From d0123a796b0066a50914c6fae5d86550dcf58636 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 10 Mar 2008 05:56:58 +0000 Subject: ODEPlugin * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start. --- OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs index d60d70e..381ca62 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs @@ -648,6 +648,7 @@ namespace OpenSim.Region.ScriptEngine.Common void osRegionNotice(string msg); bool osConsoleCommand(string Command); void osSetParcelMediaURL(string url); + void osSetPrimFloatOnWater(int floatYN); } } -- cgit v1.1