From 0081c060d0bb66e842a381e1a15a6cf01c0bd793 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 12 Jan 2008 14:45:59 +0000 Subject: Set eol --- .../Common/ScriptEngineBase/ScriptEngine.cs | 262 ++++++++++----------- 1 file changed, 131 insertions(+), 131 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index 39d0bc3..da0baba 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs @@ -1,132 +1,132 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - - -using System; -using Nini.Config; -using OpenSim.Framework.Console; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; -using OpenSim.Region.ScriptEngine.Common; -using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; - -namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase -{ - /// - /// This is the root object for ScriptEngine. Objects access each other trough this class. - /// - /// - [Serializable] - public abstract class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine - { - public Scene World; - public EventManager m_EventManager; // Handles and queues incoming events from OpenSim - public EventQueueManager m_EventQueueManager; // Executes events - public ScriptManager m_ScriptManager; // Load, unload and execute scripts - public AppDomainManager m_AppDomainManager; - public LSLLongCmdHandler m_LSLLongCmdHandler; - - public ScriptManager GetScriptManager() - { - return _GetScriptManager(); - } - public abstract ScriptManager _GetScriptManager(); - - private LogBase m_log; - - public ScriptEngine() - { - //Common.SendToDebug("ScriptEngine Object Initialized"); - Common.mySE = this; - } - - public LogBase Log - { - get { return m_log; } - } - - public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager) - { - World = Sceneworld; - m_log = logger; - - Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing"); - - //m_logger.Status("ScriptEngine", "InitializeEngine"); - - // Create all objects we'll be using - m_EventQueueManager = new EventQueueManager(this); - m_EventManager = new EventManager(this, HookUpToServer); - m_ScriptManager = newScriptManager; - //m_ScriptManager = new ScriptManager(this); - m_AppDomainManager = new AppDomainManager(); - m_LSLLongCmdHandler = new LSLLongCmdHandler(this); - - // Should we iterate the region for scripts that needs starting? - // Or can we assume we are loaded before anything else so we can use proper events? - } - - public void Shutdown() - { - // We are shutting down - } - - ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager() - { - return this.m_EventManager; - } - - - #region IRegionModule - - public abstract void Initialise(Scene scene, IConfigSource config); - - public void PostInitialise() - { - } - - public void Close() - { - } - - public string Name - { - get { return "DotNetEngine"; } - } - - public bool IsSharedModule - { - get { return false; } - } - - - - #endregion - - } +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + + +using System; +using Nini.Config; +using OpenSim.Framework.Console; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; +using OpenSim.Region.ScriptEngine.Common; +using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; + +namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase +{ + /// + /// This is the root object for ScriptEngine. Objects access each other trough this class. + /// + /// + [Serializable] + public abstract class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine + { + public Scene World; + public EventManager m_EventManager; // Handles and queues incoming events from OpenSim + public EventQueueManager m_EventQueueManager; // Executes events + public ScriptManager m_ScriptManager; // Load, unload and execute scripts + public AppDomainManager m_AppDomainManager; + public LSLLongCmdHandler m_LSLLongCmdHandler; + + public ScriptManager GetScriptManager() + { + return _GetScriptManager(); + } + public abstract ScriptManager _GetScriptManager(); + + private LogBase m_log; + + public ScriptEngine() + { + //Common.SendToDebug("ScriptEngine Object Initialized"); + Common.mySE = this; + } + + public LogBase Log + { + get { return m_log; } + } + + public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager) + { + World = Sceneworld; + m_log = logger; + + Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing"); + + //m_logger.Status("ScriptEngine", "InitializeEngine"); + + // Create all objects we'll be using + m_EventQueueManager = new EventQueueManager(this); + m_EventManager = new EventManager(this, HookUpToServer); + m_ScriptManager = newScriptManager; + //m_ScriptManager = new ScriptManager(this); + m_AppDomainManager = new AppDomainManager(); + m_LSLLongCmdHandler = new LSLLongCmdHandler(this); + + // Should we iterate the region for scripts that needs starting? + // Or can we assume we are loaded before anything else so we can use proper events? + } + + public void Shutdown() + { + // We are shutting down + } + + ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager() + { + return this.m_EventManager; + } + + + #region IRegionModule + + public abstract void Initialise(Scene scene, IConfigSource config); + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "DotNetEngine"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + + + #endregion + + } } \ No newline at end of file -- cgit v1.1