From 420a645036a563452351364869601b04289c015c Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Tue, 23 Sep 2008 15:14:15 +0000 Subject: Remove Common/LSL_Types.cs. Both script engines now use a single version of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts! --- OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index c72be7c..d52b642 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs @@ -35,6 +35,7 @@ using OpenSim.Region.Interfaces; using OpenSim.Region; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.ScriptEngine.Shared; namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase { -- cgit v1.1