From ce19234dc865e645166dbe5cc52b6d8eb7c6d0af Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 5 May 2008 15:53:11 +0000 Subject: * Unraveled the DEBUG_CHANNEL mystery. * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI --- .../ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index 1b1a5fa..2a6f775 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs @@ -326,8 +326,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); //if (m_host != null) //{ - m_ScriptEngine.World.SimChat(Helpers.StringToField(text), - ChatTypeEnum.Say, 0, + m_ScriptEngine.World.SimChat(Helpers.StringToField(text.Substring(0,999)), + ChatTypeEnum.DebugChannel, 2147483647, m_host.AbsolutePosition, m_host.Name, m_host.UUID); } -- cgit v1.1