From bacbade369a5244f9bcc611488b59f3bd4c8a564 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 12 Jan 2008 14:30:22 +0000 Subject: Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. --- .../Common/ScriptEngineBase/AppDomainManager.cs | 238 +++++++++++++++++++++ 1 file changed, 238 insertions(+) create mode 100644 OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs new file mode 100644 index 0000000..4eea69a --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs @@ -0,0 +1,238 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Reflection; +using OpenSim.Region.ScriptEngine.Common; + +namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase +{ + public class AppDomainManager + { + + // + // This class does AppDomain handling and loading/unloading of scripts in it. + // It is instanced in "ScriptEngine" and controlled from "ScriptManager" + // + // 1. Create a new AppDomain if old one is full (or doesn't exist) + // 2. Load scripts into AppDomain + // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) + // 4. Unload AppDomain completely when all scripts in it has stopped + // + + + private int maxScriptsPerAppDomain = 1; + + /// + /// Internal list of all AppDomains + /// + private List appDomains = new List(); + + /// + /// Structure to keep track of data around AppDomain + /// + private class AppDomainStructure + { + /// + /// The AppDomain itself + /// + public AppDomain CurrentAppDomain; + + /// + /// Number of scripts loaded into AppDomain + /// + public int ScriptsLoaded; + + /// + /// Number of dead scripts + /// + public int ScriptsWaitingUnload; + } + + /// + /// Current AppDomain + /// + private AppDomainStructure currentAD; + + private object getLock = new object(); // Mutex + private object freeLock = new object(); // Mutex + + //private ScriptEngine m_scriptEngine; + //public AppDomainManager(ScriptEngine scriptEngine) + public AppDomainManager() + { + //m_scriptEngine = scriptEngine; + } + + /// + /// Find a free AppDomain, creating one if necessary + /// + /// Free AppDomain + private AppDomainStructure GetFreeAppDomain() + { + Console.WriteLine("Finding free AppDomain"); + lock (getLock) + { + // Current full? + if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) + { + // Add it to AppDomains list and empty current + appDomains.Add(currentAD); + currentAD = null; + } + // No current + if (currentAD == null) + { + // Create a new current AppDomain + currentAD = new AppDomainStructure(); + currentAD.CurrentAppDomain = PrepareNewAppDomain(); + } + + Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); + return currentAD; + } // lock + } + + private int AppDomainNameCount; + + /// + /// Create and prepare a new AppDomain for scripts + /// + /// The new AppDomain + private AppDomain PrepareNewAppDomain() + { + // Create and prepare a new AppDomain + AppDomainNameCount++; + // TODO: Currently security match current appdomain + + // Construct and initialize settings for a second AppDomain. + AppDomainSetup ads = new AppDomainSetup(); + ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; + ads.DisallowBindingRedirects = false; + ads.DisallowCodeDownload = true; + ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) + ads.ShadowCopyFiles = "true"; // Enabled shadowing + ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; + + AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); + Console.WriteLine("Loading: " + + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); + AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); + + // Return the new AppDomain + return AD; + } + + /// + /// Unload appdomains that are full and have only dead scripts + /// + private void UnloadAppDomains() + { + lock (freeLock) + { + // Go through all + foreach (AppDomainStructure ads in new ArrayList(appDomains)) + { + // Don't process current AppDomain + if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) + { + // Not current AppDomain + // Is number of unloaded bigger or equal to number of loaded? + if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) + { + Console.WriteLine("Found empty AppDomain, unloading"); + // Remove from internal list + appDomains.Remove(ads); +#if DEBUG + long m = GC.GetTotalMemory(true); +#endif + // Unload + AppDomain.Unload(ads.CurrentAppDomain); +#if DEBUG + Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + + " bytes of memory"); +#endif + } + } + } // foreach + } // lock + } + + + public IScript LoadScript(string FileName) + { + // Find next available AppDomain to put it in + AppDomainStructure FreeAppDomain = GetFreeAppDomain(); + + Console.WriteLine("Loading into AppDomain: " + FileName); + IScript mbrt = + (IScript) + FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); + //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); + FreeAppDomain.ScriptsLoaded++; + + return mbrt; + } + + + /// + /// Increase "dead script" counter for an AppDomain + /// + /// + //[Obsolete("Needs fixing, needs a real purpose in life!!!")] + public void StopScript(AppDomain ad) + { + lock (freeLock) + { + Console.WriteLine("Stopping script in AppDomain"); + // Check if it is current AppDomain + if (currentAD.CurrentAppDomain == ad) + { + // Yes - increase + currentAD.ScriptsWaitingUnload++; + return; + } + + // Lopp through all AppDomains + foreach (AppDomainStructure ads in new ArrayList(appDomains)) + { + if (ads.CurrentAppDomain == ad) + { + // Found it + ads.ScriptsWaitingUnload++; + break; + } + } // foreach + } // lock + + UnloadAppDomains(); // Outsite lock, has its own GetLock + } + } +} \ No newline at end of file -- cgit v1.1