From 420a645036a563452351364869601b04289c015c Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Tue, 23 Sep 2008 15:14:15 +0000 Subject: Remove Common/LSL_Types.cs. Both script engines now use a single version of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts! --- .../Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs index 0fce1f2..7059a1b 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs @@ -31,6 +31,7 @@ using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Environment.Scenes; using OpenSim.Framework.Communications.Cache; +using OpenSim.Region.ScriptEngine.Shared; namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins { -- cgit v1.1