From c20f7d6171a9df151c3ccde063336338da9ae322 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sun, 25 May 2008 20:50:45 +0000 Subject: * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab. --- OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 3fa65f5..fbfb400 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs @@ -474,7 +474,7 @@ namespace OpenSim.Region.ScriptEngine.Common public void llSensor(string name, string id, int type, double range, double arc) { - m_host.AddScriptLPS(1); + m_host.AddScriptLPS(300); LLUUID keyID = LLUUID.Zero; LLUUID.TryParse(id, out keyID); @@ -1818,7 +1818,7 @@ namespace OpenSim.Region.ScriptEngine.Common public void llSleep(double sec) { - m_host.AddScriptLPS(1); + m_host.AddScriptLPS((int)(sec * 100)); Thread.Sleep((int)(sec * 1000)); } @@ -2582,7 +2582,7 @@ namespace OpenSim.Region.ScriptEngine.Common public void llResetScript() { - m_host.AddScriptLPS(1); + m_host.AddScriptLPS(800); m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); } @@ -4279,7 +4279,7 @@ namespace OpenSim.Region.ScriptEngine.Common ScriptManager sm; IScript script = null; - m_host.AddScriptLPS(1); + m_host.AddScriptLPS(8000); // These functions are supposed to be robust, // so get the state one step at a time. -- cgit v1.1