From 0081c060d0bb66e842a381e1a15a6cf01c0bd793 Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Sat, 12 Jan 2008 14:45:59 +0000
Subject: Set eol
---
.../Common/ScriptEngineBase/ScriptEngine.cs | 262 ++++++++++-----------
1 file changed, 131 insertions(+), 131 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs')
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index 39d0bc3..da0baba 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -1,132 +1,132 @@
-/*
-* Copyright (c) Contributors, http://opensimulator.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-
-using System;
-using Nini.Config;
-using OpenSim.Framework.Console;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.ScriptEngine.Common;
-using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
-
-namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
-{
- ///
- /// This is the root object for ScriptEngine. Objects access each other trough this class.
- ///
- ///
- [Serializable]
- public abstract class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine
- {
- public Scene World;
- public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
- public EventQueueManager m_EventQueueManager; // Executes events
- public ScriptManager m_ScriptManager; // Load, unload and execute scripts
- public AppDomainManager m_AppDomainManager;
- public LSLLongCmdHandler m_LSLLongCmdHandler;
-
- public ScriptManager GetScriptManager()
- {
- return _GetScriptManager();
- }
- public abstract ScriptManager _GetScriptManager();
-
- private LogBase m_log;
-
- public ScriptEngine()
- {
- //Common.SendToDebug("ScriptEngine Object Initialized");
- Common.mySE = this;
- }
-
- public LogBase Log
- {
- get { return m_log; }
- }
-
- public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager)
- {
- World = Sceneworld;
- m_log = logger;
-
- Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
-
- //m_logger.Status("ScriptEngine", "InitializeEngine");
-
- // Create all objects we'll be using
- m_EventQueueManager = new EventQueueManager(this);
- m_EventManager = new EventManager(this, HookUpToServer);
- m_ScriptManager = newScriptManager;
- //m_ScriptManager = new ScriptManager(this);
- m_AppDomainManager = new AppDomainManager();
- m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
-
- // Should we iterate the region for scripts that needs starting?
- // Or can we assume we are loaded before anything else so we can use proper events?
- }
-
- public void Shutdown()
- {
- // We are shutting down
- }
-
- ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager()
- {
- return this.m_EventManager;
- }
-
-
- #region IRegionModule
-
- public abstract void Initialise(Scene scene, IConfigSource config);
-
- public void PostInitialise()
- {
- }
-
- public void Close()
- {
- }
-
- public string Name
- {
- get { return "DotNetEngine"; }
- }
-
- public bool IsSharedModule
- {
- get { return false; }
- }
-
-
-
- #endregion
-
- }
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+
+using System;
+using Nini.Config;
+using OpenSim.Framework.Console;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Region.ScriptEngine.Common;
+using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
+
+namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
+{
+ ///
+ /// This is the root object for ScriptEngine. Objects access each other trough this class.
+ ///
+ ///
+ [Serializable]
+ public abstract class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine
+ {
+ public Scene World;
+ public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
+ public EventQueueManager m_EventQueueManager; // Executes events
+ public ScriptManager m_ScriptManager; // Load, unload and execute scripts
+ public AppDomainManager m_AppDomainManager;
+ public LSLLongCmdHandler m_LSLLongCmdHandler;
+
+ public ScriptManager GetScriptManager()
+ {
+ return _GetScriptManager();
+ }
+ public abstract ScriptManager _GetScriptManager();
+
+ private LogBase m_log;
+
+ public ScriptEngine()
+ {
+ //Common.SendToDebug("ScriptEngine Object Initialized");
+ Common.mySE = this;
+ }
+
+ public LogBase Log
+ {
+ get { return m_log; }
+ }
+
+ public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager)
+ {
+ World = Sceneworld;
+ m_log = logger;
+
+ Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
+
+ //m_logger.Status("ScriptEngine", "InitializeEngine");
+
+ // Create all objects we'll be using
+ m_EventQueueManager = new EventQueueManager(this);
+ m_EventManager = new EventManager(this, HookUpToServer);
+ m_ScriptManager = newScriptManager;
+ //m_ScriptManager = new ScriptManager(this);
+ m_AppDomainManager = new AppDomainManager();
+ m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
+
+ // Should we iterate the region for scripts that needs starting?
+ // Or can we assume we are loaded before anything else so we can use proper events?
+ }
+
+ public void Shutdown()
+ {
+ // We are shutting down
+ }
+
+ ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager()
+ {
+ return this.m_EventManager;
+ }
+
+
+ #region IRegionModule
+
+ public abstract void Initialise(Scene scene, IConfigSource config);
+
+ public void PostInitialise()
+ {
+ }
+
+ public void Close()
+ {
+ }
+
+ public string Name
+ {
+ get { return "DotNetEngine"; }
+ }
+
+ public bool IsSharedModule
+ {
+ get { return false; }
+ }
+
+
+
+ #endregion
+
+ }
}
\ No newline at end of file
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