptEngine.Log.Warn("[" + m_ScriptEngine.ScriptEngineName + "]: " +
- "Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run.");
+ //if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms)
+ // m_ScriptEngine.Log.Warn("[" + m_ScriptEngine.ScriptEngineName + "]: " +
+ // "Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run.");
long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks;
long Last_ReReadConfigFilens = DateTime.Now.Ticks;
@@ -126,35 +127,41 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
if (PleaseShutdown)
return;
- if (m_ScriptEngine != null)
+ foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines)
{
- // Re-reading config every x seconds
- if (m_ScriptEngine.RefreshConfigFilens > 0)
+ lastScriptEngine = m_ScriptEngine;
+ if (m_ScriptEngine != null)
{
- // Check if its time to re-read config
- if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens)
+ // Re-reading config every x seconds
+ if (m_ScriptEngine.RefreshConfigFilens > 0)
{
- //Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens );
- // Its time to re-read config file
- m_ScriptEngine.ReadConfig();
- Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
+ // Check if its time to re-read config
+ if (DateTime.Now.Ticks - Last_ReReadConfigFilens >
+ m_ScriptEngine.RefreshConfigFilens)
+ {
+ //Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens );
+ // Its time to re-read config file
+ m_ScriptEngine.ReadConfig();
+ Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
+ }
}
- }
- // Adjust number of running script threads if not correct
- if (m_ScriptEngine.m_EventQueueManager != null)
- m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
+ // Adjust number of running script threads if not correct
+ if (m_ScriptEngine.m_EventQueueManager != null)
+ m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
- // Check if any script has exceeded its max execution time
- if (m_ScriptEngine.m_EventQueueManager != null && m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
- {
- // We are enforcing execution time
- if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
- m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
+ // Check if any script has exceeded its max execution time
+ if (m_ScriptEngine.m_EventQueueManager != null &&
+ m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
{
- // Its time to check again
- m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
- Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
+ // We are enforcing execution time
+ if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
+ m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
+ {
+ // Its time to check again
+ m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
+ Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
+ }
}
}
}
@@ -162,7 +169,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
catch (Exception ex)
{
- m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString());
+ ScriptEngine.Log.Error("[" + lastScriptEngine.ScriptEngineName + "]: Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString());
Thread.Sleep(5000);
}
}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index 3777b67..67eefd9 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -27,6 +27,7 @@
*/
using System;
+using System.Collections.Generic;
using System.IO;
using Nini.Config;
using OpenSim.Framework.Console;
@@ -46,13 +47,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+ public static List ScriptEngines = new List();
public Scene World;
public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
public ScriptManager m_ScriptManager; // Load, unload and execute scripts
public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains
public AsyncLSLCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event)
- public MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long
+ public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long
public IConfigSource ConfigSource;
public IConfig ScriptConfigSource;
@@ -74,15 +76,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public abstract ScriptManager _GetScriptManager();
- public log4net.ILog Log
+ public static log4net.ILog Log
{
get { return m_log; }
}
public ScriptEngine()
{
- //Common.SendToDebug("ScriptEngine Object Initialized");
- Common.mySE = this;
+ Common.mySE = this; // For logging, just need any instance, doesn't matter
+ ScriptEngines.Add(this); // Keep a list of ScriptEngines for shared threads to process all instances
}
public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager)
@@ -106,7 +108,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
m_ScriptManager = newScriptManager;
m_AppDomainManager = new AppDomainManager(this);
m_ASYNCLSLCommandManager = new AsyncLSLCommandManager(this);
- m_MaintenanceThread = new MaintenanceThread(this);
+ if (m_MaintenanceThread == null)
+ m_MaintenanceThread = new MaintenanceThread();
m_log.Info("[" + ScriptEngineName + "]: Reading configuration from config section \"" + ScriptEngineName + "\"");
ReadConfig();
@@ -118,6 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public void Shutdown()
{
// We are shutting down
+ ScriptEngines.Remove(this);
}
ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager()
@@ -178,12 +182,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
///
/// If set to true then threads and stuff should try to make a graceful exit
///
- public bool PleaseShutdown
- {
- get { return _PleaseShutdown; }
- set { _PleaseShutdown = value; }
- }
- private bool _PleaseShutdown = false;
+ //public bool PleaseShutdown
+ //{
+ // get { return _PleaseShutdown; }
+ // set { _PleaseShutdown = value; }
+ //}
+ //private bool _PleaseShutdown = false;
}
}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index 684d133..b50c184 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -169,15 +169,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
// Abort load/unload thread
try
{
- PleaseShutdown = true;
- Thread.Sleep(100);
- if (scriptLoadUnloadThread != null)
+ //PleaseShutdown = true;
+ //Thread.Sleep(100);
+ if (scriptLoadUnloadThread != null && scriptLoadUnloadThread.IsAlive == true)
{
- if (scriptLoadUnloadThread.IsAlive == true)
- {
- scriptLoadUnloadThread.Abort();
- scriptLoadUnloadThread.Join();
- }
+ scriptLoadUnloadThread.Abort();
+ //scriptLoadUnloadThread.Join();
}
}
catch
@@ -282,7 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public abstract void _StartScript(uint localID, LLUUID itemID, string Script);
public abstract void _StopScript(uint localID, LLUUID itemID);
-
+
#endregion
@@ -297,10 +294,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// Arguments to pass to function
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args)
{
-//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
-///#if DEBUG
-/// Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
-///#endif
+ //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
+ ///#if DEBUG
+ /// Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
+ ///#endif
// Execute a function in the script
//m_scriptEngine.Log.Info("[" + ScriptEngineName + "]: Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
//ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID);
@@ -309,10 +306,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
return;
}
-//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
-///#if DEBUG
-/// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
-///#endif
+ //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
+ ///#if DEBUG
+ /// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
+ ///#endif
// Must be done in correct AppDomain, so leaving it up to the script itself
Script.llDetectParams = qParams;
Script.Exec.ExecuteEvent(FunctionName, args);
@@ -418,15 +415,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
#endregion
- ///
- /// If set to true then threads and stuff should try to make a graceful exit
- ///
- public bool PleaseShutdown
- {
- get { return _PleaseShutdown; }
- set { _PleaseShutdown = value; }
- }
- private bool _PleaseShutdown = false;
+ /////
+ ///// If set to true then threads and stuff should try to make a graceful exit
+ /////
+ //public bool PleaseShutdown
+ //{
+ // get { return _PleaseShutdown; }
+ // set { _PleaseShutdown = value; }
+ //}
+ //private bool _PleaseShutdown = false;
}
}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs
index 1c730f5..516d76a 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs
@@ -35,6 +35,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public interface iScriptEngineFunctionModule
{
void ReadConfig();
- bool PleaseShutdown { get; set; }
+// bool PleaseShutdown { get; set; }
}
}
\ No newline at end of file
--
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