From 0081c060d0bb66e842a381e1a15a6cf01c0bd793 Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Sat, 12 Jan 2008 14:45:59 +0000
Subject: Set eol
---
.../Common/ScriptEngineBase/EventManager.cs | 518 ++++++++++-----------
1 file changed, 259 insertions(+), 259 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs')
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
index 07476ac..6df8343 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
@@ -1,260 +1,260 @@
-/*
-* Copyright (c) Contributors, http://opensimulator.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-
-using System;
-using libsecondlife;
-using OpenSim.Framework;
-
-namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
-{
- ///
- /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
- ///
- [Serializable]
- public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents
- {
-
- //
- // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine".
- // This class needs a bit of explaining:
- //
- // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed.
- //
- // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim.
- // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters.
- // It will then be delivered to the script by EventQueueManager.
- //
- // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed.
- //
-
-
- private ScriptEngine myScriptEngine;
- //public IScriptHost TEMP_OBJECT_ID;
- public EventManager(ScriptEngine _ScriptEngine, bool performHookUp)
- {
- myScriptEngine = _ScriptEngine;
-
- // Hook up to events from OpenSim
- // We may not want to do it because someone is controlling us and will deliver events to us
- if (performHookUp)
- {
- myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
- myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
- myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
- myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
- // TODO: HOOK ALL EVENTS UP TO SERVER!
- }
- }
-
- public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
- {
- // Add to queue for all scripts in ObjectID object
- myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
- }
-
- public void OnRezScript(uint localID, LLUUID itemID, string script)
- {
- Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
- script.Length);
- myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
- }
-
- public void OnRemoveScript(uint localID, LLUUID itemID)
- {
- Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
- myScriptEngine.m_ScriptManager.StopScript(
- localID,
- itemID
- );
- }
-
- // TODO: Replace placeholders below
- // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT!
- // These needs to be hooked up to OpenSim during init of this class
- // then queued in EventQueueManager.
- // When queued in EventQueueManager they need to be LSL compatible (name and params)
-
- public void state_exit(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit");
- }
-
- public void touch(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch");
- }
-
- public void touch_end(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end");
- }
-
- public void collision_start(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start");
- }
-
- public void collision(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision");
- }
-
- public void collision_end(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end");
- }
-
- public void land_collision_start(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start");
- }
-
- public void land_collision(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision");
- }
-
- public void land_collision_end(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end");
- }
-
- // Handled by long commands
- public void timer(uint localID, LLUUID itemID)
- {
- //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "");
- }
-
- public void listen(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen");
- }
-
- public void on_rez(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez");
- }
-
- public void sensor(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor");
- }
-
- public void no_sensor(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor");
- }
-
- public void control(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control");
- }
-
- public void money(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money");
- }
-
- public void email(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email");
- }
-
- public void at_target(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target");
- }
-
- public void not_at_target(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target");
- }
-
- public void at_rot_target(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target");
- }
-
- public void not_at_rot_target(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target");
- }
-
- public void run_time_permissions(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions");
- }
-
- public void changed(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed");
- }
-
- public void attach(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach");
- }
-
- public void dataserver(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver");
- }
-
- public void link_message(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message");
- }
-
- public void moving_start(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start");
- }
-
- public void moving_end(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end");
- }
-
- public void object_rez(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez");
- }
-
- public void remote_data(uint localID, LLUUID itemID)
- {
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data");
- }
-
- // Handled by long commands
- public void http_response(uint localID, LLUUID itemID)
- {
- // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response");
- }
- }
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+
+using System;
+using libsecondlife;
+using OpenSim.Framework;
+
+namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
+{
+ ///
+ /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
+ ///
+ [Serializable]
+ public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents
+ {
+
+ //
+ // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine".
+ // This class needs a bit of explaining:
+ //
+ // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed.
+ //
+ // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim.
+ // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters.
+ // It will then be delivered to the script by EventQueueManager.
+ //
+ // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed.
+ //
+
+
+ private ScriptEngine myScriptEngine;
+ //public IScriptHost TEMP_OBJECT_ID;
+ public EventManager(ScriptEngine _ScriptEngine, bool performHookUp)
+ {
+ myScriptEngine = _ScriptEngine;
+
+ // Hook up to events from OpenSim
+ // We may not want to do it because someone is controlling us and will deliver events to us
+ if (performHookUp)
+ {
+ myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
+ myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
+ myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
+ myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
+ // TODO: HOOK ALL EVENTS UP TO SERVER!
+ }
+ }
+
+ public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
+ {
+ // Add to queue for all scripts in ObjectID object
+ myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
+ }
+
+ public void OnRezScript(uint localID, LLUUID itemID, string script)
+ {
+ Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
+ script.Length);
+ myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
+ }
+
+ public void OnRemoveScript(uint localID, LLUUID itemID)
+ {
+ Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
+ myScriptEngine.m_ScriptManager.StopScript(
+ localID,
+ itemID
+ );
+ }
+
+ // TODO: Replace placeholders below
+ // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT!
+ // These needs to be hooked up to OpenSim during init of this class
+ // then queued in EventQueueManager.
+ // When queued in EventQueueManager they need to be LSL compatible (name and params)
+
+ public void state_exit(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit");
+ }
+
+ public void touch(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch");
+ }
+
+ public void touch_end(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end");
+ }
+
+ public void collision_start(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start");
+ }
+
+ public void collision(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision");
+ }
+
+ public void collision_end(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end");
+ }
+
+ public void land_collision_start(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start");
+ }
+
+ public void land_collision(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision");
+ }
+
+ public void land_collision_end(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end");
+ }
+
+ // Handled by long commands
+ public void timer(uint localID, LLUUID itemID)
+ {
+ //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "");
+ }
+
+ public void listen(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen");
+ }
+
+ public void on_rez(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez");
+ }
+
+ public void sensor(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor");
+ }
+
+ public void no_sensor(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor");
+ }
+
+ public void control(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control");
+ }
+
+ public void money(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money");
+ }
+
+ public void email(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email");
+ }
+
+ public void at_target(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target");
+ }
+
+ public void not_at_target(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target");
+ }
+
+ public void at_rot_target(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target");
+ }
+
+ public void not_at_rot_target(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target");
+ }
+
+ public void run_time_permissions(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions");
+ }
+
+ public void changed(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed");
+ }
+
+ public void attach(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach");
+ }
+
+ public void dataserver(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver");
+ }
+
+ public void link_message(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message");
+ }
+
+ public void moving_start(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start");
+ }
+
+ public void moving_end(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end");
+ }
+
+ public void object_rez(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez");
+ }
+
+ public void remote_data(uint localID, LLUUID itemID)
+ {
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data");
+ }
+
+ // Handled by long commands
+ public void http_response(uint localID, LLUUID itemID)
+ {
+ // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response");
+ }
+ }
}
\ No newline at end of file
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