From 6ed5283bc06a62f38eb517e67b975832b603bf61 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Tue, 5 Feb 2008 19:44:27 +0000 Subject: Converted logging to use log4net. Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. --- .../Common/ScriptEngineBase/AppDomainManager.cs | 18 +++++++----------- 1 file changed, 7 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs index 2ed0529..0fb8d75 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs @@ -26,7 +26,6 @@ * */ - using System; using System.Collections; using System.Collections.Generic; @@ -37,7 +36,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase { public class AppDomainManager : iScriptEngineFunctionModule { - // // This class does AppDomain handling and loading/unloading of scripts in it. // It is instanced in "ScriptEngine" and controlled from "ScriptManager" @@ -48,7 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase // 4. Unload AppDomain completely when all scripts in it has stopped // - private int maxScriptsPerAppDomain = 1; /// @@ -149,8 +146,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); - m_scriptEngine.Log.Verbose(m_scriptEngine.ScriptEngineName, "AppDomain Loading: " + - AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); + m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: AppDomain Loading: " + + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); // Return the new AppDomain @@ -183,7 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase // Unload AppDomain.Unload(ads.CurrentAppDomain); #if DEBUG - m_scriptEngine.Log.Verbose(m_scriptEngine.ScriptEngineName, "AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory"); + m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory"); #endif } } @@ -191,14 +188,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase } // lock } - public IScript LoadScript(string FileName) { // Find next available AppDomain to put it in AppDomainStructure FreeAppDomain = GetFreeAppDomain(); #if DEBUG - m_scriptEngine.Log.Verbose(m_scriptEngine.ScriptEngineName, "Loading into AppDomain: " + FileName); + m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: Loading into AppDomain: " + FileName); #endif IScript mbrt = (IScript) @@ -220,7 +216,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase lock (freeLock) { #if DEBUG - m_scriptEngine.Log.Verbose(m_scriptEngine.ScriptEngineName, "Stopping script in AppDomain"); + m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: Stopping script in AppDomain"); #endif // Check if it is current AppDomain if (currentAD.CurrentAppDomain == ad) @@ -244,6 +240,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase UnloadAppDomains(); // Outsite lock, has its own GetLock } + /// /// If set to true then threads and stuff should try to make a graceful exit /// @@ -253,6 +250,5 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase set { _PleaseShutdown = value; } } private bool _PleaseShutdown = false; - } -} \ No newline at end of file +} -- cgit v1.1