From 86669a1664310d16da0cbb8f3a8e034464f16d3a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Wed, 7 May 2008 19:41:03 +0000 Subject: * Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. --- OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index f8f38a1..ecf2a45 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs @@ -72,6 +72,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; + myScriptEngine.World.EventManager.OnScriptControlEvent += control; // TODO: HOOK ALL EVENTS UP TO SERVER! IMoneyModule money=myScriptEngine.World.RequestModuleInterface(); -- cgit v1.1