From ce9c74a83c442119692ec0477555a3253374e427 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Mon, 25 Feb 2008 19:45:34 +0000 Subject: Step 1 in reorganizing AsyncCommandManager --- OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index 0d551c6..93a947b 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs @@ -53,7 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase public EventQueueManager m_EventQueueManager; // Executes events, handles script threads public ScriptManager m_ScriptManager; // Load, unload and execute scripts public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains - public AsyncLSLCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event) + public AsyncCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event) public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long public IConfigSource ConfigSource; @@ -110,7 +110,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase newScriptManager.Start(); m_ScriptManager = newScriptManager; m_AppDomainManager = new AppDomainManager(this); - m_ASYNCLSLCommandManager = new AsyncLSLCommandManager(this); + m_ASYNCLSLCommandManager = new AsyncCommandManager(this); if (m_MaintenanceThread == null) m_MaintenanceThread = new MaintenanceThread(); -- cgit v1.1