From 551f2af39f2bc003bef9ba388ccb4a6d87f2f36b Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 18 Aug 2007 20:53:13 +0000 Subject: LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken. --- .../Common/LSL_BuiltIn_Commands_Interface.cs | 170 ++++++++++----------- 1 file changed, 85 insertions(+), 85 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs index c56ff2f..beddbc5 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs @@ -48,16 +48,16 @@ namespace OpenSim.Region.ScriptEngine.Common int llFloor(double f); int llCeil(double f); int llRound(double f); - double llVecMag(Axiom.Math.Vector3 v); - Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v); - double llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b); - Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r); - Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v); - Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up); - Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r); - Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r); - Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r); - Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end); + double llVecMag(LSL_Types.Vector3 v); + LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v); + double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b); + LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r); + LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v); + LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up); + LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r); + LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r); + LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r); + LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end); void llWhisper(int channelID, string text); //void llSay(int channelID, string text); void llSay(int channelID, string text); @@ -72,73 +72,73 @@ namespace OpenSim.Region.ScriptEngine.Common string llDetectedKey(int number); string llDetectedOwner(int number); int llDetectedType(int number); - Axiom.Math.Vector3 llDetectedPos(int number); - Axiom.Math.Vector3 llDetectedVel(int number); - Axiom.Math.Vector3 llDetectedGrab(int number); - Axiom.Math.Quaternion llDetectedRot(int number); + LSL_Types.Vector3 llDetectedPos(int number); + LSL_Types.Vector3 llDetectedVel(int number); + LSL_Types.Vector3 llDetectedGrab(int number); + LSL_Types.Quaternion llDetectedRot(int number); int llDetectedGroup(int number); int llDetectedLinkNumber(int number); void llDie(); - double llGround(Axiom.Math.Vector3 offset); - double llCloud(Axiom.Math.Vector3 offset); - Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset); + double llGround(LSL_Types.Vector3 offset); + double llCloud(LSL_Types.Vector3 offset); + LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset); void llSetStatus(int status, int value); int llGetStatus(int status); - void llSetScale(Axiom.Math.Vector3 scale); - Axiom.Math.Vector3 llGetScale(); - void llSetColor(Axiom.Math.Vector3 color, int face); + void llSetScale(LSL_Types.Vector3 scale); + LSL_Types.Vector3 llGetScale(); + void llSetColor(LSL_Types.Vector3 color, int face); double llGetAlpha(int face); void llSetAlpha(double alpha, int face); - Axiom.Math.Vector3 llGetColor(int face); + LSL_Types.Vector3 llGetColor(int face); void llSetTexture(string texture, int face); void llScaleTexture(double u, double v, int face); void llOffsetTexture(double u, double v, int face); void llRotateTexture(double rotation, int face); string llGetTexture(int face); - void llSetPos(Axiom.Math.Vector3 pos); + void llSetPos(LSL_Types.Vector3 pos); //wiki: vector llGetPos() - Axiom.Math.Vector3 llGetPos(); + LSL_Types.Vector3 llGetPos(); //wiki: vector llGetLocalPos() - Axiom.Math.Vector3 llGetLocalPos(); + LSL_Types.Vector3 llGetLocalPos(); //wiki: llSetRot(rotation rot) - void llSetRot(Axiom.Math.Quaternion rot); + void llSetRot(LSL_Types.Quaternion rot); //wiki: rotation llGetRot() - Axiom.Math.Quaternion llGetRot(); + LSL_Types.Quaternion llGetRot(); //wiki: rotation llGetLocalRot() - Axiom.Math.Quaternion llGetLocalRot(); + LSL_Types.Quaternion llGetLocalRot(); //wiki: llSetForce(vector force, integer local) - void llSetForce(Axiom.Math.Vector3 force, int local); + void llSetForce(LSL_Types.Vector3 force, int local); //wiki: vector llGetForce() - Axiom.Math.Vector3 llGetForce(); + LSL_Types.Vector3 llGetForce(); //wiki: integer llTarget(vector position, double range) - int llTarget(Axiom.Math.Vector3 position, double range); + int llTarget(LSL_Types.Vector3 position, double range); //wiki: llTargetRemove(integer number) void llTargetRemove(int number); //wiki: integer llRotTarget(rotation rot, double error) - int llRotTarget(Axiom.Math.Quaternion rot, double error); + int llRotTarget(LSL_Types.Quaternion rot, double error); //wiki: integer llRotTargetRemove(integer number) void llRotTargetRemove(int number); //wiki: llMoveToTarget(vector target, double tau) - void llMoveToTarget(Axiom.Math.Vector3 target, double tau); + void llMoveToTarget(LSL_Types.Vector3 target, double tau); //wiki: llStopMoveToTarget() void llStopMoveToTarget(); //wiki: llApplyImpulse(vector force, integer local) - void llApplyImpulse(Axiom.Math.Vector3 force, int local); + void llApplyImpulse(LSL_Types.Vector3 force, int local); //wiki: llapplyRotationalImpulse(vector force, integer local) - void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local); + void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local); //wiki: llSetTorque(vector torque, integer local) - void llSetTorque(Axiom.Math.Vector3 torque, int local); + void llSetTorque(LSL_Types.Vector3 torque, int local); //wiki: vector llGetTorque() - Axiom.Math.Vector3 llGetTorque(); + LSL_Types.Vector3 llGetTorque(); //wiki: llSeForceAndTorque(vector force, vector torque, integer local) - void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, int local); + void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local); //wiki: vector llGetVel() - Axiom.Math.Vector3 llGetVel(); + LSL_Types.Vector3 llGetVel(); //wiki: vector llGetAccel() - Axiom.Math.Vector3 llGetAccel(); + LSL_Types.Vector3 llGetAccel(); //wiki: vector llGetOmega() - Axiom.Math.Vector3 llGetOmega(); + LSL_Types.Vector3 llGetOmega(); //wiki: double llGetTimeOfDay() double llGetTimeOfDay(); //wiki: double llGetWallclock() @@ -188,9 +188,9 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: (deprecated) void llMakeFire(); //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param) - void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, int param); + void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param); //wiki: llLookAt(vector target, double strength, double damping) - void llLookAt(Axiom.Math.Vector3 target, double strength, double damping); + void llLookAt(LSL_Types.Vector3 target, double strength, double damping); //wiki: llStopLookAt() void llStopLookAt(); //wiki: llSetTimerEvent(double sec) @@ -234,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: (deprecated) llSoundPreload() void llSoundPreload(); //wiki: llRotLookAt(rotation target, double strength, double damping) - void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping); + void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping); //wiki: integer llStringLength(string str) int llStringLength(string str); //wiki: llStartAnimation(string anim) @@ -246,11 +246,11 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: (deprecated) llStopPointAt void llStopPointAt(); //wiki: llTargetOmega(vector axis, double spinrate, double gain) - void llTargetOmega(Axiom.Math.Vector3 axis, double spinrate, double gain); + void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain); //wiki: integer llGetStartParameter() int llGetStartParameter(); //wiki: llGodLikeRezObject(key inventory, vector pos) - void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos); + void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos); //wiki: llRequestPermissions(key agent, integer perm) void llRequestPermissions(string agent, int perm); //wiki: key llGetPermissionsKey() @@ -260,7 +260,7 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki integer llGetLinkNumber() int llGetLinkNumber(); //wiki: llSetLinkColor(integer linknumber, vector color, integer face) - void llSetLinkColor(int linknumber, Axiom.Math.Vector3 color, int face); + void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face); //wiki: llCreateLink(key target, integer parent) void llCreateLink(string target, int parent); //wiki: llBreakLink(integer linknum) @@ -284,9 +284,9 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: llRemoveInventory(string item) void llRemoveInventory(string item); //wiki: llSetText(string text, vector color, double alpha) - void llSetText(string text, Axiom.Math.Vector3 color, double alpha); + void llSetText(string text, LSL_Types.Vector3 color, double alpha); //wiki: double llWater(vector offset) - double llWater(Axiom.Math.Vector3 offset); + double llWater(LSL_Types.Vector3 offset); //wiki: llPassTouches(integer pass) void llPassTouches(int pass); //wiki: key llRequestAgentData(key id, integer data) @@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: llMessageLinked(integer linknum, integer num, string str, key id) void llMessageLinked(int linknum, int num, string str, string id); //wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local) - void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, int local); + void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local); //wiki: llPassCollisions(integer pass) void llPassCollisions(int pass); //wiki: string llGetScriptName() @@ -318,26 +318,26 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: integer llGetNumberOfSides() int llGetNumberOfSides(); //wiki: rotation llAxisAngle2Rot(vector axis, double angle) - Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle); + LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle); //wiki: vector llRot2Axis(rotation rot) - Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot); + LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot); void llRot2Angle(); //wiki: double llAcos(double val) double llAcos(double val); //wiki: double llAsin(double val) double llAsin(double val); //wiki: double llAngleBetween(rotation a, rotation b) - double llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b); + double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b); //wiki: string llGetInventoryKey(string name) string llGetInventoryKey(string name); //wiki: llAllowInventoryDrop(integer add) void llAllowInventoryDrop(int add); //wiki: vector llGetSunDirection() - Axiom.Math.Vector3 llGetSunDirection(); + LSL_Types.Vector3 llGetSunDirection(); //wiki: vector llGetTextureOffset(integer face) - Axiom.Math.Vector3 llGetTextureOffset(int face); + LSL_Types.Vector3 llGetTextureOffset(int face); //wiki: vector llGetTextureScale(integer side) - Axiom.Math.Vector3 llGetTextureScale(int side); + LSL_Types.Vector3 llGetTextureScale(int side); //wiki: double llGetTextureRot(integer side) double llGetTextureRot(int side); //wiki: integer llSubStringIndex(string source, string pattern) @@ -345,7 +345,7 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: key llGetOwnerKey(key id) string llGetOwnerKey(string id); //wiki: vector llGetCenterOfMass() - Axiom.Math.Vector3 llGetCenterOfMass(); + LSL_Types.Vector3 llGetCenterOfMass(); //wiki: list llListSort(list src, integer stride, integer ascending) List llListSort(List src, int stride, int ascending); //integer llGetListLength(list src) @@ -359,9 +359,9 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: key llList2Key(list src, integer index) string llList2Key(List src, int index); //wiki: vector llList2Vector(list src, integer index) - Axiom.Math.Vector3 llList2Vector(List src, int index); + LSL_Types.Vector3 llList2Vector(List src, int index); //wiki rotation llList2Rot(list src, integer index) - Axiom.Math.Quaternion llList2Rot(List src, int index); + LSL_Types.Quaternion llList2Rot(List src, int index); //wiki: list llList2List(list src, integer start, integer end) List llList2List(List src, int start, int end); //wiki: llDeleteSubList(list src, integer start, integer end) @@ -377,7 +377,7 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: list llList2ListStrided( list src, integer start, integer end, integer stride ) List llList2ListStrided(List src, int start, int end, int stride); //wiki: vector llGetRegionCorner( ) - Axiom.Math.Vector3 llGetRegionCorner(); + LSL_Types.Vector3 llGetRegionCorner(); //wiki: list llListInsertList( list dest, list src, integer start ) List llListInsertList(List dest, List src, int start); //wiki: integer llListFindList( list src, list test ) @@ -389,7 +389,7 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: string llGetDate() string llGetDate(); //wiki: integer llEdgeOfWorld(vector pos, vector dir) - int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir); + int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir); //wiki: integer llGetAgentInfo(key id) int llGetAgentInfo(string id); //wiki: llAdjustSoundVolume(double volume) @@ -403,28 +403,28 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate) void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate); //wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west) - void llTriggerSoundLimited(string sound, double volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west); + void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west); //wiki: llEjectFromLand(key pest) void llEjectFromLand(string pest); void llParseString2List(); //wiki: integer llOverMyLand(key id) int llOverMyLand(string id); //wiki: key llGetLandOwnerAt(vector pos) - string llGetLandOwnerAt(Axiom.Math.Vector3 pos); + string llGetLandOwnerAt(LSL_Types.Vector3 pos); //wiki: key llGetNotecardLine(string name, integer line) string llGetNotecardLine(string name, int line); //wiki: vector llGetAgentSize(key id) - Axiom.Math.Vector3 llGetAgentSize(string id); + LSL_Types.Vector3 llGetAgentSize(string id); //wiki: integer llSameGroup(key agent) int llSameGroup(string agent); //wiki: llUnSit(key id) void llUnSit(string id); //wiki: vector llGroundSlope(vector offset) - Axiom.Math.Vector3 llGroundSlope(Axiom.Math.Vector3 offset); + LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset); //wiki: vector llGroundNormal(vector offset) - Axiom.Math.Vector3 llGroundNormal(Axiom.Math.Vector3 offset); + LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset); //wiki: vector llGroundContour(vector offset) - Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset); + LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset); //wiki: integer llGetAttached() int llGetAttached(); //wiki: integer llGetFreeMemory() @@ -445,15 +445,15 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: llSetVehicledoubleParam(integer param, double value) void llSetVehicledoubleParam(int param, double value); //wiki: llSetVehicleVectorParam(integer param, vector vec) - void llSetVehicleVectorParam(int param, Axiom.Math.Vector3 vec); + void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec); //wiki: llSetVehicleRotationParam(integer param, rotation rot) - void llSetVehicleRotationParam(int param, Axiom.Math.Quaternion rot); + void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot); //wiki: llSetVehicleFlags(integer flags) void llSetVehicleFlags(int flags); //wiki: llRemoveVehicleFlags(integer flags) void llRemoveVehicleFlags(int flags); //wiki: llSitTarget(vector offset, rotation rot) - void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot); + void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot); //wiki key llAvatarOnSitTarget() string llAvatarOnSitTarget(); //wiki: llAddToLandPassList(key avatar, double hours) @@ -463,12 +463,12 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: llSetSitText(string text) void llSetSitText(string text); //wiki: llSetCameraEyeOffset(vector offset) - void llSetCameraEyeOffset(Axiom.Math.Vector3 offset); + void llSetCameraEyeOffset(LSL_Types.Vector3 offset); //wiki: llSeteCameraAtOffset(vector offset) - void llSetCameraAtOffset(Axiom.Math.Vector3 offset); + void llSetCameraAtOffset(LSL_Types.Vector3 offset); void llDumpList2String(); //wiki: integer llScriptDanger(vector pos) - void llScriptDanger(Axiom.Math.Vector3 pos); + void llScriptDanger(LSL_Types.Vector3 pos); //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel ) void llDialog(string avatar, string message, List buttons, int chat_channel); //wiki: llVolumeDetect(integer detect) @@ -512,9 +512,9 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: llSetParcelMusicURL(string url) void llSetParcelMusicURL(string url); //wiki: vector llGetRootPosition() - Axiom.Math.Vector3 llGetRootPosition(); + LSL_Types.Vector3 llGetRootPosition(); //wiki: rotation llGetRootRotation() - Axiom.Math.Quaternion llGetRootRotation(); + LSL_Types.Quaternion llGetRootRotation(); //wiki: string llGetObjectDesc() string llGetObjectDesc(); //wiki: llSetObjectDesc(string desc) @@ -532,7 +532,7 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: list llGetBoundingBox( key object ) List llGetBoundingBox(string obj); //wiki: vector llGetGeometricCenter() - Axiom.Math.Vector3 llGetGeometricCenter(); + LSL_Types.Vector3 llGetGeometricCenter(); void llGetPrimitiveParams(); //wiki: string llIntegerToBase64(integer number) string llIntegerToBase64(int number); @@ -543,11 +543,11 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: string llGetSimulatorHostname() string llGetSimulatorHostname(); //llSetLocalRot(rotation rot) - void llSetLocalRot(Axiom.Math.Quaternion rot); + void llSetLocalRot(LSL_Types.Quaternion rot); //wiki: list llParseStringKeepNulls( string src, list separators, list spacers ) List llParseStringKeepNulls(string src, List seperators, List spacers); //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param) - void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, int param); + void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param); //wiki: integer llGetObjectPermMask(integer mask) int llGetObjectPermMask(int mask); //wiki: llSetObjectPermMask(integer mask, integer value) @@ -579,9 +579,9 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: llSetPayPrice( integer price, list quick_pay_buttons ) void llSetPayPrice(int price, List quick_pay_buttons); //wiki: vector llGetCameraPos() - Axiom.Math.Vector3 llGetCameraPos(); + LSL_Types.Vector3 llGetCameraPos(); //wiki rotation llGetCameraRot() - Axiom.Math.Quaternion llGetCameraRot(); + LSL_Types.Quaternion llGetCameraRot(); //wiki: (deprecated) void llSetPrimURL(); //wiki: (deprecated) @@ -591,7 +591,7 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: string llUnescapeURL(string url) string llUnescapeURL(string url); //wiki: llMapDestination(string simname, vector pos, vector look_at) - void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at); + void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at); //wiki: llAddToLandBanList(key avatar, double hours) void llAddToLandBanList(string avatar, double hours); //wiki: llRemoveFromLandPassList(key avatar) @@ -607,7 +607,7 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: integer llGetUnixTime() int llGetUnixTime(); //wiki: integer llGetParcelFlags(vector pos) - int llGetParcelFlags(Axiom.Math.Vector3 pos); + int llGetParcelFlags(LSL_Types.Vector3 pos); //wiki: integer llGetRegionFlags() int llGetRegionFlags(); //wiki: string llXorBase64StringsCorrect(string str1, string str2) @@ -618,14 +618,14 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: llResetLandPassList() void llResetLandPassList(); //wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) - int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide); + int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide); //wiki: list llGetParcelPrimOwners( vector pos ) - List llGetParcelPrimOwners(Axiom.Math.Vector3 pos); + List llGetParcelPrimOwners(LSL_Types.Vector3 pos); //wiki: integer llGetObjectPrimCount(key object_id) int llGetObjectPrimCount(string object_id); //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide ) - int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide); + int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); //wiki list llGetParcelDetails(vector pos, list params) - List llGetParcelDetails(Axiom.Math.Vector3 pos, List param); + List llGetParcelDetails(LSL_Types.Vector3 pos, List param); } } -- cgit v1.1