From 5a99a96fed11fafb1db00458a03970b3636eecd1 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sun, 3 Feb 2008 09:35:50 +0000 Subject: Temporarily disabled shared threads because of a bug. Script were only working on 1 region. :) Using default warning level on C#/VB compile --- OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index e346f68..6661fcc 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs @@ -100,7 +100,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase public void ReadConfig() { scriptLoadUnloadThread_IdleSleepms = m_scriptEngine.ScriptConfigSource.GetInt("ScriptLoadUnloadLoopms", 30); - PrivateThread = m_scriptEngine.ScriptConfigSource.GetBoolean("PrivateScriptLoadUnloadThread", false); + // TODO: Requires sharing of all ScriptManagers to single thread + PrivateThread = true; // m_scriptEngine.ScriptConfigSource.GetBoolean("PrivateScriptLoadUnloadThread", false); LoadUnloadMaxQueueSize = m_scriptEngine.ScriptConfigSource.GetInt("LoadUnloadMaxQueueSize", 100); } -- cgit v1.1