From 42bcd76b36621e590e3756526e9550aea7932b14 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Fri, 22 Feb 2008 16:15:08 +0000 Subject: Bugfixes - wasn't counting threads right++ --- .../Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 581c7a0..85b55f7 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs @@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase /// List of threads (classes) processing event queue /// Note that this may or may not be a reference to a static object depending on PrivateRegionThreads config setting. /// - internal static List eventQueueThreads; // Thread pool that we work on + internal static List eventQueueThreads = new List(); // Thread pool that we work on /// /// Locking access to eventQueueThreads AND staticGlobalEventQueueThreads. /// @@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase /// Queue containing events waiting to be executed /// public Queue eventQueue = new Queue(); - + #region " Queue structures " /// /// Queue item structure @@ -172,7 +172,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase { m_ScriptEngine = _ScriptEngine; - eventQueueThreads = new List(); ReadConfig(); } -- cgit v1.1