From e14c8f59f7205ac010ed13387950647e5023b335 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Fri, 1 Feb 2008 20:45:15 +0000 Subject: Added config options: ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long --- .../Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 6b2db35..d5826b7 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs @@ -82,11 +82,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase /// private int numberOfThreads; + /// /// Maximum time one function can use for execution before we perform a thread kill /// private int maxFunctionExecutionTimems; private bool EnforceMaxExecutionTime; + private bool KillScriptOnMaxFunctionExecutionTime; /// @@ -169,7 +171,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase maxFunctionExecutionTimems = m_ScriptEngine.ScriptConfigSource.GetInt("MaxEventExecutionTimeMs", 5000); EnforceMaxExecutionTime = m_ScriptEngine.ScriptConfigSource.GetBoolean("EnforceMaxEventExecutionTime", false); - + KillScriptOnMaxFunctionExecutionTime = m_ScriptEngine.ScriptConfigSource.GetBoolean("DeactivateScriptOnTimeout", false); // Start function max exec time enforcement thread @@ -336,6 +338,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase maxFunctionExecutionTimems) { // We need to kill this thread! + EventQueueThread.KillCurrentScript = KillScriptOnMaxFunctionExecutionTime; AbortThreadClass(EventQueueThread); // Then start another StartNewThreadClass(); -- cgit v1.1