From a3fcaef89091fea505eb9d359be87c82450db6d3 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 25 Sep 2008 06:04:47 +0000 Subject: CONVERGENCE!!!!!! The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate. --- .../ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 8328 +------------------- 1 file changed, 70 insertions(+), 8258 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 8e24543..8252bfc 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs @@ -60,21 +60,15 @@ namespace OpenSim.Region.ScriptEngine.Common /// /// Contains all LSL ll-functions. This class will be in Default AppDomain. /// - public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface + public class LSL_BuiltIn_Commands : LSL_Api_Base, LSL_BuiltIn_Commands_Interface { // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - internal ScriptEngineBase.ScriptEngine m_ScriptEngine; - internal SceneObjectPart m_host; - internal uint m_localID; - internal UUID m_itemID; - internal bool throwErrorOnNotImplemented = true; - internal float m_ScriptDelayFactor = 1.0f; - internal float m_ScriptDistanceFactor = 1.0f; - internal AsyncCommandManager AsyncCommands = null; + internal ScriptEngineBase.ScriptEngine m_ScriptEngineDirect; public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) { + m_ScriptEngineDirect = ScriptEngine; m_ScriptEngine = ScriptEngine; m_host = host; m_localID = localID; @@ -95,8 +89,6 @@ namespace OpenSim.Region.ScriptEngine.Common } private string m_state = "default"; - private DateTime m_timer = DateTime.Now; - private bool m_waitingForScriptAnswer=false; protected void ScriptSleep(int delay) { @@ -118,11 +110,6 @@ namespace OpenSim.Region.ScriptEngine.Common return lease; } - public Scene World - { - get { return m_ScriptEngine.World; } - } - public string State { get { return m_state; } @@ -132,7 +119,7 @@ namespace OpenSim.Region.ScriptEngine.Common { try { - m_ScriptEngine.m_EventManager.state_exit(m_localID); + m_ScriptEngineDirect.m_EventManager.state_exit(m_localID); } catch (AppDomainUnloadedException) @@ -142,9 +129,9 @@ namespace OpenSim.Region.ScriptEngine.Common m_state = value; try { - int eventFlags = m_ScriptEngine.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID); + int eventFlags = m_ScriptEngineDirect.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID); m_host.SetScriptEvents(m_itemID, eventFlags); - m_ScriptEngine.m_EventManager.state_entry(m_localID); + m_ScriptEngineDirect.m_EventManager.state_entry(m_localID); } catch (AppDomainUnloadedException) { @@ -160,8291 +147,116 @@ namespace OpenSim.Region.ScriptEngine.Common return World.GetCommander(name); } - private List GetLinkParts(int linkType) - { - List ret = new List(); - ret.Add(m_host); - - switch (linkType) - { - case ScriptBaseClass.LINK_SET: - if (m_host.ParentGroup != null) - return new List(m_host.ParentGroup.Children.Values); - return ret; - - case ScriptBaseClass.LINK_ROOT: - if (m_host.ParentGroup != null) - { - ret = new List(); - ret.Add(m_host.ParentGroup.RootPart); - return ret; - } - return ret; - - case ScriptBaseClass.LINK_ALL_OTHERS: - if (m_host.ParentGroup == null) - return new List(); - ret = new List(m_host.ParentGroup.Children.Values); - if (ret.Contains(m_host)) - ret.Remove(m_host); - return ret; - - case ScriptBaseClass.LINK_ALL_CHILDREN: - if (m_host.ParentGroup == null) - return new List(); - ret = new List(m_host.ParentGroup.Children.Values); - if (ret.Contains(m_host.ParentGroup.RootPart)) - ret.Remove(m_host.ParentGroup.RootPart); - return ret; - - case ScriptBaseClass.LINK_THIS: - return ret; - - default: - if (linkType < 0 || m_host.ParentGroup == null) - return new List(); - SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkType); - if (target == null) - return new List(); - ret = new List(); - ret.Add(target); - return ret; - - } - } - - private UUID InventorySelf() + public LSL_Integer llGetScriptState(string name) { - UUID invItemID = new UUID(); - - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) - { - invItemID = inv.Key; - break; - } - } - - return invItemID; - } + UUID item; + ScriptManager sm; + IScript script = null; - private UUID InventoryKey(string name, int type) - { m_host.AddScriptLPS(1); - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Name == name) - { - if (inv.Value.Type != type) - return UUID.Zero; - return inv.Value.AssetID.ToString(); - } - } - return UUID.Zero; - } + // These functions are supposed to be robust, + // so get the state one step at a time. - private UUID InventoryKey(string name) - { - m_host.AddScriptLPS(1); - foreach (KeyValuePair inv in m_host.TaskInventory) + if ((item = ScriptByName(name)) != UUID.Zero) { - if (inv.Value.Name == name) + if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null) { - return inv.Value.AssetID.ToString(); + if ((script = sm.GetScript(m_localID, item)) != null) + { + return script.Exec.Running?1:0; + } } } - return UUID.Zero; - } - - - /// - /// accepts a valid UUID, -or- a name of an inventory item. - /// Returns a valid UUID or UUID.Zero if key invalid and item not found - /// in prim inventory. - /// - /// - /// - private UUID KeyOrName(string k) - { - UUID key = UUID.Zero; - - // if we can parse the string as a key, use it. - if (UUID.TryParse(k, out key)) - { - return key; - } - // else try to locate the name in inventory of object. found returns key, - // not found returns UUID.Zero which will translate to the default particle texture - else - { - return InventoryKey(k); - } - } - - //These are the implementations of the various ll-functions used by the LSL scripts. - public LSL_Float llSin(double f) - { - m_host.AddScriptLPS(1); - return (double)Math.Sin(f); - } - - public LSL_Float llCos(double f) - { - m_host.AddScriptLPS(1); - return (double)Math.Cos(f); - } - - public LSL_Float llTan(double f) - { - m_host.AddScriptLPS(1); - return (double)Math.Tan(f); - } - - public LSL_Float llAtan2(double x, double y) - { - m_host.AddScriptLPS(1); - return (double)Math.Atan2(y, x); - } - - public LSL_Float llSqrt(double f) - { - m_host.AddScriptLPS(1); - return (double)Math.Sqrt(f); - } - - public LSL_Float llPow(double fbase, double fexponent) - { - m_host.AddScriptLPS(1); - return (double)Math.Pow(fbase, fexponent); - } - - public LSL_Integer llAbs(int i) - { - m_host.AddScriptLPS(1); - return (int)Math.Abs(i); - } - - public LSL_Float llFabs(double f) - { - m_host.AddScriptLPS(1); - return (double)Math.Abs(f); - } - - public LSL_Float llFrand(double mag) - { - m_host.AddScriptLPS(1); - lock (Util.RandomClass) - { - return Util.RandomClass.NextDouble() * mag; - } - } - - public LSL_Integer llFloor(double f) - { - m_host.AddScriptLPS(1); - return (int)Math.Floor(f); - } - - public LSL_Integer llCeil(double f) - { - m_host.AddScriptLPS(1); - return (int)Math.Ceiling(f); - } - - // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven) - public LSL_Integer llRound(double f) - { - m_host.AddScriptLPS(1); - return (int)Math.Round(f, MidpointRounding.AwayFromZero); - } - - //This next group are vector operations involving squaring and square root. ckrinke - public LSL_Float llVecMag(LSL_Vector v) - { - m_host.AddScriptLPS(1); - return LSL_Vector.Mag(v); - } - - public LSL_Vector llVecNorm(LSL_Vector v) - { - m_host.AddScriptLPS(1); - double mag = LSL_Vector.Mag(v); - LSL_Vector nor = new LSL_Vector(); - nor.x = v.x / mag; - nor.y = v.y / mag; - nor.z = v.z / mag; - return nor; - } - public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) - { - m_host.AddScriptLPS(1); - double dx = a.x - b.x; - double dy = a.y - b.y; - double dz = a.z - b.z; - return Math.Sqrt(dx * dx + dy * dy + dz * dz); - } + // Required by SL - //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke + if (script == null) + ShoutError("llGetScriptState: script "+name+" not found"); - // Utility function for llRot2Euler + // If we didn't find it, then it's safe to + // assume it is not running. - // normalize an angle between 0 - 2*PI (0 and 360 degrees) - private double NormalizeAngle(double angle) - { - angle = angle % (Math.PI * 2); - if (angle < 0) angle = angle + Math.PI * 2; - return angle; + return 0; } - // Old implementation of llRot2Euler, now normalized - - public LSL_Vector llRot2Euler(LSL_Rotation r) + public void llResetOtherScript(string name) { - m_host.AddScriptLPS(1); - //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke - LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); - double m = (t.x + t.y + t.z + t.s); - if (m == 0) return new LSL_Vector(); - double n = 2 * (r.y * r.s + r.x * r.z); - double p = m * m - n * n; - if (p > 0) - return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))), - NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), - NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); - else if (n > 0) - return new LSL_Vector(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); - else - return new LSL_Vector(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); - } - - /* From wiki: - The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes - in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation, - a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting - vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis. - */ + UUID item; + ScriptManager sm; + IScript script = null; - /* How we arrived at this llEuler2Rot - * - * Experiment in SL to determine conventions: - * llEuler2Rot()=<1,0,0,0> - * llEuler2Rot(<0,PI,0>)=<0,1,0,0> - * llEuler2Rot(<0,0,PI>)=<0,0,1,0> - * - * Important facts about Quaternions - * - multiplication is non-commutative (a*b != b*a) - * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication - * - * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot): - * Qx = c1+i*s1 - * Qy = c2+j*s2; - * Qz = c3+k*s3; - * - * Rotations applied in order (from above) Z, Y, X - * Q = (Qz * Qy) * Qx - * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3) - * (c1*c2+i*s1*c2+j*c1*s2+ij*s1*s2)*(c3+k*s3) - * (c1*c2+i*s1*c2+j*c1*s2+k*s1*s2)*(c3+k*s3) - * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3+ik*s1*c2*s3+jk*c1*s2*s3+kk*s1*s2*s3 - * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3 -j*s1*c2*s3 +i*c1*s2*s3 -s1*s2*s3 - * regroup: x=i*(s1*c2*c3+c1*s2*s3) - * y=j*(c1*s2*c3-s1*c2*s3) - * z=k*(s1*s2*c3+c1*c2*s3) - * s= c1*c2*c3-s1*s2*s3 - * - * This implementation agrees with the functions found here: - * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions - * And with the results in SL. - * - * It's also possible to calculate llEuler2Rot by direct multiplication of - * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function - * from the wiki). - * Apparently in some cases this is better from a numerical precision perspective? - */ + m_host.AddScriptLPS(8000); - public LSL_Rotation llEuler2Rot(LSL_Vector v) - { - m_host.AddScriptLPS(1); + // These functions are supposed to be robust, + // so get the state one step at a time. - double x,y,z,s; + if ((item = ScriptByName(name)) != UUID.Zero) + if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null) + sm.ResetScript(m_localID, item); - double c1 = Math.Cos(v.x/2.0); - double c2 = Math.Cos(v.y/2.0); - double c3 = Math.Cos(v.z/2.0); - double s1 = Math.Sin(v.x/2.0); - double s2 = Math.Sin(v.y/2.0); - double s3 = Math.Sin(v.z/2.0); + // Required by SL - x = s1*c2*c3+c1*s2*s3; - y = c1*s2*c3-s1*c2*s3; - z = s1*s2*c3+c1*c2*s3; - s = c1*c2*c3-s1*s2*s3; + if (script == null) + ShoutError("llResetOtherScript: script "+name+" not found"); - return new LSL_Rotation(x, y, z, s); + // If we didn't find it, then it's safe to + // assume it is not running. } - public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up) + public void llResetScript() { - m_host.AddScriptLPS(1); - double x, y, z, s; - int f = 0; - // Important Note: q1= is equal to q2=<-x,-y,-z,-s> - // Computing quaternion x,y,z,s values - x = ((fwd.x - left.y - up.z + 1) / 4); - x *= x; - x = Math.Sqrt(Math.Sqrt(x)); - y = ((1 - up.z) / 2 - x * x); - y *= y; - y = Math.Sqrt(Math.Sqrt(y)); - z = ((1 - left.y) / 2 - x * x); - z *= z; - z = Math.Sqrt(Math.Sqrt(z)); - s = (1 - x * x - y * y - z * z); - s *= s; - s = Math.Sqrt(Math.Sqrt(s)); - - // Set f for signs detection - if (fwd.y + left.x >= 0) { f += 1; } - if (fwd.z + up.x >= 0) { f += 2; } - if (left.z - up.y >= 0) { f += 4; } - // Set correct quaternion signs based on f value - if (f == 0) { x = -x; } - if (f == 1) { x = -x; y = -y; } - if (f == 2) { x = -x; z = -z; } - if (f == 3) { s = -s; } - if (f == 4) { x = -x; s = -s; } - if (f == 5) { z = -z; } - if (f == 6) { y = -y; } - - LSL_Rotation result = new LSL_Rotation(x, y, z, s); - - // a hack to correct a few questionable angles :( - if (llVecDist(llRot2Fwd(result), fwd) > 0.001 || llVecDist(llRot2Left(result), left) > 0.001) - result.s = -s; - - return result; + m_host.AddScriptLPS(800); + m_ScriptEngineDirect.m_ScriptManager.ResetScript(m_localID, m_itemID); } - public LSL_Vector llRot2Fwd(LSL_Rotation r) + public void llSetScriptState(string name, int run) { - m_host.AddScriptLPS(1); - - double x, y, z, m; - - m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; - // m is always greater than zero - // if m is not equal to 1 then Rotation needs to be normalized - if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision - { - m = 1.0 / Math.Sqrt(m); - r.x *= m; - r.y *= m; - r.z *= m; - r.s *= m; - } - - // Fast Algebric Calculations instead of Vectors & Quaternions Product - x = r.x * r.x - r.y * r.y - r.z * r.z + r.s * r.s; - y = 2 * (r.x * r.y + r.z * r.s); - z = 2 * (r.x * r.z - r.y * r.s); - return (new LSL_Vector(x, y, z)); - } + UUID item; + ScriptManager sm; + IScript script = null; - public LSL_Vector llRot2Left(LSL_Rotation r) - { m_host.AddScriptLPS(1); - double x, y, z, m; - - m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; - // m is always greater than zero - // if m is not equal to 1 then Rotation needs to be normalized - if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision - { - m = 1.0 / Math.Sqrt(m); - r.x *= m; - r.y *= m; - r.z *= m; - r.s *= m; - } - - // Fast Algebric Calculations instead of Vectors & Quaternions Product - x = 2 * (r.x * r.y - r.z * r.s); - y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s; - z = 2 * (r.x * r.s + r.y * r.z); - return (new LSL_Vector(x, y, z)); - } - - public LSL_Vector llRot2Up(LSL_Rotation r) - { - m_host.AddScriptLPS(1); - double x, y, z, m; + // These functions are supposed to be robust, + // so get the state one step at a time. - m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; - // m is always greater than zero - // if m is not equal to 1 then Rotation needs to be normalized - if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision + if ((item = ScriptByName(name)) != UUID.Zero) { - m = 1.0 / Math.Sqrt(m); - r.x *= m; - r.y *= m; - r.z *= m; - r.s *= m; + if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null) + { + if (sm.Scripts.ContainsKey(m_localID)) + { + if ((script = sm.GetScript(m_localID, item)) != null) + { + script.Exec.Running = (run==0) ? false : true; + } + } + } } - // Fast Algebric Calculations instead of Vectors & Quaternions Product - x = 2 * (r.x * r.z + r.y * r.s); - y = 2 * (-r.x * r.s + r.y * r.z); - z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s; - return (new LSL_Vector(x, y, z)); - } - - public LSL_Rotation llRotBetween(LSL_Vector a, LSL_Vector b) - { - //A and B should both be normalized - m_host.AddScriptLPS(1); - double dotProduct = LSL_Vector.Dot(a, b); - LSL_Vector crossProduct = LSL_Vector.Cross(a, b); - double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); - double angle = Math.Acos(dotProduct / magProduct); - LSL_Vector axis = LSL_Vector.Norm(crossProduct); - double s = Math.Sin(angle / 2); - - double x = axis.x * s; - double y = axis.y * s; - double z = axis.z * s; - double w = Math.Cos(angle / 2); - - if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) - return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); - - return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); - } - - public void llWhisper(int channelID, string text) - { - m_host.AddScriptLPS(1); - - if (text.Length > 1023) - text = text.Substring(0, 1023); - - World.SimChat(Utils.StringToBytes(text), - ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); - - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); - } - - public void llSay(int channelID, string text) - { - m_host.AddScriptLPS(1); - - if (text.Length > 1023) - text = text.Substring(0, 1023); - - World.SimChat(Utils.StringToBytes(text), - ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); - - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text); - } - - public void llShout(int channelID, string text) - { - m_host.AddScriptLPS(1); - - if (text.Length > 1023) - text = text.Substring(0, 1023); + // Required by SL - World.SimChat(Utils.StringToBytes(text), - ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, true); + if (script == null) + ShoutError("llSetScriptState: script "+name+" not found"); - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text); + // If we didn't find it, then it's safe to + // assume it is not running. } - public void llRegionSay(int channelID, string text) + internal UUID ScriptByName(string name) { - if (channelID == 0) + foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { - LSLError("Cannot use llRegionSay() on channel 0"); - return; + if (item.Type == 10 && item.Name == name) + return item.ItemID; } - - if (text.Length > 1023) - text = text.Substring(0, 1023); - - m_host.AddScriptLPS(1); - - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text); - } - - public LSL_Integer llListen(int channelID, string name, string ID, string msg) - { - m_host.AddScriptLPS(1); - UUID keyID; - UUID.TryParse(ID, out keyID); - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg); - } - - public void llListenControl(int number, int active) - { - m_host.AddScriptLPS(1); - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - wComm.ListenControl(m_itemID, number, active); - } - - public void llListenRemove(int number) - { - m_host.AddScriptLPS(1); - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - wComm.ListenRemove(m_itemID, number); - } - - public void llSensor(string name, string id, int type, double range, double arc) - { - m_host.AddScriptLPS(1); - UUID keyID = UUID.Zero; - UUID.TryParse(id, out keyID); - - AsyncCommands.SensorRepeatPlugin.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host); - } - - public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) - { - m_host.AddScriptLPS(1); - UUID keyID = UUID.Zero; - UUID.TryParse(id, out keyID); - - AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host); - } - - public void llSensorRemove() - { - m_host.AddScriptLPS(1); - AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_localID, m_itemID); + return UUID.Zero; } - public string resolveName(UUID objecUUID) - { - // try avatar username surname - CachedUserInfo profile = World.CommsManager.UserProfileCacheService.GetUserDetails(objecUUID); - if (profile != null && profile.UserProfile != null) - { - string avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName; - return avatarname; - } - // try an scene object - SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID); - if (SOP != null) - { - string objectname = SOP.Name; - return objectname; - } - - EntityBase SensedObject; - lock (World.Entities) - { - World.Entities.TryGetValue(objecUUID, out SensedObject); - } - - if (SensedObject == null) - return String.Empty; - return SensedObject.Name; - } - - public LSL_String llDetectedName(int number) - { - m_host.AddScriptLPS(1); - DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); - if (d == null) - return String.Empty; - return d.Name; - } - - public LSL_String llDetectedKey(int number) - { - m_host.AddScriptLPS(1); - DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); - if (d == null) - return String.Empty; - return d.Key.ToString(); - } - - public LSL_String llDetectedOwner(int number) - { - m_host.AddScriptLPS(1); - DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); - if (d == null) - return String.Empty; - return d.Owner.ToString(); - } - - public LSL_Integer llDetectedType(int number) - { - m_host.AddScriptLPS(1); - DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); - if (d == null) - return 0; - return new LSL_Integer(d.Type); - } - - public LSL_Vector llDetectedPos(int number) - { - m_host.AddScriptLPS(1); - DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); - if (d == null) - return new LSL_Vector(); - return d.Position; - } - - public LSL_Vector llDetectedVel(int number) - { - m_host.AddScriptLPS(1); - DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); - if (d == null) - return new LSL_Vector(); - return d.Velocity; - } - - public LSL_Vector llDetectedGrab(int number) - { - m_host.AddScriptLPS(1); - DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); - if (parms == null) - return new LSL_Vector(0, 0, 0); - - return parms.OffsetPos; - } - - public LSL_Rotation llDetectedRot(int number) - { - m_host.AddScriptLPS(1); - DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); - if (d == null) - return new LSL_Rotation(); - return d.Rotation; - } - - public LSL_Integer llDetectedGroup(int number) - { - m_host.AddScriptLPS(1); - DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); - if (d == null) - return new LSL_Integer(0); - if (m_host.GroupID == d.Group) - return new LSL_Integer(1); - return new LSL_Integer(0); - } - - public LSL_Integer llDetectedLinkNumber(int number) - { - m_host.AddScriptLPS(1); - DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); - if (parms == null) - return new LSL_Integer(0); - - return new LSL_Integer(parms.LinkNum); - } - - public LSL_Vector llDetectedTouchBinormal(int index) - { - m_host.AddScriptLPS(1); - NotImplemented("llDetectedTouchBinormal"); - return new LSL_Vector(); - } - - public LSL_Integer llDetectedTouchFace(int index) - { - m_host.AddScriptLPS(1); - NotImplemented("llDetectedTouchFace"); - return new LSL_Integer(0); - } - - public LSL_Vector llDetectedTouchNormal(int index) - { - m_host.AddScriptLPS(1); - NotImplemented("llDetectedTouchNormal"); - return new LSL_Vector(); - } - - public LSL_Vector llDetectedTouchPos(int index) - { - m_host.AddScriptLPS(1); - NotImplemented("llDetectedTouchPos"); - return new LSL_Vector(); - } - - public LSL_Vector llDetectedTouchST(int index) - { - m_host.AddScriptLPS(1); - NotImplemented("llDetectedTouchST"); - return new LSL_Vector(); - } - - public LSL_Vector llDetectedTouchUV(int index) - { - m_host.AddScriptLPS(1); - NotImplemented("llDetectedTouchUV"); - return new LSL_Vector(); - } - - public void llDie() - { - m_host.AddScriptLPS(1); - World.DeleteSceneObject(m_host.ParentGroup); - } - - public LSL_Float llGround(LSL_Vector offset) - { - m_host.AddScriptLPS(1); - int x = (int)(m_host.OffsetPosition.X + offset.x); - int y = (int)(m_host.OffsetPosition.Y + offset.y); - return World.GetLandHeight(x, y); - } - - public LSL_Float llCloud(LSL_Vector offset) - { - m_host.AddScriptLPS(1); - return 0; - } - - public LSL_Vector llWind(LSL_Vector offset) - { - m_host.AddScriptLPS(1); - return new LSL_Vector(); - } - - public void llSetStatus(int status, int value) - { - m_host.AddScriptLPS(1); - - int statusrotationaxis = 0; - - if ((status & ScriptBaseClass.STATUS_PHYSICS) == ScriptBaseClass.STATUS_PHYSICS) - { - if (value == 1) - { - SceneObjectGroup group = m_host.ParentGroup; - if (group == null) - return; - bool allow = true; - foreach (SceneObjectPart part in group.Children.Values) - { - if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) - { - allow = false; - break; - } - } - - if (!allow) - return; - m_host.ScriptSetPhysicsStatus(true); - } - else - m_host.ScriptSetPhysicsStatus(false); - } - - if ((status & ScriptBaseClass.STATUS_PHANTOM) == ScriptBaseClass.STATUS_PHANTOM) - { - if (value == 1) - m_host.ScriptSetPhantomStatus(true); - else - m_host.ScriptSetPhantomStatus(false); - } - - if ((status & ScriptBaseClass.STATUS_CAST_SHADOWS) == ScriptBaseClass.STATUS_CAST_SHADOWS) - { - m_host.AddFlag(PrimFlags.CastShadows); - } - - if ((status & ScriptBaseClass.STATUS_ROTATE_X) == ScriptBaseClass.STATUS_ROTATE_X) - { - statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_X; - } - - if ((status & ScriptBaseClass.STATUS_ROTATE_Y) == ScriptBaseClass.STATUS_ROTATE_Y) - { - statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Y; - } - - if ((status & ScriptBaseClass.STATUS_ROTATE_Z) == ScriptBaseClass.STATUS_ROTATE_Z) - { - statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Z; - } - - if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) - { - NotImplemented("llSetStatus - STATUS_BLOCK_GRAB"); - } - - if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) - { - if (value == 1) - m_host.SetDieAtEdge(true); - else - m_host.SetDieAtEdge(false); - } - - if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE) - { - NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE"); - } - - if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX) - { - NotImplemented("llSetStatus - STATUS_SANDBOX"); - } - - if (statusrotationaxis != 0) - { - m_host.SetAxisRotation(statusrotationaxis, value); - } - } - - public LSL_Integer llGetStatus(int status) - { - m_host.AddScriptLPS(1); - // Console.WriteLine(m_host.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString()); - switch (status) - { - case ScriptBaseClass.STATUS_PHYSICS: - if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics) - { - return 1; - } - return 0; - - case ScriptBaseClass.STATUS_PHANTOM: - if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom) - { - return 1; - } - return 0; - - case ScriptBaseClass.STATUS_CAST_SHADOWS: - if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.CastShadows) == (uint)PrimFlags.CastShadows) - { - return 1; - } - return 0; - - case ScriptBaseClass.STATUS_BLOCK_GRAB: - NotImplemented("llGetStatus - STATUS_BLOCK_GRAB"); - return 0; - - case ScriptBaseClass.STATUS_DIE_AT_EDGE: - if (m_host.GetDieAtEdge()) - return 1; - else - return 0; - - case ScriptBaseClass.STATUS_RETURN_AT_EDGE: - NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE"); - return 0; - - case ScriptBaseClass.STATUS_ROTATE_X: - NotImplemented("llGetStatus - STATUS_ROTATE_X"); - return 0; - - case ScriptBaseClass.STATUS_ROTATE_Y: - NotImplemented("llGetStatus - STATUS_ROTATE_Y"); - return 0; - - case ScriptBaseClass.STATUS_ROTATE_Z: - NotImplemented("llGetStatus - STATUS_ROTATE_Z"); - return 0; - - case ScriptBaseClass.STATUS_SANDBOX: - NotImplemented("llGetStatus - STATUS_SANDBOX"); - return 0; - } - return 0; - } - - public void llSetScale(LSL_Vector scale) - { - m_host.AddScriptLPS(1); - SetScale(m_host, scale); - } - - private void SetScale(SceneObjectPart part, LSL_Vector scale) - { - // TODO: this needs to trigger a persistance save as well - - if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null) - return; - - if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) - { - if (scale.x > World.m_maxPhys) - scale.x = World.m_maxPhys; - if (scale.y > World.m_maxPhys) - scale.y = World.m_maxPhys; - if (scale.z > World.m_maxPhys) - scale.z = World.m_maxPhys; - } - if (scale.x > World.m_maxNonphys) - scale.x = World.m_maxNonphys; - if (scale.y > World.m_maxNonphys) - scale.y = World.m_maxNonphys; - if (scale.z > World.m_maxNonphys) - scale.z = World.m_maxNonphys; - Vector3 tmp = part.Scale; - tmp.X = (float)scale.x; - tmp.Y = (float)scale.y; - tmp.Z = (float)scale.z; - part.Scale = tmp; - part.SendFullUpdateToAllClients(); - } - - public LSL_Vector llGetScale() - { - m_host.AddScriptLPS(1); - return new LSL_Vector(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); - } - - public void llSetClickAction(int action) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetClickAction"); - return; - } - - public void llSetColor(LSL_Vector color, int face) - { - m_host.AddScriptLPS(1); - - SetColor(m_host, color, face); - } - - private void SetColor(SceneObjectPart part, LSL_Vector color, int face) - { - Primitive.TextureEntry tex = part.Shape.Textures; - Color4 texcolor; - if (face >= 0 && face < GetNumberOfSides(part)) - { - texcolor = tex.CreateFace((uint)face).RGBA; - texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); - texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); - texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); - tex.FaceTextures[face].RGBA = texcolor; - part.UpdateTexture(tex); - return; - } - else if (face == ScriptBaseClass.ALL_SIDES) - { - for (uint i = 0; i < GetNumberOfSides(part); i++) - { - if (tex.FaceTextures[i] != null) - { - texcolor = tex.FaceTextures[i].RGBA; - texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); - texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); - texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); - tex.FaceTextures[i].RGBA = texcolor; - } - texcolor = tex.DefaultTexture.RGBA; - texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); - texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); - texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); - tex.DefaultTexture.RGBA = texcolor; - } - part.UpdateTexture(tex); - return; - } - } - - public void SetGlow(SceneObjectPart part, int face, float glow) - { - Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < GetNumberOfSides(part)) - { - tex.CreateFace((uint) face); - tex.FaceTextures[face].Glow = glow; - part.UpdateTexture(tex); - return; - } - else if (face == ScriptBaseClass.ALL_SIDES) - { - for (uint i = 0; i < GetNumberOfSides(part); i++) - { - if (tex.FaceTextures[i] != null) - { - tex.FaceTextures[i].Glow = glow; - } - tex.DefaultTexture.Glow = glow; - } - part.UpdateTexture(tex); - return; - } - } - - public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) - { - - Shininess sval = new Shininess(); - - switch (shiny) - { - case 0: - sval = Shininess.None; - break; - case 1: - sval = Shininess.Low; - break; - case 2: - sval = Shininess.Medium; - break; - case 3: - sval = Shininess.High; - break; - default: - sval = Shininess.None; - break; - } - - Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < GetNumberOfSides(part)) - { - tex.CreateFace((uint) face); - tex.FaceTextures[face].Shiny = sval; - tex.FaceTextures[face].Bump = bump; - part.UpdateTexture(tex); - return; - } - else if (face == ScriptBaseClass.ALL_SIDES) - { - for (uint i = 0; i < GetNumberOfSides(part); i++) - { - if (tex.FaceTextures[i] != null) - { - tex.FaceTextures[i].Shiny = sval; - tex.FaceTextures[i].Bump = bump;; - } - tex.DefaultTexture.Shiny = sval; - tex.DefaultTexture.Bump = bump; - } - part.UpdateTexture(tex); - return; - } - } - - public void SetFullBright(SceneObjectPart part, int face, bool bright) - { - Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < GetNumberOfSides(part)) - { - tex.CreateFace((uint) face); - tex.FaceTextures[face].Fullbright = bright; - part.UpdateTexture(tex); - return; - } - else if (face == ScriptBaseClass.ALL_SIDES) - { - for (uint i = 0; i < GetNumberOfSides(part); i++) - { - if (tex.FaceTextures[i] != null) - { - tex.FaceTextures[i].Fullbright = bright; - } - } - tex.DefaultTexture.Fullbright = bright; - part.UpdateTexture(tex); - return; - } - } - - public LSL_Float llGetAlpha(int face) - { - m_host.AddScriptLPS(1); - return GetAlpha(m_host, face); - } - - private LSL_Float GetAlpha(SceneObjectPart part, int face) - { - Primitive.TextureEntry tex = part.Shape.Textures; - if (face == ScriptBaseClass.ALL_SIDES) - { - int i; - double sum = 0.0; - for (i = 0 ; i < GetNumberOfSides(part) ; i++) - sum += (double)tex.GetFace((uint)i).RGBA.A; - return sum; - } - if (face >= 0 && face < GetNumberOfSides(part)) - { - return (double)tex.GetFace((uint)face).RGBA.A; - } - return 0.0; - } - - public void llSetAlpha(double alpha, int face) - { - m_host.AddScriptLPS(1); - - SetAlpha(m_host, alpha, face); - } - - private void SetAlpha(SceneObjectPart part, double alpha, int face) - { - Primitive.TextureEntry tex = part.Shape.Textures; - Color4 texcolor; - if (face >= 0 && face < GetNumberOfSides(part)) - { - texcolor = tex.CreateFace((uint)face).RGBA; - texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); - tex.FaceTextures[face].RGBA = texcolor; - part.UpdateTexture(tex); - return; - } - else if (face == ScriptBaseClass.ALL_SIDES) - { - for (int i = 0; i < GetNumberOfSides(part); i++) - { - if (tex.FaceTextures[i] != null) - { - texcolor = tex.FaceTextures[i].RGBA; - texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); - tex.FaceTextures[i].RGBA = texcolor; - } - } - texcolor = tex.DefaultTexture.RGBA; - texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); - tex.DefaultTexture.RGBA = texcolor; - part.UpdateTexture(tex); - return; - } - } - - /// - /// Set flexi parameters of a part. - /// - /// FIXME: Much of this code should probably be within the part itself. - /// - /// - /// - /// - /// - /// - /// - /// - /// - private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, - float wind, float tension, LSL_Vector Force) - { - if (part == null) - return; - - bool needs_fakedelete = false; - if (flexi) - { - if (!part.Shape.FlexiEntry) - { - needs_fakedelete = true; - } - part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do - // work once the prim is already flexi - part.Shape.FlexiSoftness = softness; - part.Shape.FlexiGravity = gravity; - part.Shape.FlexiDrag = friction; - part.Shape.FlexiWind = wind; - part.Shape.FlexiTension = tension; - part.Shape.FlexiForceX = (float)Force.x; - part.Shape.FlexiForceY = (float)Force.y; - part.Shape.FlexiForceZ = (float)Force.z; - part.Shape.PathCurve = 0x80; - - } - else - { - if (part.Shape.FlexiEntry) - { - needs_fakedelete = true; - } - part.Shape.FlexiEntry = false; - } - - needs_fakedelete = false; - if (needs_fakedelete) - { - if (part.ParentGroup != null) - { - part.ParentGroup.FakeDeleteGroup(); - } - } - - part.ParentGroup.HasGroupChanged = true; - part.ScheduleFullUpdate(); - } - - /// - /// Set a light point on a part - /// - /// FIXME: Much of this code should probably be in SceneObjectGroup - /// - /// - /// - /// - /// - /// - /// - private void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) - { - if (part == null) - return; - - if (light) - { - part.Shape.LightEntry = true; - part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f); - part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f); - part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f); - part.Shape.LightIntensity = intensity; - part.Shape.LightRadius = radius; - part.Shape.LightFalloff = falloff; - } - else - { - part.Shape.LightEntry = false; - } - - part.ParentGroup.HasGroupChanged = true; - part.ScheduleFullUpdate(); - } - - public LSL_Vector llGetColor(int face) - { - m_host.AddScriptLPS(1); - return GetColor(m_host, face); - } - - private LSL_Vector GetColor(SceneObjectPart part, int face) - { - Primitive.TextureEntry tex = part.Shape.Textures; - Color4 texcolor; - LSL_Vector rgb = new LSL_Vector(); - if (face == ScriptBaseClass.ALL_SIDES) - { - int i; - - for (i = 0 ; i < GetNumberOfSides(part) ; i++) - { - texcolor = tex.GetFace((uint)i).RGBA; - rgb.x += texcolor.R; - rgb.y += texcolor.G; - rgb.z += texcolor.B; - } - - rgb.x /= (float)GetNumberOfSides(part); - rgb.y /= (float)GetNumberOfSides(part); - rgb.z /= (float)GetNumberOfSides(part); - - return rgb; - } - if (face >= 0 && face < GetNumberOfSides(part)) - { - texcolor = tex.GetFace((uint)face).RGBA; - rgb.x = texcolor.R; - rgb.y = texcolor.G; - rgb.z = texcolor.B; - return rgb; - } - else - { - return new LSL_Vector(); - } - } - - public void llSetTexture(string texture, int face) - { - m_host.AddScriptLPS(1); - SetTexture(m_host, texture, face); - // ScriptSleep(200); - } - - private void SetTexture(SceneObjectPart part, string texture, int face) - { - UUID textureID=new UUID(); - - if (!UUID.TryParse(texture, out textureID)) - { - textureID=InventoryKey(texture, (int)AssetType.Texture); - } - - if (textureID == UUID.Zero) - return; - - Primitive.TextureEntry tex = part.Shape.Textures; - - if (face >= 0 && face < GetNumberOfSides(part)) - { - Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); - texface.TextureID = textureID; - tex.FaceTextures[face] = texface; - part.UpdateTexture(tex); - return; - } - else if (face == ScriptBaseClass.ALL_SIDES) - { - for (uint i = 0; i < GetNumberOfSides(part); i++) - { - if (tex.FaceTextures[i] != null) - { - tex.FaceTextures[i].TextureID = textureID; - } - } - tex.DefaultTexture.TextureID = textureID; - part.UpdateTexture(tex); - return; - } - } - - public void llScaleTexture(double u, double v, int face) - { - m_host.AddScriptLPS(1); - - ScaleTexture(m_host, u, v, face); - // ScriptSleep(200); - } - - private void ScaleTexture(SceneObjectPart part, double u, double v, int face) - { - Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < GetNumberOfSides(part)) - { - Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); - texface.RepeatU = (float)u; - texface.RepeatV = (float)v; - tex.FaceTextures[face] = texface; - part.UpdateTexture(tex); - return; - } - if (face == ScriptBaseClass.ALL_SIDES) - { - for (int i = 0; i < GetNumberOfSides(part); i++) - { - if (tex.FaceTextures[i] != null) - { - tex.FaceTextures[i].RepeatU = (float)u; - tex.FaceTextures[i].RepeatV = (float)v; - } - } - tex.DefaultTexture.RepeatU = (float)u; - tex.DefaultTexture.RepeatV = (float)v; - part.UpdateTexture(tex); - return; - } - } - - public void llOffsetTexture(double u, double v, int face) - { - m_host.AddScriptLPS(1); - OffsetTexture(m_host, u, v, face); - // ScriptSleep(200); - } - - private void OffsetTexture(SceneObjectPart part, double u, double v, int face) - { - Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < GetNumberOfSides(part)) - { - Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); - texface.OffsetU = (float)u; - texface.OffsetV = (float)v; - tex.FaceTextures[face] = texface; - part.UpdateTexture(tex); - return; - } - if (face == ScriptBaseClass.ALL_SIDES) - { - for (int i = 0; i < GetNumberOfSides(part); i++) - { - if (tex.FaceTextures[i] != null) - { - tex.FaceTextures[i].OffsetU = (float)u; - tex.FaceTextures[i].OffsetV = (float)v; - } - } - tex.DefaultTexture.OffsetU = (float)u; - tex.DefaultTexture.OffsetV = (float)v; - part.UpdateTexture(tex); - return; - } - } - - public void llRotateTexture(double rotation, int face) - { - m_host.AddScriptLPS(1); - RotateTexture(m_host, rotation, face); - // ScriptSleep(200); - } - - private void RotateTexture(SceneObjectPart part, double rotation, int face) - { - Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < GetNumberOfSides(part)) - { - Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); - texface.Rotation = (float)rotation; - tex.FaceTextures[face] = texface; - part.UpdateTexture(tex); - return; - } - if (face == ScriptBaseClass.ALL_SIDES) - { - for (int i = 0; i < GetNumberOfSides(part); i++) - { - if (tex.FaceTextures[i] != null) - { - tex.FaceTextures[i].Rotation = (float)rotation; - } - } - tex.DefaultTexture.Rotation = (float)rotation; - part.UpdateTexture(tex); - return; - } - } - - public LSL_String llGetTexture(int face) - { - m_host.AddScriptLPS(1); - return GetTexture(m_host, face); - } - - private LSL_String GetTexture(SceneObjectPart part, int face) - { - Primitive.TextureEntry tex = part.Shape.Textures; - if (face == ScriptBaseClass.ALL_SIDES) - { - face = 0; - } - if (face >= 0 && face < GetNumberOfSides(part)) - { - Primitive.TextureEntryFace texface; - texface = tex.GetFace((uint)face); - return texface.TextureID.ToString(); - } - else - { - return String.Empty; - } - } - - public void llSetPos(LSL_Vector pos) - { - m_host.AddScriptLPS(1); - - SetPos(m_host, pos); - - ScriptSleep(200); - } - - private void SetPos(SceneObjectPart part, LSL_Vector targetPos) - { - // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) - LSL_Vector currentPos = llGetLocalPos(); - if (llVecDist(currentPos, targetPos) > 10.0f * m_ScriptDistanceFactor) - { - targetPos = currentPos + m_ScriptDistanceFactor * 10.0f * llVecNorm(targetPos - currentPos); - } - - if (part.ParentID != 0) - { - part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); - } - else - { - part.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); - } - } - - public LSL_Vector llGetPos() - { - m_host.AddScriptLPS(1); - return new LSL_Vector(m_host.AbsolutePosition.X, - m_host.AbsolutePosition.Y, - m_host.AbsolutePosition.Z); - } - - public LSL_Vector llGetLocalPos() - { - m_host.AddScriptLPS(1); - if (m_host.ParentID != 0) - { - return new LSL_Vector(m_host.OffsetPosition.X, - m_host.OffsetPosition.Y, - m_host.OffsetPosition.Z); - } - else - { - return new LSL_Vector(m_host.AbsolutePosition.X, - m_host.AbsolutePosition.Y, - m_host.AbsolutePosition.Z); - } - } - - public void llSetRot(LSL_Rotation rot) - { - m_host.AddScriptLPS(1); - - SetRot(m_host, rot); - - ScriptSleep(200); - } - - private void SetRot(SceneObjectPart part, LSL_Rotation rot) - { - part.UpdateRotation(new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s)); - // Update rotation does not move the object in the physics scene if it's a linkset. - part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; - } - - public LSL_Rotation llGetRot() - { - m_host.AddScriptLPS(1); - Quaternion q = m_host.RotationOffset; - return new LSL_Rotation(q.X, q.Y, q.Z, q.W); - } - - public LSL_Rotation llGetLocalRot() - { - m_host.AddScriptLPS(1); - return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); - } - - public void llSetForce(LSL_Vector force, int local) - { - m_host.AddScriptLPS(1); - - if (m_host.ParentGroup != null) - { - if (m_host.ParentGroup.RootPart != null) - { - if (local != 0) - force *= llGetRot(); - - m_host.ParentGroup.RootPart.SetForce(new PhysicsVector((float)force.x, (float)force.y, (float)force.z)); - } - } - } - - public LSL_Vector llGetForce() - { - LSL_Vector force = new LSL_Vector(0.0, 0.0, 0.0); - - m_host.AddScriptLPS(1); - - if (m_host.ParentGroup != null) - { - if (m_host.ParentGroup.RootPart != null) - { - PhysicsVector tmpForce = m_host.ParentGroup.RootPart.GetForce(); - force.x = tmpForce.X; - force.y = tmpForce.Y; - force.z = tmpForce.Z; - } - } - - return force; - } - - public LSL_Integer llTarget(LSL_Vector position, double range) - { - m_host.AddScriptLPS(1); - return m_host.registerTargetWaypoint(new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range); - } - - public void llTargetRemove(int number) - { - m_host.AddScriptLPS(1); - m_host.unregisterTargetWaypoint(number); - } - - public LSL_Integer llRotTarget(LSL_Rotation rot, double error) - { - m_host.AddScriptLPS(1); - NotImplemented("llRotTarget"); - return 0; - } - - public void llRotTargetRemove(int number) - { - m_host.AddScriptLPS(1); - NotImplemented("llRotTargetRemove"); - } - - public void llMoveToTarget(LSL_Vector target, double tau) - { - m_host.AddScriptLPS(1); - m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau); - } - - public void llStopMoveToTarget() - { - m_host.AddScriptLPS(1); - m_host.StopMoveToTarget(); - } - - public void llApplyImpulse(LSL_Vector force, int local) - { - m_host.AddScriptLPS(1); - //No energy force yet - - if (force.x > 20000) - force.x = 20000; - if (force.y > 20000) - force.y = 20000; - if (force.z > 20000) - force.z = 20000; - - m_host.ApplyImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); - } - - public void llApplyRotationalImpulse(LSL_Vector force, int local) - { - m_host.AddScriptLPS(1); - NotImplemented("llApplyRotationalImpulse"); - } - - public void llSetTorque(LSL_Vector torque, int local) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetTorque"); - } - - public LSL_Vector llGetTorque() - { - m_host.AddScriptLPS(1); - NotImplemented("llGetTorque"); - return new LSL_Vector(); - } - - public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetForceAndTorque"); - } - - public LSL_Vector llGetVel() - { - m_host.AddScriptLPS(1); - return new LSL_Vector(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z); - } - - public LSL_Vector llGetAccel() - { - m_host.AddScriptLPS(1); - return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); - } - - public LSL_Vector llGetOmega() - { - m_host.AddScriptLPS(1); - return new LSL_Vector(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z); - } - - public LSL_Float llGetTimeOfDay() - { - m_host.AddScriptLPS(1); - return (double)(((DateTime.Now.TimeOfDay.TotalMilliseconds / 1000) % (3600 * 4)) * World.TimeDilation); - } - - public LSL_Float llGetWallclock() - { - m_host.AddScriptLPS(1); - return DateTime.Now.TimeOfDay.TotalSeconds; - } - - public LSL_Float llGetTime() - { - m_host.AddScriptLPS(1); - TimeSpan ScriptTime = DateTime.Now - m_timer; - return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation); - } - - public void llResetTime() - { - m_host.AddScriptLPS(1); - m_timer = DateTime.Now; - } - - public LSL_Float llGetAndResetTime() - { - m_host.AddScriptLPS(1); - TimeSpan ScriptTime = DateTime.Now - m_timer; - m_timer = DateTime.Now; - return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation); - } - - public void llSound() - { - m_host.AddScriptLPS(1); - // This function has been deprecated - // see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound - Deprecated("llSound"); - } - - // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound - // 20080530 Updated to remove code duplication - public void llPlaySound(string sound, double volume) - { - m_host.AddScriptLPS(1); - - // send the sound, once, to all clients in range - m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); - } - - // Xantor 20080528 we should do this differently. - // 1) apply the sound to the object - // 2) schedule full update - // just sending the sound out once doesn't work so well when other avatars come in view later on - // or when the prim gets moved, changed, sat on, whatever - // see large number of mantises (mantes?) - // 20080530 Updated to remove code duplication - // 20080530 Stop sound if there is one, otherwise volume only changes don't work - public void llLoopSound(string sound, double volume) - { - m_host.AddScriptLPS(1); - - if (m_host.Sound != UUID.Zero) - llStopSound(); - - m_host.Sound = KeyOrName(sound); - m_host.SoundGain = volume; - m_host.SoundFlags = 1; // looping - m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? - - m_host.ScheduleFullUpdate(); - m_host.SendFullUpdateToAllClients(); - } - - public void llLoopSoundMaster(string sound, double volume) - { - m_host.AddScriptLPS(1); - NotImplemented("llLoopSoundMaster"); - } - - public void llLoopSoundSlave(string sound, double volume) - { - m_host.AddScriptLPS(1); - NotImplemented("llLoopSoundSlave"); - } - - public void llPlaySoundSlave(string sound, double volume) - { - m_host.AddScriptLPS(1); - NotImplemented("llPlaySoundSlave"); - } - - public void llTriggerSound(string sound, double volume) - { - m_host.AddScriptLPS(1); - // send the sound, once, to all clients in range - m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); - } - - // Xantor 20080528: Clear prim data of sound instead - public void llStopSound() - { - m_host.AddScriptLPS(1); - - m_host.Sound = UUID.Zero; - m_host.SoundGain = 0; - m_host.SoundFlags = 0; - m_host.SoundRadius = 0; - - m_host.ScheduleFullUpdate(); - m_host.SendFullUpdateToAllClients(); - - // m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2); - } - - public void llPreloadSound(string sound) - { - m_host.AddScriptLPS(1); - m_host.PreloadSound(sound); - // ScriptSleep(1000); - } - - /// - /// Return a portion of the designated string bounded by - /// inclusive indices (start and end). As usual, the negative - /// indices, and the tolerance for out-of-bound values, makes - /// this more complicated than it might otherwise seem. - /// - - public LSL_String llGetSubString(string src, int start, int end) - { - - m_host.AddScriptLPS(1); - - // Normalize indices (if negative). - // After normlaization they may still be - // negative, but that is now relative to - // the start, rather than the end, of the - // sequence. - - if (start < 0) - { - start = src.Length+start; - } - if (end < 0) - { - end = src.Length+end; - } - - // Conventional substring - if (start <= end) - { - // Implies both bounds are out-of-range. - if (end < 0 || start >= src.Length) - { - return String.Empty; - } - // If end is positive, then it directly - // corresponds to the lengt of the substring - // needed (plus one of course). BUT, it - // must be within bounds. - if (end >= src.Length) - { - end = src.Length-1; - } - - if (start < 0) - { - return src.Substring(0,end+1); - } - // Both indices are positive - return src.Substring(start, (end+1) - start); - } - - // Inverted substring (end < start) - else - { - // Implies both indices are below the - // lower bound. In the inverted case, that - // means the entire string will be returned - // unchanged. - if (start < 0) - { - return src; - } - // If both indices are greater than the upper - // bound the result may seem initially counter - // intuitive. - if (end >= src.Length) - { - return src; - } - - if (end < 0) - { - if (start < src.Length) - { - return src.Substring(start); - } - else - { - return String.Empty; - } - } - else - { - if (start < src.Length) - { - return src.Substring(0,end+1) + src.Substring(start); - } - else - { - return src.Substring(0,end+1); - } - } - } - } - - /// - /// Delete substring removes the specified substring bounded - /// by the inclusive indices start and end. Indices may be - /// negative (indicating end-relative) and may be inverted, - /// i.e. end < start. - /// - - public LSL_String llDeleteSubString(string src, int start, int end) - { - - m_host.AddScriptLPS(1); - - // Normalize indices (if negative). - // After normlaization they may still be - // negative, but that is now relative to - // the start, rather than the end, of the - // sequence. - if (start < 0) - { - start = src.Length+start; - } - if (end < 0) - { - end = src.Length+end; - } - // Conventionally delimited substring - if (start <= end) - { - // If both bounds are outside of the existing - // string, then return unchanges. - if (end < 0 || start >= src.Length) - { - return src; - } - // At least one bound is in-range, so we - // need to clip the out-of-bound argument. - if (start < 0) - { - start = 0; - } - - if (end >= src.Length) - { - end = src.Length-1; - } - - return src.Remove(start,end-start+1); - } - // Inverted substring - else - { - // In this case, out of bounds means that - // the existing string is part of the cut. - if (start < 0 || end >= src.Length) - { - return String.Empty; - } - - if (end > 0) - { - if (start < src.Length) - { - return src.Remove(start).Remove(0,end+1); - } - else - { - return src.Remove(0,end+1); - } - } - else - { - if (start < src.Length) - { - return src.Remove(start); - } - else - { - return src; - } - } - } - } - - /// - /// Insert string inserts the specified string identified by src - /// at the index indicated by index. Index may be negative, in - /// which case it is end-relative. The index may exceed either - /// string bound, with the result being a concatenation. - /// - - public LSL_String llInsertString(string dest, int index, string src) - { - - m_host.AddScriptLPS(1); - - // Normalize indices (if negative). - // After normlaization they may still be - // negative, but that is now relative to - // the start, rather than the end, of the - // sequence. - if (index < 0) - { - index = dest.Length+index; - - // Negative now means it is less than the lower - // bound of the string. - - if (index < 0) - { - return src+dest; - } - - } - - if (index >= dest.Length) - { - return dest+src; - } - - // The index is in bounds. - // In this case the index refers to the index that will - // be assigned to the first character of the inserted string. - // So unlike the other string operations, we do not add one - // to get the correct string length. - return dest.Substring(0,index)+src+dest.Substring(index); - - } - - public LSL_String llToUpper(string src) - { - m_host.AddScriptLPS(1); - return src.ToUpper(); - } - - public LSL_String llToLower(string src) - { - m_host.AddScriptLPS(1); - return src.ToLower(); - } - - public LSL_Integer llGiveMoney(string destination, int amount) - { - UUID invItemID=InventorySelf(); - if (invItemID == UUID.Zero) - return 0; - - m_host.AddScriptLPS(1); - - if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) - return 0; - - if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) - { - LSLError("No permissions to give money"); - return 0; - } - - UUID toID=new UUID(); - - if (!UUID.TryParse(destination, out toID)) - { - LSLError("Bad key in llGiveMoney"); - return 0; - } - - IMoneyModule money=World.RequestModuleInterface(); - - if (money == null) - { - NotImplemented("llGiveMoney"); - return 0; - } - - bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); - - if (result) - return 1; - - return 0; - } - - public void llMakeExplosion() - { - m_host.AddScriptLPS(1); - Deprecated("llMakeExplosion"); - // ScriptSleep(100); - } - - public void llMakeFountain() - { - m_host.AddScriptLPS(1); - Deprecated("llMakeFountain"); - // ScriptSleep(100); - } - - public void llMakeSmoke() - { - m_host.AddScriptLPS(1); - Deprecated("llMakeSmoke"); - // ScriptSleep(100); - } - - public void llMakeFire() - { - m_host.AddScriptLPS(1); - Deprecated("llMakeFire"); - // ScriptSleep(100); - } - - public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) - { - m_host.AddScriptLPS(1); - - if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) - return; - float dist = (float)llVecDist(llGetPos(), pos); - - if (dist > m_ScriptDistanceFactor * 10.0f) - return; - - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Name == inventory) - { - // make sure we're an object. - if (inv.Value.InvType != (int)InventoryType.Object) - { - llSay(0, "Unable to create requested object. Object is missing from database."); - return; - } - - Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); - - // test if we're further away then 10m - if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10) - return; // wiki says, if it's further away then 10m, silently fail. - - Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); - - // need the magnitude later - float velmag = (float)Util.GetMagnitude(llvel); - - SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), llvel, param); - - // If either of these are null, then there was an unknown error. - if (new_group == null) - continue; - if (new_group.RootPart == null) - continue; - - // objects rezzed with this method are die_at_edge by default. - new_group.RootPart.SetDieAtEdge(true); - - m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( - "object_rez", new Object[] { - new LSL_String( - new_group.RootPart.UUID.ToString()) }, - new DetectParams[0])); - - float groupmass = new_group.GetMass(); - - //Recoil. - llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); - // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) - ScriptSleep((int)((groupmass * velmag) / 10)); - // ScriptSleep(100); - return; - } - } - llSay(0, "Could not find object " + inventory); - } - - public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) - { - llRezAtRoot(inventory, pos, vel, rot, param); - } - - public void llLookAt(LSL_Vector target, double strength, double damping) - { - m_host.AddScriptLPS(1); - NotImplemented("llLookAt"); - } - - public void llStopLookAt() - { - m_host.AddScriptLPS(1); - NotImplemented("llStopLookAt"); - } - - public void llSetTimerEvent(double sec) - { - m_host.AddScriptLPS(1); - // Setting timer repeat - AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec); - } - - public void llSleep(double sec) - { - m_host.AddScriptLPS(1); - Thread.Sleep((int)(sec * 1000)); - } - - public LSL_Float llGetMass() - { - m_host.AddScriptLPS(1); - return m_host.GetMass(); - } - - public void llCollisionFilter(string name, string id, int accept) - { - m_host.AddScriptLPS(1); - NotImplemented("llCollisionFilter"); - } - - public void llTakeControls(int controls, int accept, int pass_on) - { - if (!m_host.TaskInventory.ContainsKey(InventorySelf())) - { - return; - } - - if (m_host.TaskInventory[InventorySelf()].PermsGranter != UUID.Zero) - { - ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter); - - if (presence != null) - { - if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) - { - presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID); - - } - } - } - - m_host.AddScriptLPS(1); - } - - public void llReleaseControls() - { - m_host.AddScriptLPS(1); - - if (!m_host.TaskInventory.ContainsKey(InventorySelf())) - { - return; - } - - if (m_host.TaskInventory[InventorySelf()].PermsGranter != UUID.Zero) - { - ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter); - - if (presence != null) - { - if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) - { - // Unregister controls from Presence - presence.UnRegisterControlEventsToScript(m_localID, m_itemID); - // Remove Take Control permission. - m_host.TaskInventory[InventorySelf()].PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; - } - } - } - } - - public void llAttachToAvatar(int attachment) - { - m_host.AddScriptLPS(1); - NotImplemented("llAttachToAvatar"); - } - - public void llDetachFromAvatar() - { - m_host.AddScriptLPS(1); - NotImplemented("llDetachFromAvatar"); - } - - public void llTakeCamera(string avatar) - { - m_host.AddScriptLPS(1); - Deprecated("llTakeCamera"); - } - - public void llReleaseCamera(string avatar) - { - m_host.AddScriptLPS(1); - Deprecated("llReleaseCamera"); - } - - public LSL_String llGetOwner() - { - m_host.AddScriptLPS(1); - - return m_host.ObjectOwner.ToString(); - } - - public void llInstantMessage(string user, string message) - { - m_host.AddScriptLPS(1); - - // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. - // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, - // but I don't think we have a list of scenes available from here. - // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) - - // user is a UUID - - // TODO: figure out values for client, fromSession, and imSessionID - // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); - UUID friendTransactionID = UUID.Random(); - - //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); - - GridInstantMessage msg = new GridInstantMessage(); - msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; - msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID; - msg.toAgentID = new Guid(user); // toAgentID.Guid; - msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here -// Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); -// Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); - msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; - //if (client != null) - //{ - msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; - //} - //else - //{ - // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it - //} - msg.message = message; - msg.dialog = (byte)19; // messgage from script ??? // dialog; - msg.fromGroup = false;// fromGroup; - msg.offline = (byte)0; //offline; - msg.ParentEstateID = 0; //ParentEstateID; - msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); - msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; - msg.binaryBucket = new byte[0];// binaryBucket; - World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); - // ScriptSleep(2000); - } - - public void llEmail(string address, string subject, string message) - { - m_host.AddScriptLPS(1); - IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface(); - if (emailModule == null) - return; - - emailModule.SendEmail(m_host.UUID, address, subject, message); - // ScriptSleep(20000); - } - - public void llGetNextEmail(string address, string subject) - { - m_host.AddScriptLPS(1); - IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface(); - if (emailModule == null) - return; - Email email; - - email = emailModule.GetNextEmail(m_host.UUID, address, subject); - - if (email == null) - return; - - m_ScriptEngine.PostObjectEvent(m_host.LocalId, - new EventParams("email", - new Object[] { - new LSL_String(email.time), - new LSL_String(email.sender), - new LSL_String(email.subject), - new LSL_String(email.message), - new LSL_Integer(email.numLeft)}, - new DetectParams[0])); - - } - - public LSL_String llGetKey() - { - m_host.AddScriptLPS(1); - return m_host.UUID.ToString(); - } - - public void llSetBuoyancy(double buoyancy) - { - m_host.AddScriptLPS(1); - if (m_host.ParentGroup != null) - { - if (m_host.ParentGroup.RootPart != null) - { - m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); - } - } - } - - - - public void llSetHoverHeight(double height, int water, double tau) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetHoverHeight"); - } - - public void llStopHover() - { - m_host.AddScriptLPS(1); - NotImplemented("llStopHover"); - } - - public void llMinEventDelay(double delay) - { - m_host.AddScriptLPS(1); - NotImplemented("llMinEventDelay"); - } - - public void llSoundPreload() - { - m_host.AddScriptLPS(1); - Deprecated("llSoundPreload"); - } - - public void llRotLookAt(LSL_Rotation target, double strength, double damping) - { - m_host.AddScriptLPS(1); - NotImplemented("llRotLookAt"); - } - - public LSL_Integer llStringLength(string str) - { - m_host.AddScriptLPS(1); - if (str.Length > 0) - { - return str.Length; - } - else - { - return 0; - } - } - - public void llStartAnimation(string anim) - { - m_host.AddScriptLPS(1); - - UUID invItemID=InventorySelf(); - if (invItemID == UUID.Zero) - return; - - if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) - return; - - if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) - { - ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter); - - if (presence != null) - { - // Do NOT try to parse UUID, animations cannot be triggered by ID - UUID animID=InventoryKey(anim, (int)AssetType.Animation); - if (animID == UUID.Zero) - presence.AddAnimation(anim); - else - presence.AddAnimation(animID); - } - } - } - - public void llStopAnimation(string anim) - { - m_host.AddScriptLPS(1); - - UUID invItemID=InventorySelf(); - if (invItemID == UUID.Zero) - return; - - if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) - return; - - if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) - { - UUID animID = new UUID(); - - if (!UUID.TryParse(anim, out animID)) - { - animID=InventoryKey(anim); - } - - ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter); - - if (presence != null) - { - if (animID == UUID.Zero) - presence.RemoveAnimation(anim); - else - presence.RemoveAnimation(animID); - } - } - } - - public void llPointAt() - { - m_host.AddScriptLPS(1); - NotImplemented("llPointAt"); - } - - public void llStopPointAt() - { - m_host.AddScriptLPS(1); - NotImplemented("llStopPointAt"); - } - - public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) - { - m_host.AddScriptLPS(1); - m_host.RotationalVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); - m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); - m_host.ScheduleTerseUpdate(); - m_host.SendTerseUpdateToAllClients(); - m_host.ParentGroup.HasGroupChanged = true; - } - - public LSL_Integer llGetStartParameter() - { - // This is not handled here - return 0; - } - - public void llGodLikeRezObject(string inventory, LSL_Vector pos) - { - m_host.AddScriptLPS(1); - NotImplemented("llGodLikeRezObject"); - } - - public void llRequestPermissions(string agent, int perm) - { - UUID agentID=new UUID(); - - if (!UUID.TryParse(agent, out agentID)) - return; - - UUID invItemID=InventorySelf(); - - if (invItemID == UUID.Zero) - return; // Not in a prim? How?? - - if (agentID == UUID.Zero || perm == 0) // Releasing permissions - { - llReleaseControls(); - - m_host.TaskInventory[invItemID].PermsGranter=UUID.Zero; - m_host.TaskInventory[invItemID].PermsMask=0; - - m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( - "run_time_permissions", new Object[] { - new LSL_Integer(0) }, - new DetectParams[0])); - - return; - } - - if ( m_host.TaskInventory[invItemID].PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) - llReleaseControls(); - - m_host.AddScriptLPS(1); - - if (m_host.ParentGroup.RootPart.IsAttachment && agent == m_host.ParentGroup.RootPart.AttachedAvatar) - { - // When attached, certain permissions are implicit if requested from owner - int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | - ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | - ScriptBaseClass.PERMISSION_CONTROL_CAMERA | - ScriptBaseClass.PERMISSION_ATTACH; - - if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms - { - m_host.TaskInventory[invItemID].PermsGranter=agentID; - m_host.TaskInventory[invItemID].PermsMask=perm; - - m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( - "run_time_permissions", new Object[] { - new LSL_Integer(perm) }, - new DetectParams[0])); - - return; - } - } - else if (m_host.SitTargetAvatar == agentID) // Sitting avatar - { - // When agent is sitting, certain permissions are implicit if requested from sitting agent - int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | - ScriptBaseClass.PERMISSION_CONTROL_CAMERA | - ScriptBaseClass.PERMISSION_TRACK_CAMERA; - - if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms - { - m_host.TaskInventory[invItemID].PermsGranter=agentID; - m_host.TaskInventory[invItemID].PermsMask=perm; - - m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( - "run_time_permissions", new Object[] { - new LSL_Integer(perm) }, - new DetectParams[0])); - - return; - } - } - - ScenePresence presence = World.GetScenePresence(agentID); - - if (presence != null) - { - string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID); - if (ownerName == String.Empty) - ownerName="(hippos)"; - - if (!m_waitingForScriptAnswer) - { - m_host.TaskInventory[invItemID].PermsGranter=agentID; - m_host.TaskInventory[invItemID].PermsMask=0; - presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer; - m_waitingForScriptAnswer=true; - } - - presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm); - return; - } - - // Requested agent is not in range, refuse perms - m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( - "run_time_permissions", new Object[] { - new LSL_Integer(0) }, - new DetectParams[0])); - } - - void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer) - { - if (taskID != m_host.UUID) - return; - - UUID invItemID=InventorySelf(); - - if (invItemID == UUID.Zero) - return; - - client.OnScriptAnswer-=handleScriptAnswer; - m_waitingForScriptAnswer=false; - - if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) - llReleaseControls(); - - m_host.TaskInventory[invItemID].PermsMask=answer; - m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( - "run_time_permissions", new Object[] { - new LSL_Integer(answer) }, - new DetectParams[0])); - } - - public LSL_String llGetPermissionsKey() - { - m_host.AddScriptLPS(1); - - foreach (TaskInventoryItem item in m_host.TaskInventory.Values) - { - if (item.Type == 10 && item.ItemID == m_itemID) - { - return item.PermsGranter.ToString(); - } - } - - return UUID.Zero.ToString(); - } - - public LSL_Integer llGetPermissions() - { - m_host.AddScriptLPS(1); - - foreach (TaskInventoryItem item in m_host.TaskInventory.Values) - { - if (item.Type == 10 && item.ItemID == m_itemID) - { - return item.PermsMask; - } - } - - return 0; - } - - public LSL_Integer llGetLinkNumber() - { - m_host.AddScriptLPS(1); - - if (m_host.ParentGroup.Children.Count > 1) - { - return m_host.LinkNum; - } - else - { - return 0; - } - } - - public void llSetLinkColor(int linknumber, LSL_Vector color, int face) - { - List parts = GetLinkParts(linknumber); - - foreach (SceneObjectPart part in parts) - SetColor(part, color, face); - } - - public void llCreateLink(string target, int parent) - { - m_host.AddScriptLPS(1); - UUID invItemID = InventorySelf(); - if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0) { - ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); - return; - } - IClientAPI client = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter).ControllingClient; - SceneObjectPart targetPart = World.GetSceneObjectPart(target); - SceneObjectGroup parentPrim = null, childPrim = null; - if (targetPart != null) - { - if (parent != 0) { - parentPrim = m_host.ParentGroup; - childPrim = targetPart.ParentGroup; - } - else - { - parentPrim = targetPart.ParentGroup; - childPrim = m_host.ParentGroup; - } -// byte uf = childPrim.RootPart.UpdateFlag; - childPrim.RootPart.UpdateFlag = 0; - parentPrim.LinkToGroup(childPrim); -// if (uf != (Byte)0) -// parent.RootPart.UpdateFlag = uf; - } - parentPrim.TriggerScriptChangedEvent(Changed.LINK); - parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected); - parentPrim.HasGroupChanged = true; - parentPrim.ScheduleGroupForFullUpdate(); - parentPrim.GetProperties(client); - - ScriptSleep(1000); - } - - public void llBreakLink(int linknum) - { - m_host.AddScriptLPS(1); - UUID invItemID = InventorySelf(); - if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0) - { - ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); - return; - } - if (linknum < ScriptBaseClass.LINK_THIS) - return; - SceneObjectGroup parentPrim = m_host.ParentGroup; - SceneObjectPart childPrim = null; - switch (linknum) - { - case ScriptBaseClass.LINK_ROOT: - break; - case ScriptBaseClass.LINK_SET: - case ScriptBaseClass.LINK_ALL_OTHERS: - case ScriptBaseClass.LINK_ALL_CHILDREN: - case ScriptBaseClass.LINK_THIS: - foreach (SceneObjectPart part in parentPrim.Children.Values) - { - if (part.UUID != m_host.UUID) - { - childPrim = part; - break; - } - } - break; - default: - childPrim = parentPrim.GetLinkNumPart(linknum); - if (childPrim.UUID == m_host.UUID) - childPrim = null; - break; - } - if (linknum == ScriptBaseClass.LINK_ROOT) - { - // Restructuring Multiple Prims. - List parts = new List(parentPrim.Children.Values); - parts.Remove(parentPrim.RootPart); - foreach (SceneObjectPart part in parts) - { - parentPrim.DelinkFromGroup(part.LocalId, true); - } - parentPrim.TriggerScriptChangedEvent(Changed.LINK); - if (parts.Count > 0) { - SceneObjectPart newRoot = parts[0]; - parts.Remove(newRoot); - foreach (SceneObjectPart part in parts) - { - part.UpdateFlag = 0; - newRoot.ParentGroup.LinkToGroup(part.ParentGroup); - } - } - } - else - { - if (childPrim == null) - return; - parentPrim.DelinkFromGroup(childPrim.LocalId, true); - parentPrim.TriggerScriptChangedEvent(Changed.LINK); - } - } - - public void llBreakAllLinks() - { - m_host.AddScriptLPS(1); - SceneObjectGroup parentPrim = m_host.ParentGroup; - List parts = new List(parentPrim.Children.Values); - parts.Remove(parentPrim.RootPart); - foreach (SceneObjectPart part in parts) - { - parentPrim.DelinkFromGroup(part.LocalId, true); - parentPrim.TriggerScriptChangedEvent(Changed.LINK); - } - } - - public LSL_String llGetLinkKey(int linknum) - { - m_host.AddScriptLPS(1); - SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); - if (part != null) - { - return part.UUID.ToString(); - } - else - { - return UUID.Zero.ToString(); - } - } - - public LSL_String llGetLinkName(int linknum) - { - m_host.AddScriptLPS(1); - SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); - if (part != null) - { - return part.Name; - } - else - { - return ""; - } - } - - public LSL_Integer llGetInventoryNumber(int type) - { - m_host.AddScriptLPS(1); - int count = 0; - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Type == type || type == -1) - { - count = count + 1; - } - } - return count; - } - - public LSL_String llGetInventoryName(int type, int number) - { - m_host.AddScriptLPS(1); - ArrayList keys = new ArrayList(); - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Type == type || type == -1) - { - keys.Add(inv.Value.Name); - } - } - if (keys.Count == 0) - { - return String.Empty; - } - keys.Sort(); - if (keys.Count > number) - { - return (string)keys[number]; - } - return String.Empty; - } - - public void llSetScriptState(string name, int run) - { - UUID item; - ScriptManager sm; - IScript script = null; - - m_host.AddScriptLPS(1); - - // These functions are supposed to be robust, - // so get the state one step at a time. - - if ((item = ScriptByName(name)) != UUID.Zero) - { - if ((sm = m_ScriptEngine.m_ScriptManager) != null) - { - if (sm.Scripts.ContainsKey(m_localID)) - { - if ((script = sm.GetScript(m_localID, item)) != null) - { - script.Exec.Running = (run==0) ? false : true; - } - } - } - } - - // Required by SL - - if (script == null) - ShoutError("llSetScriptState: script "+name+" not found"); - - // If we didn't find it, then it's safe to - // assume it is not running. - } - - public LSL_Float llGetEnergy() - { - m_host.AddScriptLPS(1); - // TODO: figure out real energy value - return 1.0f; - } - - public void llGiveInventory(string destination, string inventory) - { - m_host.AddScriptLPS(1); - bool found = false; - UUID destId = UUID.Zero; - UUID objId = UUID.Zero; - - if (!UUID.TryParse(destination, out destId)) - { - llSay(0, "Could not parse key " + destination); - return; - } - - // move the first object found with this inventory name - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Name == inventory) - { - found = true; - objId = inv.Key; - break; - } - } - - if (!found) - { - llSay(0, String.Format("Could not find object '{0}'", inventory)); - throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); - } - - // check if destination is an avatar - if (World.GetScenePresence(destId) != null) - { - // destination is an avatar - World.MoveTaskInventoryItem(destId, null, m_host, objId); - } - else - { - // destination is an object - World.MoveTaskInventoryItem(destId, m_host, objId); - } - // ScriptSleep(3000); - } - - public void llRemoveInventory(string name) - { - m_host.AddScriptLPS(1); - foreach (TaskInventoryItem item in m_host.TaskInventory.Values) - { - if (item.Name == name) - { - m_host.RemoveInventoryItem(item.ItemID); - return; - } - } - } - - public void llSetText(string text, LSL_Vector color, double alpha) - { - m_host.AddScriptLPS(1); - Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), - Util.Clip((float)color.y, 0.0f, 1.0f), - Util.Clip((float)color.z, 0.0f, 1.0f)); - m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); - m_host.ParentGroup.HasGroupChanged = true; - } - - public LSL_Float llWater(LSL_Vector offset) - { - m_host.AddScriptLPS(1); - return World.RegionInfo.RegionSettings.WaterHeight; - } - - public void llPassTouches(int pass) - { - m_host.AddScriptLPS(1); - NotImplemented("llPassTouches"); - } - - public LSL_String llRequestAgentData(string id, int data) - { - m_host.AddScriptLPS(1); - - UserProfileData userProfile = - World.CommsManager.UserService.GetUserProfile(id); - - UserAgentData userAgent = - World.CommsManager.UserService.GetAgentByUUID(id); - - if (userProfile == null || userAgent == null) - return UUID.Zero.ToString(); - - string reply = String.Empty; - - switch (data) - { - case 1: // DATA_ONLINE (0|1) - // TODO: implement fetching of this information - if (userProfile.CurrentAgent.AgentOnline) - reply = "1"; - else - reply = "0"; - break; - case 2: // DATA_NAME (First Last) - reply = userProfile.FirstName + " " + userProfile.SurName; - break; - case 3: // DATA_BORN (YYYY-MM-DD) - DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); - born = born.AddSeconds(userProfile.Created); - reply = born.ToString("yyyy-MM-dd"); - break; - case 4: // DATA_RATING (0,0,0,0,0,0) - reply = "0,0,0,0,0,0"; - break; - case 8: // DATA_PAYINFO (0|1|2|3) - reply = "0"; - break; - default: - return UUID.Zero.ToString(); // Raise no event - } - - UUID rq = UUID.Random(); - - UUID tid = AsyncCommands. - DataserverPlugin.RegisterRequest(m_localID, - m_itemID, rq.ToString()); - - AsyncCommands. - DataserverPlugin.DataserverReply(rq.ToString(), reply); - - // ScriptSleep(100); - return tid.ToString(); - } - - public LSL_String llRequestInventoryData(string name) - { - m_host.AddScriptLPS(1); - - foreach (TaskInventoryItem item in m_host.TaskInventory.Values) - { - if (item.Type == 3 && item.Name == name) - { - UUID tid = AsyncCommands. - DataserverPlugin.RegisterRequest(m_localID, - m_itemID, item.AssetID.ToString()); - - Vector3 region = new Vector3( - World.RegionInfo.RegionLocX * Constants.RegionSize, - World.RegionInfo.RegionLocY * Constants.RegionSize, - 0); - - World.AssetCache.GetAsset(item.AssetID, - delegate(UUID i, AssetBase a) - { - AssetLandmark lm = new AssetLandmark(a); - - float rx = (uint)(lm.RegionHandle >> 32); - float ry = (uint)lm.RegionHandle; - region = lm.Position + new Vector3(rx, ry, 0) - region; - - string reply = region.ToString(); - AsyncCommands. - DataserverPlugin.DataserverReply(i.ToString(), - reply); - }, false); - - // ScriptSleep(1000); - return tid.ToString(); - } - } - // ScriptSleep(1000); - return String.Empty; - } - - public void llSetDamage(double damage) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetDamage"); - } - - public void llTeleportAgentHome(string agent) - { - m_host.AddScriptLPS(1); - UUID agentId = new UUID(); - if (UUID.TryParse(agent, out agentId)) - { - ScenePresence presence = World.GetScenePresence(agentId); - if (presence != null) - { - // agent must be over the owners land - if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y)) - World.TeleportClientHome(agentId, presence.ControllingClient); - } - } - // ScriptSleep(5000); - } - - public void llTextBox(string avatar, string message, int chat_channel) - { - m_host.AddScriptLPS(1); - NotImplemented("llTextBox"); - } - - public void llModifyLand(int action, int brush) - { - m_host.AddScriptLPS(1); - World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new Vector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)); - } - - public void llCollisionSound(string impact_sound, double impact_volume) - { - m_host.AddScriptLPS(1); - NotImplemented("llCollisionSound"); - } - - public void llCollisionSprite(string impact_sprite) - { - m_host.AddScriptLPS(1); - NotImplemented("llCollisionSprite"); - } - - public LSL_String llGetAnimation(string id) - { - m_host.AddScriptLPS(1); - NotImplemented("llGetAnimation"); - return String.Empty; - } - - public void llResetScript() - { - m_host.AddScriptLPS(800); - m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); - } - - public void llMessageLinked(int linknum, int num, string msg, string id) - { - - m_host.AddScriptLPS(1); - - // uint partLocalID; - UUID partItemID; - - switch ((int)linknum) - { - - case (int)ScriptBaseClass.LINK_ROOT: - - SceneObjectPart part = m_host.ParentGroup.RootPart; - - foreach (TaskInventoryItem item in part.TaskInventory.Values) - { - if (item.Type == 10) - { - // partLocalID = part.LocalId; - partItemID = item.ItemID; - - object[] resobj = new object[] - { - new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) - }; - - m_ScriptEngine.PostScriptEvent(partItemID, - new EventParams("link_message", - resobj, new DetectParams[0])); - } - } - - break; - - case (int)ScriptBaseClass.LINK_SET: - - foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) - { - - foreach (TaskInventoryItem item in partInst.TaskInventory.Values) - { - if (item.Type == 10) - { - // partLocalID = partInst.LocalId; - partItemID = item.ItemID; - Object[] resobj = new object[] - { - new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) - }; - - m_ScriptEngine.PostScriptEvent(partItemID, - new EventParams("link_message", - resobj, new DetectParams[0])); - } - } - } - - break; - - case (int)ScriptBaseClass.LINK_ALL_OTHERS: - - foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) - { - - if (partInst.LocalId != m_host.LocalId) - { - - foreach (TaskInventoryItem item in partInst.TaskInventory.Values) - { - if (item.Type == 10) - { - // partLocalID = partInst.LocalId; - partItemID = item.ItemID; - Object[] resobj = new object[] - { - new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) - }; - - m_ScriptEngine.PostScriptEvent(partItemID, - new EventParams("link_message", - resobj, new DetectParams[0])); - } - } - - } - } - - break; - - case (int)ScriptBaseClass.LINK_ALL_CHILDREN: - - foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) - { - - if (partInst.LocalId != m_host.ParentGroup.RootPart.LocalId) - { - - foreach (TaskInventoryItem item in partInst.TaskInventory.Values) - { - if (item.Type == 10) - { - // partLocalID = partInst.LocalId; - partItemID = item.ItemID; - Object[] resobj = new object[] - { - new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) - }; - - m_ScriptEngine.PostScriptEvent(partItemID, - new EventParams("link_message", - resobj, new DetectParams[0])); - } - } - - } - } - - break; - - case (int)ScriptBaseClass.LINK_THIS: - - foreach (TaskInventoryItem item in m_host.TaskInventory.Values) - { - if (item.Type == 10) - { - partItemID = item.ItemID; - - object[] resobj = new object[] - { - new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) - }; - - m_ScriptEngine.PostScriptEvent(partItemID, - new EventParams("link_message", - resobj, new DetectParams[0])); - } - } - - break; - - default: - - foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) - { - - if ((partInst.LinkNum) == linknum) - { - - foreach (TaskInventoryItem item in partInst.TaskInventory.Values) - { - if (item.Type == 10) - { - // partLocalID = partInst.LocalId; - partItemID = item.ItemID; - Object[] resObjDef = new object[] - { - new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) - }; - - m_ScriptEngine.PostScriptEvent(partItemID, - new EventParams("link_message", - resObjDef, new DetectParams[0])); - } - } - - } - } - - break; - - } - - } - - public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local) - { - m_host.AddScriptLPS(1); - SceneObjectPart targ = World.GetSceneObjectPart(target); - if (targ == null) - return; - targ.ApplyImpulse(new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); - } - - public void llPassCollisions(int pass) - { - m_host.AddScriptLPS(1); - NotImplemented("llPassCollisions"); - } - - public LSL_String llGetScriptName() - { - - string result = String.Empty; - - m_host.AddScriptLPS(1); - - foreach (TaskInventoryItem item in m_host.TaskInventory.Values) - { - if (item.Type == 10 && item.ItemID == m_itemID) - { - result = item.Name!=null?item.Name:String.Empty; - break; - } - } - - return result; - - } - - // this function to understand which shape it is (taken from meshmerizer) - // quite useful can be used by meshmerizer to have a centralized point of understanding the shape - // except that it refers to scripting constants - private int getScriptPrimType(PrimitiveBaseShape primShape) - { - if (primShape.SculptEntry) - return ScriptBaseClass.PRIM_TYPE_SCULPT; - if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) - { - if (primShape.PathCurve == (byte)Extrusion.Straight) - return ScriptBaseClass.PRIM_TYPE_BOX; - else if (primShape.PathCurve == (byte)Extrusion.Curve1) - return ScriptBaseClass.PRIM_TYPE_TUBE; - } - else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) - { - if (primShape.PathCurve == (byte)Extrusion.Straight) - return ScriptBaseClass.PRIM_TYPE_CYLINDER; - // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits - else if (primShape.PathCurve == (byte)Extrusion.Curve1) - return ScriptBaseClass.PRIM_TYPE_TORUS; - } - else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) - { - if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte)Extrusion.Curve2) - return ScriptBaseClass.PRIM_TYPE_SPHERE; - } - else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) - { - if (primShape.PathCurve == (byte)Extrusion.Straight) - return ScriptBaseClass.PRIM_TYPE_PRISM; - else if (primShape.PathCurve == (byte)Extrusion.Curve1) - return ScriptBaseClass.PRIM_TYPE_RING; - } - return ScriptBaseClass.PRIM_TYPE_BOX; - } - - // Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces - private void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow, - out bool hasDimple, out bool hasProfileCut) - { - if (primType == ScriptBaseClass.PRIM_TYPE_BOX - || - primType == ScriptBaseClass.PRIM_TYPE_CYLINDER - || - primType == ScriptBaseClass.PRIM_TYPE_PRISM) - - hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); - else - hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0); - - hasHollow = shape.ProfileHollow > 0; - hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms - hasProfileCut = hasDimple; // is it the same thing? - - } - - public LSL_Integer llGetNumberOfSides() - { - m_host.AddScriptLPS(1); - return GetNumberOfSides(m_host); - } - - private int GetNumberOfSides(SceneObjectPart part) - { - int ret = 0; - bool hasCut; - bool hasHollow; - bool hasDimple; - bool hasProfileCut; - - int primType = getScriptPrimType(part.Shape); - hasCutHollowDimpleProfileCut(primType, part.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); - - switch (primType) - { - case ScriptBaseClass.PRIM_TYPE_BOX: - ret = 6; - if (hasCut) ret += 2; - if (hasHollow) ret += 1; - break; - case ScriptBaseClass.PRIM_TYPE_CYLINDER: - ret = 3; - if (hasCut) ret += 2; - if (hasHollow) ret += 1; - break; - case ScriptBaseClass.PRIM_TYPE_PRISM: - ret = 5; - if (hasCut) ret += 2; - if (hasHollow) ret += 1; - break; - case ScriptBaseClass.PRIM_TYPE_SPHERE: - ret = 1; - if (hasCut) ret += 2; - if (hasDimple) ret += 2; - if (hasHollow) ret += 3; // Emulate lsl on secondlife (according to documentation it should have added only +1) - break; - case ScriptBaseClass.PRIM_TYPE_TORUS: - ret = 1; - if (hasCut) ret += 2; - if (hasProfileCut) ret += 2; - if (hasHollow) ret += 1; - break; - case ScriptBaseClass.PRIM_TYPE_TUBE: - ret = 4; - if (hasCut) ret += 2; - if (hasProfileCut) ret += 2; - if (hasHollow) ret += 1; - break; - case ScriptBaseClass.PRIM_TYPE_RING: - ret = 3; - if (hasCut) ret += 2; - if (hasProfileCut) ret += 2; - if (hasHollow) ret += 1; - break; - case ScriptBaseClass.PRIM_TYPE_SCULPT: - ret = 1; - break; - } - return ret; - } - - - /* The new / changed functions were tested with the following LSL script: - - default - { - state_entry() - { - rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD); - - llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot)); - llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG)); - - // convert back and forth between quaternion <-> vector and angle - - rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot)); - - llOwnerSay("Old rotation was: "+(string) rot); - llOwnerSay("re-converted rotation is: "+(string) newrot); - - llSetRot(rot); // to check the parameters in the prim - } - } - */ - - - - // Xantor 29/apr/2008 - // Returns rotation described by rotating angle radians about axis. - // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) - public LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle) - { - m_host.AddScriptLPS(1); - - double x, y, z, s, t; - - s = Math.Cos(angle / 2); - t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs - x = axis.x * t; - y = axis.y * t; - z = axis.z * t; - - return new LSL_Rotation(x,y,z,s); - } - - - // Xantor 29/apr/2008 - // converts a Quaternion to X,Y,Z axis rotations - public LSL_Vector llRot2Axis(LSL_Rotation rot) - { - m_host.AddScriptLPS(1); - double x,y,z; - - if (rot.s > 1) // normalization needed - { - double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y + - rot.z * rot.z + rot.s * rot.s); - - rot.x /= length; - rot.y /= length; - rot.z /= length; - rot.s /= length; - - } - - // double angle = 2 * Math.Acos(rot.s); - double s = Math.Sqrt(1 - rot.s * rot.s); - if (s < 0.001) - { - x = 1; - y = z = 0; - } - else - { - x = rot.x / s; // normalise axis - y = rot.y / s; - z = rot.z / s; - } - - - return new LSL_Vector(x,y,z); - - } - - - // Returns the angle of a quaternion (see llRot2Axis for the axis) - public LSL_Float llRot2Angle(LSL_Rotation rot) - { - m_host.AddScriptLPS(1); - - if (rot.s > 1) // normalization needed - { - double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y + - rot.z * rot.z + rot.s * rot.s); - - rot.x /= length; - rot.y /= length; - rot.z /= length; - rot.s /= length; - - } - - double angle = 2 * Math.Acos(rot.s); - - return angle; - - } - - public LSL_Float llAcos(double val) - { - m_host.AddScriptLPS(1); - return (double)Math.Acos(val); - } - - public LSL_Float llAsin(double val) - { - m_host.AddScriptLPS(1); - return (double)Math.Asin(val); - } - - // Xantor 30/apr/2008 - public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) - { - m_host.AddScriptLPS(1); - - return (double) Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2; - } - - public LSL_String llGetInventoryKey(string name) - { - m_host.AddScriptLPS(1); - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Name == name) - { - if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) - { - return inv.Value.AssetID.ToString(); - } - else - { - return UUID.Zero.ToString(); - } - } - } - return UUID.Zero.ToString(); - } - - public void llAllowInventoryDrop(int add) - { - m_host.AddScriptLPS(1); - - if (add != 0) - m_host.ParentGroup.RootPart.AllowedDrop = true; - else - m_host.ParentGroup.RootPart.AllowedDrop = false; - } - - public LSL_Vector llGetSunDirection() - { - m_host.AddScriptLPS(1); - - LSL_Vector SunDoubleVector3; - Vector3 SunFloatVector3; - - // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule - // have to convert from Vector3 (float) to LSL_Vector (double) - SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector; - SunDoubleVector3.x = (double)SunFloatVector3.X; - SunDoubleVector3.y = (double)SunFloatVector3.Y; - SunDoubleVector3.z = (double)SunFloatVector3.Z; - - return SunDoubleVector3; - } - - public LSL_Vector llGetTextureOffset(int face) - { - m_host.AddScriptLPS(1); - return GetTextureOffset(m_host, face); - } - - private LSL_Vector GetTextureOffset(SceneObjectPart part, int face) - { - Primitive.TextureEntry tex = part.Shape.Textures; - LSL_Vector offset = new LSL_Vector(); - if (face == ScriptBaseClass.ALL_SIDES) - { - face = 0; - } - if (face >= 0 && face < GetNumberOfSides(part)) - { - offset.x = tex.GetFace((uint)face).OffsetU; - offset.y = tex.GetFace((uint)face).OffsetV; - offset.z = 0.0; - return offset; - } - else - { - return offset; - } - } - - public LSL_Vector llGetTextureScale(int side) - { - m_host.AddScriptLPS(1); - Primitive.TextureEntry tex = m_host.Shape.Textures; - LSL_Vector scale; - if (side == -1) - { - side = 0; - } - scale.x = tex.GetFace((uint)side).RepeatU; - scale.y = tex.GetFace((uint)side).RepeatV; - scale.z = 0.0; - return scale; - } - - public LSL_Float llGetTextureRot(int face) - { - m_host.AddScriptLPS(1); - return GetTextureRot(m_host, face); - } - - private LSL_Float GetTextureRot(SceneObjectPart part, int face) - { - Primitive.TextureEntry tex = part.Shape.Textures; - if (face == -1) - { - face = 0; - } - if (face >= 0 && face < GetNumberOfSides(part)) - { - return tex.GetFace((uint)face).Rotation; - } - else - { - return 0.0; - } - } - - public LSL_Integer llSubStringIndex(string source, string pattern) - { - m_host.AddScriptLPS(1); - return source.IndexOf(pattern); - } - - public LSL_String llGetOwnerKey(string id) - { - m_host.AddScriptLPS(1); - UUID key = new UUID(); - if (UUID.TryParse(id, out key)) - { - try - { - SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); - if (obj == null) - return id; // the key is for an agent so just return the key - else - return obj.OwnerID.ToString(); - } - catch (KeyNotFoundException) - { - return id; // The Object/Agent not in the region so just return the key - } - } - else - { - return UUID.Zero.ToString(); - } - } - - public LSL_Vector llGetCenterOfMass() - { - m_host.AddScriptLPS(1); - NotImplemented("llGetCenterOfMass"); - return new LSL_Vector(); - } - - public LSL_List llListSort(LSL_List src, int stride, int ascending) - { - m_host.AddScriptLPS(1); - - if (stride <= 0) - { - stride = 1; - } - return src.Sort(stride, ascending); - } - - public LSL_Integer llGetListLength(LSL_List src) - { - m_host.AddScriptLPS(1); - - if (src == null) - { - return 0; - } - else - { - return src.Length; - } - } - - public LSL_Integer llList2Integer(LSL_List src, int index) - { - m_host.AddScriptLPS(1); - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return 0; - } - try - { - if (src.Data[index] is LSL_Integer) - return Convert.ToInt32(((LSL_Integer) src.Data[index]).value); - else if (src.Data[index] is LSL_Float) - return Convert.ToInt32(((LSL_Float) src.Data[index]).value); - else if (src.Data[index] is LSL_String) - return Convert.ToInt32(((LSL_String) src.Data[index]).m_string); - return Convert.ToInt32(src.Data[index]); - } - catch (FormatException) - { - return 0; - } - } - - public LSL_Float llList2Float(LSL_List src, int index) - { - m_host.AddScriptLPS(1); - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return 0.0; - } - try - { - if (src.Data[index] is LSL_Integer) - return Convert.ToDouble(((LSL_Integer) src.Data[index]).value); - else if (src.Data[index] is LSL_Float) - return Convert.ToDouble(((LSL_Float) src.Data[index]).value); - else if (src.Data[index] is LSL_String) - return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); - return Convert.ToDouble(src.Data[index]); - } - catch (FormatException) - { - return 0.0; - } - } - - public LSL_String llList2String(LSL_List src, int index) - { - m_host.AddScriptLPS(1); - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return String.Empty; - } - return src.Data[index].ToString(); - } - - public LSL_String llList2Key(LSL_List src, int index) - { - m_host.AddScriptLPS(1); - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return ""; - } - return src.Data[index].ToString(); - } - - public LSL_Vector llList2Vector(LSL_List src, int index) - { - m_host.AddScriptLPS(1); - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return new LSL_Vector(0, 0, 0); - } - if (src.Data[index].GetType() == typeof(LSL_Vector)) - { - return (LSL_Vector)src.Data[index]; - } - else - { - return new LSL_Vector(src.Data[index].ToString()); - } - } - - public LSL_Rotation llList2Rot(LSL_List src, int index) - { - m_host.AddScriptLPS(1); - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return new LSL_Rotation(0, 0, 0, 1); - } - if (src.Data[index].GetType() == typeof(LSL_Rotation)) - { - return (LSL_Rotation)src.Data[index]; - } - else - { - return new LSL_Rotation(src.Data[index].ToString()); - } - } - - public LSL_List llList2List(LSL_List src, int start, int end) - { - m_host.AddScriptLPS(1); - return src.GetSublist(start, end); - } - - public LSL_List llDeleteSubList(LSL_List src, int start, int end) - { - return src.DeleteSublist(end, start); - } - - public LSL_Integer llGetListEntryType(LSL_List src, int index) - { - m_host.AddScriptLPS(1); - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return 0; - } - - if (src.Data[index] is LSL_Integer || src.Data[index] is Int32) - return 1; - if (src.Data[index] is LSL_Float || src.Data[index] is Single || src.Data[index] is Double) - return 2; - if (src.Data[index] is LSL_String || src.Data[index] is String) - { - UUID tuuid; - if (UUID.TryParse(src.Data[index].ToString(), out tuuid)) - { - return 4; - } - else - { - return 3; - } - } - if (src.Data[index] is LSL_Vector) - return 5; - if (src.Data[index] is LSL_Rotation) - return 6; - if (src.Data[index] is LSL_List) - return 7; - return 0; - - } - - /// - /// Process the supplied list and return the - /// content of the list formatted as a comma - /// separated list. There is a space after - /// each comma. - /// - - public LSL_String llList2CSV(LSL_List src) - { - - string ret = String.Empty; - int x = 0; - - m_host.AddScriptLPS(1); - - if (src.Data.Length > 0) - { - ret = src.Data[x++].ToString(); - for (; x < src.Data.Length; x++) - { - ret += ", "+src.Data[x].ToString(); - } - } - - return ret; - } - - /// - /// The supplied string is scanned for commas - /// and converted into a list. Commas are only - /// effective if they are encountered outside - /// of '<' '>' delimiters. Any whitespace - /// before or after an element is trimmed. - /// - - public LSL_List llCSV2List(string src) - { - - LSL_List result = new LSL_List(); - int parens = 0; - int start = 0; - int length = 0; - - m_host.AddScriptLPS(1); - - for (int i = 0; i < src.Length; i++) - { - switch (src[i]) - { - case '<': - parens++; - length++; - break; - case '>': - if (parens > 0) - parens--; - length++; - break; - case ',': - if (parens == 0) - { - result.Add(src.Substring(start,length).Trim()); - start += length+1; - length = 0; - } - else - { - length++; - } - break; - default: - length++; - break; - } - } - - result.Add(src.Substring(start,length).Trim()); - - return result; - } - - /// - /// Randomizes the list, be arbitrarily reordering - /// sublists of stride elements. As the stride approaches - /// the size of the list, the options become very - /// limited. - /// - /// - /// This could take a while for very large list - /// sizes. - /// - - public LSL_List llListRandomize(LSL_List src, int stride) - { - LSL_List result; - Random rand = new Random(); - - int chunkk; - int[] chunks; - - m_host.AddScriptLPS(1); - - if (stride <= 0) - { - stride = 1; - } - - // Stride MUST be a factor of the list length - // If not, then return the src list. This also - // traps those cases where stride > length. - - if (src.Length != stride && src.Length%stride == 0) - { - chunkk = src.Length/stride; - - chunks = new int[chunkk]; - - for (int i = 0; i < chunkk; i++) - chunks[i] = i; - - // Knuth shuffle the chunkk index - for (int i = chunkk - 1; i >= 1; i--) - { - // Elect an unrandomized chunk to swap - int index = rand.Next(i + 1); - int tmp; - - // and swap position with first unrandomized chunk - tmp = chunks[i]; - chunks[i] = chunks[index]; - chunks[index] = tmp; - } - - // Construct the randomized list - - result = new LSL_List(); - - for (int i = 0; i < chunkk; i++) - { - for (int j = 0; j < stride; j++) - { - result.Add(src.Data[chunks[i]*stride+j]); - } - } - } - else { - object[] array = new object[src.Length]; - Array.Copy(src.Data, 0, array, 0, src.Length); - result = new LSL_List(array); - } - - return result; - } - - /// - /// Elements in the source list starting with 0 and then - /// every i+stride. If the stride is negative then the scan - /// is backwards producing an inverted result. - /// Only those elements that are also in the specified - /// range are included in the result. - /// - - public LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride) - { - - LSL_List result = new LSL_List(); - int[] si = new int[2]; - int[] ei = new int[2]; - bool twopass = false; - - m_host.AddScriptLPS(1); - - // First step is always to deal with negative indices - - if (start < 0) - start = src.Length+start; - if (end < 0) - end = src.Length+end; - - // Out of bounds indices are OK, just trim them - // accordingly - - if (start > src.Length) - start = src.Length; - - if (end > src.Length) - end = src.Length; - - // There may be one or two ranges to be considered - - if (start != end) - { - - if (start <= end) - { - si[0] = start; - ei[0] = end; - } - else - { - si[1] = start; - ei[1] = src.Length; - si[0] = 0; - ei[0] = end; - twopass = true; - } - - // The scan always starts from the beginning of the - // source list, but members are only selected if they - // fall within the specified sub-range. The specified - // range values are inclusive. - // A negative stride reverses the direction of the - // scan producing an inverted list as a result. - - if (stride == 0) - stride = 1; - - if (stride > 0) - { - for (int i = 0; i < src.Length; i += stride) - { - if (i<=ei[0] && i>=si[0]) - result.Add(src.Data[i]); - if (twopass && i>=si[1] && i<=ei[1]) - result.Add(src.Data[i]); - } - } - else if (stride < 0) - { - for (int i = src.Length - 1; i >= 0; i += stride) - { - if (i <= ei[0] && i >= si[0]) - result.Add(src.Data[i]); - if (twopass && i >= si[1] && i <= ei[1]) - result.Add(src.Data[i]); - } - } - } - - return result; - } - - public LSL_Integer llGetRegionAgentCount() - { - m_host.AddScriptLPS(1); - NotImplemented("llGetRegionAgentCount"); - return new LSL_Integer(0); - } - - public LSL_Vector llGetRegionCorner() - { - m_host.AddScriptLPS(1); - return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); - } - - /// - /// Insert the list identified by into the - /// list designated by such that the first - /// new element has the index specified by - /// - - public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index) - { - - LSL_List pref = null; - LSL_List suff = null; - - m_host.AddScriptLPS(1); - - if (index < 0) - { - index = index+dest.Length; - if (index < 0) - { - index = 0; - } - } - - if (index != 0) - { - pref = dest.GetSublist(0,index-1); - if (index < dest.Length) - { - suff = dest.GetSublist(index,-1); - return pref + src + suff; - } - else - { - return pref + src; - } - } - else - { - if (index < dest.Length) - { - suff = dest.GetSublist(index,-1); - return src + suff; - } - else - { - return src; - } - } - - } - - /// - /// Returns the index of the first occurrence of test - /// in src. - /// - - public LSL_Integer llListFindList(LSL_List src, LSL_List test) - { - - int index = -1; - int length = src.Length - test.Length + 1; - - m_host.AddScriptLPS(1); - - // If either list is empty, do not match - - if (src.Length != 0 && test.Length != 0) - { - for (int i = 0; i < length; i++) - { - if (src.Data[i].Equals(test.Data[0])) - { - int j; - for (j = 1; j < test.Length; j++) - if (!src.Data[i+j].Equals(test.Data[j])) - break; - if (j == test.Length) - { - index = i; - break; - } - } - } - } - - return index; - - } - - public LSL_String llGetObjectName() - { - m_host.AddScriptLPS(1); - return m_host.Name!=null?m_host.Name:String.Empty; - } - - public void llSetObjectName(string name) - { - m_host.AddScriptLPS(1); - m_host.Name = name!=null?name:String.Empty; - } - - public LSL_String llGetDate() - { - m_host.AddScriptLPS(1); - DateTime date = DateTime.Now.ToUniversalTime(); - string result = date.ToString("yyyy-MM-dd"); - return result; - } - - public LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir) - { - m_host.AddScriptLPS(1); - NotImplemented("llEdgeOfWorld"); - return 0; - } - - public LSL_Integer llGetAgentInfo(string id) - { - m_host.AddScriptLPS(1); - NotImplemented("llGetAgentInfo"); - return 0; - } - - public void llAdjustSoundVolume(double volume) - { - m_host.AddScriptLPS(1); - m_host.AdjustSoundGain(volume); - // ScriptSleep(100); - } - - public void llSetSoundQueueing(int queue) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetSoundQueueing"); - } - - public void llSetSoundRadius(double radius) - { - m_host.AddScriptLPS(1); - m_host.SoundRadius = radius; - } - - public LSL_String llKey2Name(string id) - { - m_host.AddScriptLPS(1); - UUID key = new UUID(); - if (UUID.TryParse(id,out key)) - { - ScenePresence presence = World.GetScenePresence(key); - - if (presence != null) - { - return presence.ControllingClient.Name; - //return presence.Name; - } - - if (World.GetSceneObjectPart(key) != null) - { - return World.GetSceneObjectPart(key).Name; - } - } - return String.Empty; - } - - - - public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) - { - m_host.AddScriptLPS(1); - Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); - pTexAnim.Flags = (Primitive.TextureAnimMode)mode; - - //ALL_SIDES - if (face == ScriptBaseClass.ALL_SIDES) - face = 255; - - pTexAnim.Face = (uint)face; - pTexAnim.Length = (float)length; - pTexAnim.Rate = (float)rate; - pTexAnim.SizeX = (uint)sizex; - pTexAnim.SizeY = (uint)sizey; - pTexAnim.Start = (float)start; - - m_host.AddTextureAnimation(pTexAnim); - m_host.SendFullUpdateToAllClients(); - m_host.ParentGroup.HasGroupChanged = true; - } - - public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, - LSL_Vector bottom_south_west) - { - m_host.AddScriptLPS(1); - NotImplemented("llTriggerSoundLimited"); - } - - public void llEjectFromLand(string pest) - { - m_host.AddScriptLPS(1); - UUID agentId = new UUID(); - if (UUID.TryParse(pest, out agentId)) - { - ScenePresence presence = World.GetScenePresence(agentId); - if (presence != null) - { - // agent must be over the owners land - if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y)) - World.TeleportClientHome(agentId, presence.ControllingClient); - } - } - // ScriptSleep(5000); - } - - public LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers) - { - m_host.AddScriptLPS(1); - LSL_List ret = new LSL_List(); - object[] delimiters = new object[separators.Length + spacers.Length]; - separators.Data.CopyTo(delimiters, 0); - spacers.Data.CopyTo(delimiters, separators.Length); - bool dfound = false; - do - { - dfound = false; - int cindex = -1; - string cdeli = ""; - for (int i = 0; i < delimiters.Length; i++) - { - int index = str.IndexOf(delimiters[i].ToString()); - bool found = index != -1; - if (found && String.Empty != delimiters[i].ToString()) - { - if ((cindex > index) || (cindex == -1)) - { - cindex = index; - cdeli = delimiters[i].ToString(); - } - dfound = dfound || found; - } - } - if (cindex != -1) - { - if (cindex > 0) - { - ret.Add(str.Substring(0, cindex)); - // Cannot use spacers.Contains() because spacers may be either type String or LSLString - for (int j = 0; j < spacers.Length; j++) - { - if (spacers.Data[j].ToString() == cdeli) - { - ret.Add(cdeli); - break; - } - } - } - if (cindex == 0 && spacers.Contains(cdeli)) - { - ret.Add(cdeli); - } - str = str.Substring(cindex + cdeli.Length); - } - } while (dfound); - if (str != "") - { - ret.Add(str); - } - return ret; - } - - public LSL_Integer llOverMyLand(string id) - { - m_host.AddScriptLPS(1); - UUID key = new UUID(); - if (UUID.TryParse(id,out key)) - { - ScenePresence presence = World.GetScenePresence(key); - if (presence != null) // object is an avatar - { - if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y)) - return 1; - } - else // object is not an avatar - { - SceneObjectPart obj = World.GetSceneObjectPart(key); - if (obj != null) - if (m_host.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y)) - return 1; - } - } - return 0; - } - - public LSL_String llGetLandOwnerAt(LSL_Vector pos) - { - m_host.AddScriptLPS(1); - return World.GetLandOwner((float)pos.x, (float)pos.y).ToString(); - } - - public LSL_Vector llGetAgentSize(string id) - { - m_host.AddScriptLPS(1); - ScenePresence avatar = World.GetScenePresence(id); - LSL_Vector agentSize; - if (avatar == null) - { - agentSize = ScriptBaseClass.ZERO_VECTOR; - } - else - { - PhysicsVector size = avatar.PhysicsActor.Size; - agentSize = new LSL_Vector(size.X, size.Y, size.Z); - } - return agentSize; - } - - public LSL_Integer llSameGroup(string agent) - { - m_host.AddScriptLPS(1); - UUID agentId = new UUID(); - if (!UUID.TryParse(agent, out agentId)) - return new LSL_Integer(0); - ScenePresence presence = World.GetScenePresence(agentId); - if (presence == null) - return new LSL_Integer(0); - IClientAPI client = presence.ControllingClient; - if (m_host.GroupID == client.ActiveGroupId) - return new LSL_Integer(1); - else - return new LSL_Integer(0); - } - - public void llUnSit(string id) - { - m_host.AddScriptLPS(1); - - UUID key = new UUID(); - if (UUID.TryParse(id, out key)) - { - ScenePresence av = World.GetScenePresence(key); - - if (av != null) - { - if (llAvatarOnSitTarget() == id) - { - // if the avatar is sitting on this object, then - // we can unsit them. We don't want random scripts unsitting random people - // Lets avoid the popcorn avatar scenario. - av.StandUp(); - } - else - { - // If the object owner also owns the parcel - // or - // if the land is group owned and the object is group owned by the same group - // or - // if the object is owned by a person with estate access. - - ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y); - if (parcel != null) - { - if (m_host.ObjectOwner == parcel.landData.OwnerID || - (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.GroupID - && parcel.landData.IsGroupOwned) || World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID)) - { - av.StandUp(); - } - } - } - } - - } - - } - - public LSL_Vector llGroundSlope(LSL_Vector offset) - { - m_host.AddScriptLPS(1); - - Vector3 pos = m_host.AbsolutePosition + new Vector3((float)offset.x, - (float)offset.y, - (float)offset.z); - - Vector3 p0 = new Vector3(pos.X, pos.Y, - (float)llGround( - new LSL_Vector(pos.X, pos.Y, pos.Z) - )); - Vector3 p1 = new Vector3(pos.X + 1, pos.Y, - (float)llGround( - new LSL_Vector(pos.X + 1, pos.Y, pos.Z) - )); - Vector3 p2 = new Vector3(pos.X, pos.Y + 1, - (float)llGround( - new LSL_Vector(pos.X, pos.Y + 1, pos.Z) - )); - - Vector3 v0 = new Vector3( - p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z); - Vector3 v1 = new Vector3( - p2.X - p1.X, p2.Y - p1.Y, p2.Z - p1.Z); - - v0.Normalize(); - v1.Normalize(); - - Vector3 tv = new Vector3(); - tv.X = (v0.Y * v1.Z) - (v0.Z * v1.Y); - tv.Y = (v0.Z * v1.X) - (v0.X * v1.Z); - tv.Z = (v0.X * v1.Y) - (v0.Y * v1.X); - - return new LSL_Vector(tv.X, tv.Y, tv.Z); - } - - public LSL_Vector llGroundNormal(LSL_Vector offset) - { - m_host.AddScriptLPS(1); - LSL_Vector x = llGroundSlope(offset); - return new LSL_Vector(x.x, x.y, 1.0); - } - - public LSL_Vector llGroundContour(LSL_Vector offset) - { - m_host.AddScriptLPS(1); - LSL_Vector x = llGroundSlope(offset); - return new LSL_Vector(-x.y, x.x, 0.0); - } - - public LSL_Integer llGetAttached() - { - m_host.AddScriptLPS(1); - NotImplemented("llGetAttached"); - return 0; - } - - public LSL_Integer llGetFreeMemory() - { - m_host.AddScriptLPS(1); - // Make scripts designed for LSO happy - return 16384; - } - - public LSL_String llGetRegionName() - { - m_host.AddScriptLPS(1); - return World.RegionInfo.RegionName; - } - - public LSL_Float llGetRegionTimeDilation() - { - m_host.AddScriptLPS(1); - return (double)World.TimeDilation; - } - - public LSL_Float llGetRegionFPS() - { - m_host.AddScriptLPS(1); - //TODO: return actual FPS - return 10.0f; - } - - /* particle system rules should be coming into this routine as doubles, that is - rule[0] should be an integer from this list and rule[1] should be the arg - for the same integer. wiki.secondlife.com has most of this mapping, but some - came from http://www.caligari-designs.com/p4u2 - - We iterate through the list for 'Count' elements, incrementing by two for each - iteration and set the members of Primitive.ParticleSystem, one at a time. - */ - - public enum PrimitiveRule : int - { - PSYS_PART_FLAGS = 0, - PSYS_PART_START_COLOR = 1, - PSYS_PART_START_ALPHA = 2, - PSYS_PART_END_COLOR = 3, - PSYS_PART_END_ALPHA = 4, - PSYS_PART_START_SCALE = 5, - PSYS_PART_END_SCALE = 6, - PSYS_PART_MAX_AGE = 7, - PSYS_SRC_ACCEL = 8, - PSYS_SRC_PATTERN = 9, - PSYS_SRC_TEXTURE = 12, - PSYS_SRC_BURST_RATE = 13, - PSYS_SRC_BURST_PART_COUNT = 15, - PSYS_SRC_BURST_RADIUS = 16, - PSYS_SRC_BURST_SPEED_MIN = 17, - PSYS_SRC_BURST_SPEED_MAX = 18, - PSYS_SRC_MAX_AGE = 19, - PSYS_SRC_TARGET_KEY = 20, - PSYS_SRC_OMEGA = 21, - PSYS_SRC_ANGLE_BEGIN = 22, - PSYS_SRC_ANGLE_END = 23 - } - - internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags) - { - Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None; - - return returnval; - } - - private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues() - { - Primitive.ParticleSystem ps = new Primitive.ParticleSystem(); - - // TODO find out about the other defaults and add them here - ps.PartStartColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); - ps.PartEndColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); - ps.PartStartScaleX = 1.0f; - ps.PartStartScaleY = 1.0f; - ps.PartEndScaleX = 1.0f; - ps.PartEndScaleY = 1.0f; - ps.BurstSpeedMin = 1.0f; - ps.BurstSpeedMax = 1.0f; - ps.BurstRate = 0.1f; - ps.PartMaxAge = 10.0f; - return ps; - } - - public void llParticleSystem(LSL_List rules) - { - m_host.AddScriptLPS(1); - if (rules.Length == 0) - { - m_host.RemoveParticleSystem(); - m_host.ParentGroup.HasGroupChanged = true; - } - else - { - Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues(); - LSL_Vector tempv = new LSL_Vector(); - - float tempf = 0; - - for (int i = 0; i < rules.Length; i += 2) - { - switch ((int)rules.Data[i]) - { - case (int)ScriptBaseClass.PSYS_PART_FLAGS: - prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1); - break; - - case (int)ScriptBaseClass.PSYS_PART_START_COLOR: - tempv = rules.GetVector3Item(i + 1); - prules.PartStartColor.R = (float)tempv.x; - prules.PartStartColor.G = (float)tempv.y; - prules.PartStartColor.B = (float)tempv.z; - break; - - case (int)ScriptBaseClass.PSYS_PART_START_ALPHA: - tempf = (float)rules.GetLSLFloatItem(i + 1); - prules.PartStartColor.A = tempf; - break; - - case (int)ScriptBaseClass.PSYS_PART_END_COLOR: - tempv = rules.GetVector3Item(i + 1); - prules.PartEndColor.R = (float)tempv.x; - prules.PartEndColor.G = (float)tempv.y; - prules.PartEndColor.B = (float)tempv.z; - break; - - case (int)ScriptBaseClass.PSYS_PART_END_ALPHA: - tempf = (float)rules.GetLSLFloatItem(i + 1); - prules.PartEndColor.A = tempf; - break; - - case (int)ScriptBaseClass.PSYS_PART_START_SCALE: - tempv = rules.GetVector3Item(i + 1); - prules.PartStartScaleX = (float)tempv.x; - prules.PartStartScaleY = (float)tempv.y; - break; - - case (int)ScriptBaseClass.PSYS_PART_END_SCALE: - tempv = rules.GetVector3Item(i + 1); - prules.PartEndScaleX = (float)tempv.x; - prules.PartEndScaleY = (float)tempv.y; - break; - - case (int)ScriptBaseClass.PSYS_PART_MAX_AGE: - tempf = (float)rules.GetLSLFloatItem(i + 1); - prules.PartMaxAge = tempf; - break; - - case (int)ScriptBaseClass.PSYS_SRC_ACCEL: - tempv = rules.GetVector3Item(i + 1); - prules.PartAcceleration.X = (float)tempv.x; - prules.PartAcceleration.Y = (float)tempv.y; - prules.PartAcceleration.Z = (float)tempv.z; - break; - - case (int)ScriptBaseClass.PSYS_SRC_PATTERN: - int tmpi = (int)rules.GetLSLIntegerItem(i + 1); - prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; - break; - - case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: - prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); - break; - - case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: - tempf = (float)rules.GetLSLFloatItem(i + 1); - prules.BurstRate = (float)tempf; - break; - - case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT: - prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1); - break; - - case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS: - tempf = (float)rules.GetLSLFloatItem(i + 1); - prules.BurstRadius = (float)tempf; - break; - - case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN: - tempf = (float)rules.GetLSLFloatItem(i + 1); - prules.BurstSpeedMin = (float)tempf; - break; - - case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX: - tempf = (float)rules.GetLSLFloatItem(i + 1); - prules.BurstSpeedMax = (float)tempf; - break; - - case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE: - tempf = (float)rules.GetLSLFloatItem(i + 1); - prules.MaxAge = (float)tempf; - break; - - case (int)ScriptBaseClass.PSYS_SRC_TARGET_KEY: - UUID key = UUID.Zero; - if (UUID.TryParse(rules.Data[i + 1].ToString(), out key)) - { - prules.Target = key; - } - else - { - prules.Target = m_host.UUID; - } - break; - - case (int)ScriptBaseClass.PSYS_SRC_OMEGA: - // AL: This is an assumption, since it is the only thing that would match. - tempv = rules.GetVector3Item(i + 1); - prules.AngularVelocity.X = (float)tempv.x; - prules.AngularVelocity.Y = (float)tempv.y; - prules.AngularVelocity.Z = (float)tempv.z; - break; - - case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: - tempf = (float)rules.GetLSLFloatItem(i + 1); - prules.InnerAngle = (float)tempf; - break; - - case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: - tempf = (float)rules.GetLSLFloatItem(i + 1); - prules.OuterAngle = (float)tempf; - break; - } - - } - prules.CRC = 1; - - m_host.AddNewParticleSystem(prules); - m_host.ParentGroup.HasGroupChanged = true; - } - m_host.SendFullUpdateToAllClients(); - } - - public void llGroundRepel(double height, int water, double tau) - { - m_host.AddScriptLPS(1); - NotImplemented("llGroundRepel"); - } - - private UUID GetTaskInventoryItem(string name) - { - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Name == name) - return inv.Key; - } - return UUID.Zero; - } - - public void llGiveInventoryList(string destination, string category, LSL_List inventory) - { - m_host.AddScriptLPS(1); - - UUID destID; - if (!UUID.TryParse(destination, out destID)) - return; - - List itemList = new List(); - - foreach (Object item in inventory.Data) - { - UUID itemID; - if (UUID.TryParse(item.ToString(), out itemID)) - { - itemList.Add(itemID); - } - else - { - itemID = GetTaskInventoryItem(item.ToString()); - if (itemID != UUID.Zero) - itemList.Add(itemID); - } - } - - if (itemList.Count == 0) - return; - - m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList); - } - - public void llSetVehicleType(int type) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetVehicleType"); - } - - public void llSetVehicledoubleParam(int param, double value) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetVehicledoubleParam"); - } - - public void llSetVehicleFloatParam(int param, float value) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetVehicleFloatParam"); - } - - public void llSetVehicleVectorParam(int param, LSL_Vector vec) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetVehicleVectorParam"); - } - - public void llSetVehicleRotationParam(int param, LSL_Rotation rot) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetVehicleRotationParam"); - } - - public void llSetVehicleFlags(int flags) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetVehicleFlags"); - } - - public void llRemoveVehicleFlags(int flags) - { - m_host.AddScriptLPS(1); - NotImplemented("llRemoveVehicleFlags"); - } - - public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) - { - m_host.AddScriptLPS(1); - // LSL quaternions can normalize to 0, normal Quaternions can't. - if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) - rot.z = 1; // ZERO_ROTATION = 0,0,0,1 - - m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); - m_host.SitTargetOrientation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); - } - - public LSL_String llAvatarOnSitTarget() - { - m_host.AddScriptLPS(1); - return m_host.GetAvatarOnSitTarget().ToString(); - } - - public void llAddToLandPassList(string avatar, double hours) - { - m_host.AddScriptLPS(1); - UUID key; - LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; - if (land.OwnerID == m_host.OwnerID) - { - ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); - if (UUID.TryParse(avatar, out key)) - { - entry.AgentID = key; - entry.Flags = ParcelManager.AccessList.Access; - entry.Time = DateTime.Now.AddHours(hours); - land.ParcelAccessList.Add(entry); - } - } - // ScriptSleep(100); - } - - public void llSetTouchText(string text) - { - m_host.AddScriptLPS(1); - m_host.TouchName = text; - } - - public void llSetSitText(string text) - { - m_host.AddScriptLPS(1); - m_host.SitName = text; - } - - public void llSetCameraEyeOffset(LSL_Vector offset) - { - m_host.AddScriptLPS(1); - m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); - } - - public void llSetCameraAtOffset(LSL_Vector offset) - { - m_host.AddScriptLPS(1); - m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); - } - - public LSL_String llDumpList2String(LSL_List src, string seperator) - { - m_host.AddScriptLPS(1); - if (src.Length == 0) - { - return String.Empty; - } - string ret = String.Empty; - foreach (object o in src.Data) - { - ret = ret + o.ToString() + seperator; - } - ret = ret.Substring(0, ret.Length - seperator.Length); - return ret; - } - - public LSL_Integer llScriptDanger(LSL_Vector pos) - { - m_host.AddScriptLPS(1); - bool result = World.scriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)); - if (result) - { - return 1; - } - else - { - return 0; - } - - } - - public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel) - { - m_host.AddScriptLPS(1); - UUID av = new UUID(); - if (!UUID.TryParse(avatar,out av)) - { - LSLError("First parameter to llDialog needs to be a key"); - return; - } - if (buttons.Length > 12) - { - LSLError("No more than 12 buttons can be shown"); - return; - } - string[] buts = new string[buttons.Length]; - for (int i = 0; i < buttons.Length; i++) - { - if (buttons.Data[i].ToString() == String.Empty) - { - LSLError("button label cannot be blank"); - return; - } - if (buttons.Data[i].ToString().Length > 24) - { - LSLError("button label cannot be longer than 24 characters"); - return; - } - buts[i] = buttons.Data[i].ToString(); - } - World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); - // ScriptSleep(1000); - } - - public void llVolumeDetect(int detect) - { - m_host.AddScriptLPS(1); - NotImplemented("llVolumeDetect"); - } - - /// - /// Reset the named script. The script must be present - /// in the same prim. - /// - - public void llResetOtherScript(string name) - { - UUID item; - ScriptManager sm; - IScript script = null; - - m_host.AddScriptLPS(8000); - - // These functions are supposed to be robust, - // so get the state one step at a time. - - if ((item = ScriptByName(name)) != UUID.Zero) - if ((sm = m_ScriptEngine.m_ScriptManager) != null) - sm.ResetScript(m_localID, item); - - // Required by SL - - if (script == null) - ShoutError("llResetOtherScript: script "+name+" not found"); - - // If we didn't find it, then it's safe to - // assume it is not running. - } - - public LSL_Integer llGetScriptState(string name) - { - UUID item; - ScriptManager sm; - IScript script = null; - - m_host.AddScriptLPS(1); - - // These functions are supposed to be robust, - // so get the state one step at a time. - - if ((item = ScriptByName(name)) != UUID.Zero) - { - if ((sm = m_ScriptEngine.m_ScriptManager) != null) - { - if ((script = sm.GetScript(m_localID, item)) != null) - { - return script.Exec.Running?1:0; - } - } - } - - // Required by SL - - if (script == null) - ShoutError("llGetScriptState: script "+name+" not found"); - - // If we didn't find it, then it's safe to - // assume it is not running. - - return 0; - } - - public void llRemoteLoadScript() - { - m_host.AddScriptLPS(1); - Deprecated("llRemoteLoadScript"); - // ScriptSleep(3000); - } - - public void llSetRemoteScriptAccessPin(int pin) - { - m_host.AddScriptLPS(1); - m_host.ScriptAccessPin = pin; - } - - public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) - { - m_host.AddScriptLPS(1); - bool found = false; - UUID destId = UUID.Zero; - UUID srcId = UUID.Zero; - - if (!UUID.TryParse(target, out destId)) - { - llSay(0, "Could not parse key " + target); - return; - } - - // target must be a different prim than the one containing the script - if (m_host.UUID == destId) - { - return; - } - - // copy the first script found with this inventory name - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Name == name) - { - // make sure the object is a script - if (10 == inv.Value.Type) - { - found = true; - srcId = inv.Key; - break; - } - } - } - - if (!found) - { - llSay(0, "Could not find script " + name); - return; - } - - // the rest of the permission checks are done in RezScript, so check the pin there as well - World.RezScript(srcId, m_host, destId, pin, running, start_param); - // this will cause the delay even if the script pin or permissions were wrong - seems ok - ScriptSleep(3000); - } - - public void llOpenRemoteDataChannel() - { - m_host.AddScriptLPS(1); - IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); - if (xmlrpcMod.IsEnabled()) - { - UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, UUID.Zero); - object[] resobj = new object[] { new LSL_Integer(1), new LSL_String(channelID.ToString()), new LSL_String(UUID.Zero.ToString()), new LSL_String(String.Empty), new LSL_Integer(0), new LSL_String(String.Empty) }; - m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( - "remote_data", resobj, - new DetectParams[0])); - } - // ScriptSleep(1000); - } - - public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata) - { - m_host.AddScriptLPS(1); - IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); - // ScriptSleep(3000); - return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString(); - } - - public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) - { - m_host.AddScriptLPS(1); - IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); - xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); - // ScriptSleep(3000); - } - - public void llCloseRemoteDataChannel(string channel) - { - m_host.AddScriptLPS(1); - IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); - xmlrpcMod.CloseXMLRPCChannel(channel); - // ScriptSleep(1000); - } - - public LSL_String llMD5String(string src, int nonce) - { - m_host.AddScriptLPS(1); - return Util.Md5Hash(src + ":" + nonce.ToString()); - } - - private ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) - { - ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); - - if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && - holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && - holeshape != (int)ScriptBaseClass.PRIM_HOLE_SQUARE && - holeshape != (int)ScriptBaseClass.PRIM_HOLE_TRIANGLE) - { - holeshape = (int)ScriptBaseClass.PRIM_HOLE_DEFAULT; - } - shapeBlock.ProfileCurve = (byte)holeshape; - if (cut.x < 0f) - { - cut.x = 0f; - } - if (cut.x > 1f) - { - cut.x = 1f; - } - if (cut.y < 0f) - { - cut.y = 0f; - } - if (cut.y > 1f) - { - cut.y = 1f; - } - if (cut.y - cut.x < 0.05f) - { - cut.x = cut.y - 0.05f; - } - shapeBlock.ProfileBegin = (ushort)(50000 * cut.x); - shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y)); - if (hollow < 0f) - { - hollow = 0f; - } - if (hollow > 0.95) - { - hollow = 0.95f; - } - shapeBlock.ProfileHollow = (ushort)(50000 * hollow); - if (twist.x < -1.0f) - { - twist.x = -1.0f; - } - if (twist.x > 1.0f) - { - twist.x = 1.0f; - } - if (twist.y < -1.0f) - { - twist.y = -1.0f; - } - if (twist.y > 1.0f) - { - twist.y = 1.0f; - } - shapeBlock.PathTwistBegin = (sbyte)(100 * twist.x); - shapeBlock.PathTwist = (sbyte)(100 * twist.y); - - shapeBlock.ObjectLocalID = part.LocalId; - - // retain pathcurve - shapeBlock.PathCurve = part.Shape.PathCurve; - - return shapeBlock; - } - - private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) - { - ObjectShapePacket.ObjectDataBlock shapeBlock; - - shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); - - shapeBlock.ProfileCurve += fudge; - - if (taper_b.x < 0f) - { - taper_b.x = 0f; - } - if (taper_b.x > 2f) - { - taper_b.x = 2f; - } - if (taper_b.y < 0f) - { - taper_b.y = 0f; - } - if (taper_b.y > 2f) - { - taper_b.y = 2f; - } - shapeBlock.PathScaleX = (byte)(100 * (2.0 - taper_b.x)); - shapeBlock.PathScaleY = (byte)(100 * (2.0 - taper_b.y)); - if (topshear.x < -0.5f) - { - topshear.x = -0.5f; - } - if (topshear.x > 0.5f) - { - topshear.x = 0.5f; - } - if (topshear.y < -0.5f) - { - topshear.y = -0.5f; - } - if (topshear.y > 0.5f) - { - topshear.y = 0.5f; - } - shapeBlock.PathShearX = (byte)(100 * topshear.x); - shapeBlock.PathShearY = (byte)(100 * topshear.y); - - part.UpdateShape(shapeBlock); - } - - private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) - { - ObjectShapePacket.ObjectDataBlock shapeBlock; - - shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); - - // profile/path swapped for a sphere - shapeBlock.PathBegin = shapeBlock.ProfileBegin; - shapeBlock.PathEnd = shapeBlock.ProfileEnd; - - shapeBlock.ProfileCurve += fudge; - - shapeBlock.PathScaleX = 100; - shapeBlock.PathScaleY = 100; - - if (dimple.x < 0f) - { - dimple.x = 0f; - } - if (dimple.x > 1f) - { - dimple.x = 1f; - } - if (dimple.y < 0f) - { - dimple.y = 0f; - } - if (dimple.y > 1f) - { - dimple.y = 1f; - } - if (dimple.y - cut.x < 0.05f) - { - dimple.x = cut.y - 0.05f; - } - shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); - shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); - - part.UpdateShape(shapeBlock); - } - - private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) - { - ObjectShapePacket.ObjectDataBlock shapeBlock; - - shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); - - shapeBlock.ProfileCurve += fudge; - - // profile/path swapped for a torrus, tube, ring - shapeBlock.PathBegin = shapeBlock.ProfileBegin; - shapeBlock.PathEnd = shapeBlock.ProfileEnd; - - if (holesize.x < 0.05f) - { - holesize.x = 0.05f; - } - if (holesize.x > 1f) - { - holesize.x = 1f; - } - if (holesize.y < 0.05f) - { - holesize.y = 0.05f; - } - if (holesize.y > 0.5f) - { - holesize.y = 0.5f; - } - shapeBlock.PathScaleX = (byte)(100 * (2 - holesize.x)); - shapeBlock.PathScaleY = (byte)(100 * (2 - holesize.y)); - if (topshear.x < -0.5f) - { - topshear.x = -0.5f; - } - if (topshear.x > 0.5f) - { - topshear.x = 0.5f; - } - if (topshear.y < -0.5f) - { - topshear.y = -0.5f; - } - if (topshear.y > 0.5f) - { - topshear.y = 0.5f; - } - shapeBlock.PathShearX = (byte)(100 * topshear.x); - shapeBlock.PathShearY = (byte)(100 * topshear.y); - if (profilecut.x < 0f) - { - profilecut.x = 0f; - } - if (profilecut.x > 1f) - { - profilecut.x = 1f; - } - if (profilecut.y < 0f) - { - profilecut.y = 0f; - } - if (profilecut.y > 1f) - { - profilecut.y = 1f; - } - if (profilecut.y - cut.x < 0.05f) - { - profilecut.x = cut.y - 0.05f; - } - shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x); - shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y)); - if (taper_a.x < -1f) - { - taper_a.x = -1f; - } - if (taper_a.x > 1f) - { - taper_a.x = 1f; - } - if (taper_a.y < -1f) - { - taper_a.y = -1f; - } - if (taper_a.y > 1f) - { - taper_a.y = 1f; - } - shapeBlock.PathTaperX = (sbyte)(100 * taper_a.x); - shapeBlock.PathTaperY = (sbyte)(100 * taper_a.y); - if (revolutions < 1f) - { - revolutions = 1f; - } - if (revolutions > 4f) - { - revolutions = 4f; - } - shapeBlock.PathRevolutions = (byte)(66.666667 * (revolutions - 1.0)); - // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1 - if (radiusoffset < 0f) - { - radiusoffset = 0f; - } - if (radiusoffset > 1f) - { - radiusoffset = 1f; - } - shapeBlock.PathRadiusOffset = (sbyte)(100 * radiusoffset); - if (skew < -0.95f) - { - skew = -0.95f; - } - if (skew > 0.95f) - { - skew = 0.95f; - } - shapeBlock.PathSkew = (sbyte)(100 * skew); - - part.UpdateShape(shapeBlock); - } - - private void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) - { - ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); - UUID sculptId; - - if (!UUID.TryParse(map, out sculptId)) - { - llSay(0, "Could not parse key " + map); - return; - } - - shapeBlock.ObjectLocalID = part.LocalId; - shapeBlock.PathScaleX = 100; - shapeBlock.PathScaleY = 150; - - if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && - type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && - type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && - type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) - { - // default - type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; - } - - // retain pathcurve - shapeBlock.PathCurve = part.Shape.PathCurve; - - part.Shape.SetSculptData((byte)type, sculptId); - part.Shape.SculptEntry = true; - part.UpdateShape(shapeBlock); - } - - public void llSetPrimitiveParams(LSL_List rules) - { - SetPrimParams(m_host, rules); - } - - public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) - { - m_host.AddScriptLPS(1); - - List parts = GetLinkParts(linknumber); - - foreach (SceneObjectPart part in parts) - SetPrimParams(part, rules); - } - - private void SetPrimParams(SceneObjectPart part, LSL_List rules) - { - int idx = 0; - - while (idx < rules.Length) - { - int code = rules.GetLSLIntegerItem(idx++); - - int remain = rules.Length - idx; - - int face; - LSL_Vector v; - - switch (code) - { - case (int)ScriptBaseClass.PRIM_POSITION: - if (remain < 1) - return; - - v=rules.GetVector3Item(idx++); - SetPos(part, v); - - break; - case (int)ScriptBaseClass.PRIM_SIZE: - if (remain < 1) - return; - - v=rules.GetVector3Item(idx++); - SetScale(part, v); - - break; - case (int)ScriptBaseClass.PRIM_ROTATION: - if (remain < 1) - return; - - LSL_Rotation q = rules.GetQuaternionItem(idx++); - SetRot(part, q); - - break; - - case (int)ScriptBaseClass.PRIM_TYPE: - if (remain < 3) - return; - - code = (int)rules.GetLSLIntegerItem(idx++); - - remain = rules.Length - idx; - float hollow; - LSL_Vector twist; - LSL_Vector taper_b; - LSL_Vector topshear; - float revolutions; - float radiusoffset; - float skew; - LSL_Vector holesize; - LSL_Vector profilecut; - - switch (code) - { - case (int)ScriptBaseClass.PRIM_TYPE_BOX: - if (remain < 6) - return; - - face = (int)rules.GetLSLIntegerItem(idx++); - v = rules.GetVector3Item(idx++); // cut - hollow = (float)rules.GetLSLFloatItem(idx++); - twist = rules.GetVector3Item(idx++); - taper_b = rules.GetVector3Item(idx++); - topshear = rules.GetVector3Item(idx++); - part.Shape.PathCurve = (byte)Extrusion.Straight; - SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 1); - break; - - case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: - if (remain < 6) - return; - - face = (int)rules.GetLSLIntegerItem(idx++); // holeshape - v = rules.GetVector3Item(idx++); // cut - hollow = (float)rules.GetLSLFloatItem(idx++); - twist = rules.GetVector3Item(idx++); - taper_b = rules.GetVector3Item(idx++); - topshear = rules.GetVector3Item(idx++); - part.Shape.ProfileShape = ProfileShape.Circle; - part.Shape.PathCurve = (byte)Extrusion.Straight; - SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 0); - break; - - case (int)ScriptBaseClass.PRIM_TYPE_PRISM: - if (remain < 6) - return; - - face = (int)rules.GetLSLIntegerItem(idx++); // holeshape - v = rules.GetVector3Item(idx++); //cut - hollow = (float)rules.GetLSLFloatItem(idx++); - twist = rules.GetVector3Item(idx++); - taper_b = rules.GetVector3Item(idx++); - topshear = rules.GetVector3Item(idx++); - part.Shape.PathCurve = (byte)Extrusion.Straight; - SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 3); - break; - - case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: - if (remain < 5) - return; - - face = (int)rules.GetLSLIntegerItem(idx++); // holeshape - v = rules.GetVector3Item(idx++); // cut - hollow = (float)rules.GetLSLFloatItem(idx++); - twist = rules.GetVector3Item(idx++); - taper_b = rules.GetVector3Item(idx++); // dimple - part.Shape.PathCurve = (byte)Extrusion.Curve1; - SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, 5); - break; - - case (int)ScriptBaseClass.PRIM_TYPE_TORUS: - if (remain < 11) - return; - - face = (int)rules.GetLSLIntegerItem(idx++); // holeshape - v = rules.GetVector3Item(idx++); //cut - hollow = (float)rules.GetLSLFloatItem(idx++); - twist = rules.GetVector3Item(idx++); - holesize = rules.GetVector3Item(idx++); - topshear = rules.GetVector3Item(idx++); - profilecut = rules.GetVector3Item(idx++); - taper_b = rules.GetVector3Item(idx++); // taper_a - revolutions = (float)rules.GetLSLFloatItem(idx++); - radiusoffset = (float)rules.GetLSLFloatItem(idx++); - skew = (float)rules.GetLSLFloatItem(idx++); - part.Shape.PathCurve = (byte)Extrusion.Curve1; - SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0); - break; - - case (int)ScriptBaseClass.PRIM_TYPE_TUBE: - if (remain < 11) - return; - - face = (int)rules.GetLSLIntegerItem(idx++); // holeshape - v = rules.GetVector3Item(idx++); //cut - hollow = (float)rules.GetLSLFloatItem(idx++); - twist = rules.GetVector3Item(idx++); - holesize = rules.GetVector3Item(idx++); - topshear = rules.GetVector3Item(idx++); - profilecut = rules.GetVector3Item(idx++); - taper_b = rules.GetVector3Item(idx++); // taper_a - revolutions = (float)rules.GetLSLFloatItem(idx++); - radiusoffset = (float)rules.GetLSLFloatItem(idx++); - skew = (float)rules.GetLSLFloatItem(idx++); - part.Shape.PathCurve = (byte)Extrusion.Curve1; - SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1); - break; - - case (int)ScriptBaseClass.PRIM_TYPE_RING: - if (remain < 11) - return; - - face = (int)rules.GetLSLIntegerItem(idx++); // holeshape - v = rules.GetVector3Item(idx++); //cut - hollow = (float)rules.GetLSLFloatItem(idx++); - twist = rules.GetVector3Item(idx++); - holesize = rules.GetVector3Item(idx++); - topshear = rules.GetVector3Item(idx++); - profilecut = rules.GetVector3Item(idx++); - taper_b = rules.GetVector3Item(idx++); // taper_a - revolutions = (float)rules.GetLSLFloatItem(idx++); - radiusoffset = (float)rules.GetLSLFloatItem(idx++); - skew = (float)rules.GetLSLFloatItem(idx++); - part.Shape.PathCurve = (byte)Extrusion.Curve1; - SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3); - break; - - case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: - if (remain < 2) - return; - - string map = rules.Data[idx++].ToString(); - face = (int)rules.GetLSLIntegerItem(idx++); // type - part.Shape.PathCurve = (byte)Extrusion.Curve1; - SetPrimitiveShapeParams(part, map, face); - break; - } - - break; - - case (int)ScriptBaseClass.PRIM_TEXTURE: - if (remain < 5) - return; - - face=(int)rules.GetLSLIntegerItem(idx++); - string tex=rules.Data[idx++].ToString(); - LSL_Vector repeats=rules.GetVector3Item(idx++); - LSL_Vector offsets=rules.GetVector3Item(idx++); - double rotation=(double)rules.GetLSLFloatItem(idx++); - - SetTexture(part, tex, face); - ScaleTexture(part, repeats.x, repeats.y, face); - OffsetTexture(part, offsets.x, offsets.y, face); - RotateTexture(part, rotation, face); - - break; - - case (int)ScriptBaseClass.PRIM_COLOR: - if (remain < 3) - return; - - face=(int)rules.GetLSLIntegerItem(idx++); - LSL_Vector color=rules.GetVector3Item(idx++); - double alpha=(double)rules.GetLSLFloatItem(idx++); - - SetColor(part, color, face); - SetAlpha(part, alpha, face); - - break; - case (int)ScriptBaseClass.PRIM_FLEXIBLE: - if (remain < 7) - return; - - bool flexi = rules.GetLSLIntegerItem(idx++); - int softness = rules.GetLSLIntegerItem(idx++); - float gravity = (float)rules.GetLSLFloatItem(idx++); - float friction = (float)rules.GetLSLFloatItem(idx++); - float wind = (float)rules.GetLSLFloatItem(idx++); - float tension = (float)rules.GetLSLFloatItem(idx++); - LSL_Vector force = rules.GetVector3Item(idx++); - - SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); - - break; - case (int)ScriptBaseClass.PRIM_POINT_LIGHT: - if (remain < 5) - return; - bool light = rules.GetLSLIntegerItem(idx++); - LSL_Vector lightcolor = rules.GetVector3Item(idx++); - float intensity = (float)rules.GetLSLFloatItem(idx++); - float radius = (float)rules.GetLSLFloatItem(idx++); - float falloff = (float)rules.GetLSLFloatItem(idx++); - - SetPointLight(part, light, lightcolor, intensity, radius, falloff); - - break; - case (int)ScriptBaseClass.PRIM_GLOW: - if (remain < 2) - return; - face = rules.GetLSLIntegerItem(idx++); - float glow = (float)rules.GetLSLFloatItem(idx++); - - SetGlow(part, face, glow); - - break; - case (int)ScriptBaseClass.PRIM_BUMP_SHINY: - if (remain < 3) - return; - face = (int)rules.GetLSLIntegerItem(idx++); - int shiny = (int)rules.GetLSLIntegerItem(idx++); - Bumpiness bump = (Bumpiness)Convert.ToByte((int)rules.GetLSLIntegerItem(idx++)); - - SetShiny(part, face, shiny, bump); - - break; - case (int)ScriptBaseClass.PRIM_FULLBRIGHT: - if (remain < 2) - return; - face = rules.GetLSLIntegerItem(idx++); - bool st = rules.GetLSLIntegerItem(idx++); - SetFullBright(part, face , st); - break; - case (int)ScriptBaseClass.PRIM_MATERIAL: - if (remain < 1) - return; - if (part != null) - { - /* Unhandled at this time - sends "Unhandled" message - will enable when available - byte material = Convert.ToByte((int)rules.GetLSLIntegerItem(idx++)); - part.Material = material; - */ - return; - } - break; - case (int)ScriptBaseClass.PRIM_PHANTOM: - if (remain < 1) - return; - - string ph = rules.Data[idx++].ToString(); - bool phantom; - - if (ph.Equals("1")) - phantom = true; - else - phantom = false; - - part.ScriptSetPhantomStatus(phantom); - part.ScheduleFullUpdate(); - break; - case (int)ScriptBaseClass.PRIM_PHYSICS: - if (remain < 1) - return; - string phy = rules.Data[idx++].ToString(); - bool physics; - - if (phy.Equals("1")) - physics = true; - else - physics = false; - - m_host.ScriptSetPhysicsStatus(physics); - part.ScheduleFullUpdate(); - break; - } - } - } - - public LSL_String llStringToBase64(string str) - { - m_host.AddScriptLPS(1); - try - { - byte[] encData_byte = new byte[str.Length]; - encData_byte = Encoding.UTF8.GetBytes(str); - string encodedData = Convert.ToBase64String(encData_byte); - return encodedData; - } - catch (Exception e) - { - throw new Exception("Error in base64Encode" + e.Message); - } - } - - public LSL_String llBase64ToString(string str) - { - m_host.AddScriptLPS(1); - UTF8Encoding encoder = new UTF8Encoding(); - Decoder utf8Decode = encoder.GetDecoder(); - try - { - byte[] todecode_byte = Convert.FromBase64String(str); - int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); - char[] decoded_char = new char[charCount]; - utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0); - string result = new String(decoded_char); - return result; - } - catch (Exception e) - { - throw new Exception("Error in base64Decode" + e.Message); - } - } - - public void llXorBase64Strings() - { - m_host.AddScriptLPS(1); - Deprecated("llXorBase64Strings"); - // ScriptSleep(300); - } - - public void llRemoteDataSetRegion() - { - m_host.AddScriptLPS(1); - NotImplemented("llRemoteDataSetRegion"); - } - - public LSL_Float llLog10(double val) - { - m_host.AddScriptLPS(1); - return (double)Math.Log10(val); - } - - public LSL_Float llLog(double val) - { - m_host.AddScriptLPS(1); - return (double)Math.Log(val); - } - - public LSL_List llGetAnimationList( string id ) - { - m_host.AddScriptLPS(1); - - LSL_List l = new LSL_List(); - ScenePresence av = World.GetScenePresence(id); - if (av == null) - return l; - UUID[] anims; - anims = av.GetAnimationArray(); - foreach (UUID foo in anims) - l.Add(foo.ToString()); - return l; - } - - public void llSetParcelMusicURL(string url) - { - m_host.AddScriptLPS(1); - UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); - if (landowner == UUID.Zero) - { - return; - } - if (landowner != m_host.ObjectOwner) - { - return; - } - World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url); - // ScriptSleep(2000); - } - - public LSL_Vector llGetRootPosition() - { - m_host.AddScriptLPS(1); - return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z); - } - - public LSL_Rotation llGetRootRotation() - { - m_host.AddScriptLPS(1); - return new LSL_Rotation(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W); - } - - public LSL_String llGetObjectDesc() - { - return m_host.Description!=null?m_host.Description:String.Empty; - } - - public void llSetObjectDesc(string desc) - { - m_host.AddScriptLPS(1); - m_host.Description = desc!=null?desc:String.Empty; - } - - public LSL_String llGetCreator() - { - m_host.AddScriptLPS(1); - return m_host.ObjectCreator.ToString(); - } - - public LSL_String llGetTimestamp() - { - m_host.AddScriptLPS(1); - return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); - } - - public void llSetLinkAlpha(int linknumber, double alpha, int face) - { - m_host.AddScriptLPS(1); - SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); - if (linknumber > -1) - { - Primitive.TextureEntry tex = part.Shape.Textures; - Color4 texcolor; - if (face >= 0 && face < GetNumberOfSides(m_host)) - { - texcolor = tex.CreateFace((uint)face).RGBA; - texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); - tex.FaceTextures[face].RGBA = texcolor; - part.UpdateTexture(tex); - return; - } - else if (face == ScriptBaseClass.ALL_SIDES) - { - texcolor = tex.DefaultTexture.RGBA; - texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); - tex.DefaultTexture.RGBA = texcolor; - for (uint i = 0; i < GetNumberOfSides(m_host); i++) - { - if (tex.FaceTextures[i] != null) - { - texcolor = tex.FaceTextures[i].RGBA; - texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); - tex.FaceTextures[i].RGBA = texcolor; - } - } - texcolor = tex.DefaultTexture.RGBA; - texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); - tex.DefaultTexture.RGBA = texcolor; - part.UpdateTexture(tex); - return; - } - return; - } - else if (linknumber == -1) - { - int num = m_host.ParentGroup.PrimCount; - for (int w = 0; w < num; w++) - { - linknumber = w; - part = m_host.ParentGroup.GetLinkNumPart(linknumber); - Primitive.TextureEntry tex = part.Shape.Textures; - Color4 texcolor; - if (face > -1) - { - texcolor = tex.CreateFace((uint)face).RGBA; - texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); - tex.FaceTextures[face].RGBA = texcolor; - part.UpdateTexture(tex); - } - else if (face == -1) - { - texcolor = tex.DefaultTexture.RGBA; - texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); - tex.DefaultTexture.RGBA = texcolor; - for (uint i = 0; i < 32; i++) - { - if (tex.FaceTextures[i] != null) - { - texcolor = tex.FaceTextures[i].RGBA; - texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); - tex.FaceTextures[i].RGBA = texcolor; - } - } - texcolor = tex.DefaultTexture.RGBA; - texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); - tex.DefaultTexture.RGBA = texcolor; - part.UpdateTexture(tex); - } - } - return; - } - } - - public LSL_Integer llGetNumberOfPrims() - { - m_host.AddScriptLPS(1); - return m_host.ParentGroup.PrimCount; - } - - public LSL_List llGetBoundingBox(string obj) - { - m_host.AddScriptLPS(1); - NotImplemented("llGetBoundingBox"); - return new LSL_List(); - } - - public LSL_Vector llGetGeometricCenter() - { - return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); - } - - public LSL_List llGetPrimitiveParams(LSL_List rules) - { - m_host.AddScriptLPS(1); - - LSL_List res = new LSL_List(); - int idx=0; - while (idx < rules.Length) - { - int code=(int)rules.GetLSLIntegerItem(idx++); - int remain=rules.Length-idx; - - switch (code) - { - case (int)ScriptBaseClass.PRIM_MATERIAL: - res.Add(new LSL_Integer(m_host.Material)); - break; - - case (int)ScriptBaseClass.PRIM_PHYSICS: - if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0) - res.Add(new LSL_Integer(1)); - else - res.Add(new LSL_Integer(0)); - break; - - case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: - if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0) - res.Add(new LSL_Integer(1)); - else - res.Add(new LSL_Integer(0)); - break; - - case (int)ScriptBaseClass.PRIM_PHANTOM: - if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0) - res.Add(new LSL_Integer(1)); - else - res.Add(new LSL_Integer(0)); - break; - - case (int)ScriptBaseClass.PRIM_POSITION: - res.Add(new LSL_Vector(m_host.AbsolutePosition.X, - m_host.AbsolutePosition.Y, - m_host.AbsolutePosition.Z)); - break; - - case (int)ScriptBaseClass.PRIM_SIZE: - res.Add(new LSL_Vector(m_host.Scale.X, - m_host.Scale.Y, - m_host.Scale.Z)); - break; - - case (int)ScriptBaseClass.PRIM_ROTATION: - res.Add(new LSL_Rotation(m_host.RotationOffset.X, - m_host.RotationOffset.Y, - m_host.RotationOffset.Z, - m_host.RotationOffset.W)); - break; - - case (int)ScriptBaseClass.PRIM_TYPE: - // implementing box - PrimitiveBaseShape Shape = m_host.Shape; - int primType = getScriptPrimType(m_host.Shape); - res.Add(new LSL_Integer(primType)); - switch (primType) - { - case ScriptBaseClass.PRIM_TYPE_BOX: - case ScriptBaseClass.PRIM_TYPE_CYLINDER: - case ScriptBaseClass.PRIM_TYPE_PRISM: - res.Add(new LSL_Integer(Shape.ProfileCurve)); - res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); - res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); - res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); - res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); - res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0)); - break; - - case ScriptBaseClass.PRIM_TYPE_SPHERE: - res.Add(new LSL_Integer(Shape.ProfileCurve)); - res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); - res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); - res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); - res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); - break; - - case ScriptBaseClass.PRIM_TYPE_SCULPT: - res.Add(Shape.SculptTexture.ToString()); - res.Add(new LSL_Integer(Shape.SculptType)); - break; - - case ScriptBaseClass.PRIM_TYPE_RING: - case ScriptBaseClass.PRIM_TYPE_TUBE: - case ScriptBaseClass.PRIM_TYPE_TORUS: - // holeshape - res.Add(new LSL_Integer(Shape.ProfileCurve)); - - // cut - res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); - - // hollow - res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); - - // twist - res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); - - // vector holesize - res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); - - // vector topshear - res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0)); - - // vector profilecut - res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); - - - // vector tapera - res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); - - // float revolutions, - res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :( - - // float radiusoffset, - res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); - - // float skew - res.Add(new LSL_Float(Shape.PathSkew / 100.0)); - break; - - } - break; - - case (int)ScriptBaseClass.PRIM_TEXTURE: - if (remain < 1) - return res; - - int face = (int)rules.GetLSLIntegerItem(idx++); - Primitive.TextureEntry tex = m_host.Shape.Textures; - if (face == ScriptBaseClass.ALL_SIDES) - { - for (face = 0 ; face < GetNumberOfSides(m_host) ; face++) - { - Primitive.TextureEntryFace texface = tex.GetFace((uint)face); - - res.Add(new LSL_String(texface.TextureID.ToString())); - res.Add(new LSL_Vector(texface.RepeatU, - texface.RepeatV, - 0)); - res.Add(new LSL_Vector(texface.OffsetU, - texface.OffsetV, - 0)); - res.Add(new LSL_Float(texface.Rotation)); - } - } - else - { - if (face >= 0 && face < GetNumberOfSides(m_host)) - { - Primitive.TextureEntryFace texface = tex.GetFace((uint)face); - - res.Add(new LSL_String(texface.TextureID.ToString())); - res.Add(new LSL_Vector(texface.RepeatU, - texface.RepeatV, - 0)); - res.Add(new LSL_Vector(texface.OffsetU, - texface.OffsetV, - 0)); - res.Add(new LSL_Float(texface.Rotation)); - } - } - break; - - case (int)ScriptBaseClass.PRIM_COLOR: - if (remain < 1) - return res; - - face=(int)rules.GetLSLIntegerItem(idx++); - - tex = m_host.Shape.Textures; - Color4 texcolor; - if (face == ScriptBaseClass.ALL_SIDES) - { - for (face = 0 ; face < GetNumberOfSides(m_host) ; face++) - { - texcolor = tex.GetFace((uint)face).RGBA; - res.Add(new LSL_Vector(texcolor.R, - texcolor.G, - texcolor.B)); - res.Add(new LSL_Float(texcolor.A)); - } - } - else - { - texcolor = tex.GetFace((uint)face).RGBA; - res.Add(new LSL_Vector(texcolor.R, - texcolor.G, - texcolor.B)); - res.Add(new LSL_Float(texcolor.A)); - } - break; - - case (int)ScriptBaseClass.PRIM_BUMP_SHINY: - // TODO-------------- - if (remain < 1) - return res; - - face=(int)rules.GetLSLIntegerItem(idx++); - - res.Add(new LSL_Integer(0)); - res.Add(new LSL_Integer(0)); - break; - - case (int)ScriptBaseClass.PRIM_FULLBRIGHT: - // TODO-------------- - if (remain < 1) - return res; - - face=(int)rules.GetLSLIntegerItem(idx++); - - res.Add(new LSL_Integer(0)); - break; - - case (int)ScriptBaseClass.PRIM_FLEXIBLE: - PrimitiveBaseShape shape = m_host.Shape; - - if (shape.FlexiEntry) - res.Add(new LSL_Integer(1)); // active - else - res.Add(new LSL_Integer(0)); - res.Add(new LSL_Integer(shape.FlexiSoftness));// softness - res.Add(new LSL_Float(shape.FlexiGravity)); // gravity - res.Add(new LSL_Float(shape.FlexiDrag)); // friction - res.Add(new LSL_Float(shape.FlexiWind)); // wind - res.Add(new LSL_Float(shape.FlexiTension)); // tension - res.Add(new LSL_Vector(shape.FlexiForceX, // force - shape.FlexiForceY, - shape.FlexiForceZ)); - break; - - case (int)ScriptBaseClass.PRIM_TEXGEN: - // TODO-------------- - // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) - if (remain < 1) - return res; - - face=(int)rules.GetLSLIntegerItem(idx++); - - res.Add(new LSL_Integer(0)); - break; - - case (int)ScriptBaseClass.PRIM_POINT_LIGHT: - shape = m_host.Shape; - - if (shape.LightEntry) - res.Add(new LSL_Integer(1)); // active - else - res.Add(new LSL_Integer(0)); - res.Add(new LSL_Vector(shape.LightColorR, // color - shape.LightColorG, - shape.LightColorB)); - res.Add(new LSL_Float(shape.LightIntensity)); // intensity - res.Add(new LSL_Float(shape.LightRadius)); // radius - res.Add(new LSL_Float(shape.LightFalloff)); // falloff - break; - - case (int)ScriptBaseClass.PRIM_GLOW: - // TODO-------------- - if (remain < 1) - return res; - - face=(int)rules.GetLSLIntegerItem(idx++); - - res.Add(new LSL_Float(0)); - break; - } - } - return res; - } - - // - // - // The .NET definition of base 64 is: - // - // - // Significant: A-Z a-z 0-9 + - - // - // - // Whitespace: \t \n \r ' ' - // - // - // Valueless: = - // - // - // End-of-string: \0 or '==' - // - // - // - // - // Each point in a base-64 string represents - // a 6 bit value. A 32-bit integer can be - // represented using 6 characters (with some - // redundancy). - // - // - // LSL requires a base64 string to be 8 - // characters in length. LSL also uses '/' - // rather than '-' (MIME compliant). - // - // - // RFC 1341 used as a reference (as specified - // by the SecondLife Wiki). - // - // - // SL do not record any kind of exception for - // these functions, so the string to integer - // conversion returns '0' if an invalid - // character is encountered during conversion. - // - // - // References - // - // - // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64 - // - // - // - // - // - // - - // - // Table for converting 6-bit integers into - // base-64 characters - // - - private static readonly char[] i2ctable = - { - 'A','B','C','D','E','F','G','H', - 'I','J','K','L','M','N','O','P', - 'Q','R','S','T','U','V','W','X', - 'Y','Z', - 'a','b','c','d','e','f','g','h', - 'i','j','k','l','m','n','o','p', - 'q','r','s','t','u','v','w','x', - 'y','z', - '0','1','2','3','4','5','6','7', - '8','9', - '+','/' - }; - - // - // Table for converting base-64 characters - // into 6-bit integers. - // - - private static readonly int[] c2itable = - { - -1,-1,-1,-1,-1,-1,-1,-1, // 0x - -1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1, // 1x - -1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1, // 2x - -1,-1,-1,63,-1,-1,-1,64, - 53,54,55,56,57,58,59,60, // 3x - 61,62,-1,-1,-1,0,-1,-1, - -1,1,2,3,4,5,6,7, // 4x - 8,9,10,11,12,13,14,15, - 16,17,18,19,20,21,22,23, // 5x - 24,25,26,-1,-1,-1,-1,-1, - -1,27,28,29,30,31,32,33, // 6x - 34,35,36,37,38,39,40,41, - 42,43,44,45,46,47,48,49, // 7x - 50,51,52,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1, // 8x - -1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1, // 9x - -1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1, // Ax - -1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1, // Bx - -1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1, // Cx - -1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1, // Dx - -1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1, // Ex - -1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1, // Fx - -1,-1,-1,-1,-1,-1,-1,-1 - }; - - // - // Converts a 32-bit integer into a Base64 - // character string. Base64 character strings - // are always 8 characters long. All iinteger - // values are acceptable. - // - // - // 32-bit integer to be converted. - // - // - // 8 character string. The 1st six characters - // contain the encoded number, the last two - // characters are padded with "=". - // - - public LSL_String llIntegerToBase64(int number) - { - // uninitialized string - - char[] imdt = new char[8]; - - m_host.AddScriptLPS(1); - - // Manually unroll the loop - - imdt[7] = '='; - imdt[6] = '='; - imdt[5] = i2ctable[number<<4 & 0x3F]; - imdt[4] = i2ctable[number>>2 & 0x3F]; - imdt[3] = i2ctable[number>>8 & 0x3F]; - imdt[2] = i2ctable[number>>14 & 0x3F]; - imdt[1] = i2ctable[number>>20 & 0x3F]; - imdt[0] = i2ctable[number>>26 & 0x3F]; - - return new string(imdt); - } - - // - // Converts an eight character base-64 string - // into a 32-bit integer. - // - // - // 8 characters string to be converted. Other - // length strings return zero. - // - // - // Returns an integer representing the - // encoded value providedint he 1st 6 - // characters of the string. - // - // - // This is coded to behave like LSL's - // implementation (I think), based upon the - // information available at the Wiki. - // If more than 8 characters are supplied, - // zero is returned. - // If a NULL string is supplied, zero will - // be returned. - // If fewer than 6 characters are supplied, then - // the answer will reflect a partial - // accumulation. - // - // The 6-bit segments are - // extracted left-to-right in big-endian mode, - // which means that segment 6 only contains the - // two low-order bits of the 32 bit integer as - // its high order 2 bits. A short string therefore - // means loss of low-order information. E.g. - // - // |<---------------------- 32-bit integer ----------------------->|<-Pad->| - // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| - // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| - // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| - // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | - // - // - // - - public LSL_Integer llBase64ToInteger(string str) - { - int number = 0; - int digit; - - m_host.AddScriptLPS(1); - - // Require a well-fromed base64 string - - if (str.Length > 8) - return 0; - - // The loop is unrolled in the interests - // of performance and simple necessity. - // - // MUST find 6 digits to be well formed - // -1 == invalid - // 0 == padding - - if ((digit=c2itable[str[0]])<=0) - { - return digit<0?(int)0:number; - } - number += --digit<<26; - - if ((digit=c2itable[str[1]])<=0) - { - return digit<0?(int)0:number; - } - number += --digit<<20; - - if ((digit=c2itable[str[2]])<=0) - { - return digit<0?(int)0:number; - } - number += --digit<<14; - - if ((digit=c2itable[str[3]])<=0) - { - return digit<0?(int)0:number; - } - number += --digit<<8; - - if ((digit=c2itable[str[4]])<=0) - { - return digit<0?(int)0:number; - } - number += --digit<<2; - - if ((digit=c2itable[str[5]])<=0) - { - return digit<0?(int)0:number; - } - number += --digit>>4; - - // ignore trailing padding - - return number; - } - - public LSL_Float llGetGMTclock() - { - m_host.AddScriptLPS(1); - return DateTime.UtcNow.TimeOfDay.TotalSeconds; - } - - public LSL_String llGetSimulatorHostname() - { - m_host.AddScriptLPS(1); - return System.Environment.MachineName; - } - - public void llSetLocalRot(LSL_Rotation rot) - { - m_host.AddScriptLPS(1); - m_host.RotationOffset = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); - // ScriptSleep(200); - } - - // - // Scan the string supplied in 'src' and - // tokenize it based upon two sets of - // tokenizers provided in two lists, - // separators and spacers. - // - // - // - // Separators demarcate tokens and are - // elided as they are encountered. Spacers - // also demarcate tokens, but are themselves - // retained as tokens. - // - // Both separators and spacers may be arbitrarily - // long strings. i.e. ":::". - // - // The function returns an ordered list - // representing the tokens found in the supplied - // sources string. If two successive tokenizers - // are encountered, then a NULL entry is added - // to the list. - // - // It is a precondition that the source and - // toekizer lisst are non-null. If they are null, - // then a null pointer exception will be thrown - // while their lengths are being determined. - // - // A small amount of working memoryis required - // of approximately 8*#tokenizers. - // - // There are many ways in which this function - // can be implemented, this implementation is - // fairly naive and assumes that when the - // function is invooked with a short source - // string and/or short lists of tokenizers, then - // performance will not be an issue. - // - // In order to minimize the perofrmance - // effects of long strings, or large numbers - // of tokeizers, the function skips as far as - // possible whenever a toekenizer is found, - // and eliminates redundant tokenizers as soon - // as is possible. - // - // The implementation tries to avoid any copying - // of arrays or other objects. - // - - public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) - { - int beginning = 0; - int srclen = src.Length; - int seplen = separators.Length; - object[] separray = separators.Data; - int spclen = spacers.Length; - object[] spcarray = spacers.Data; - int mlen = seplen+spclen; - - int[] offset = new int[mlen+1]; - bool[] active = new bool[mlen]; - - int best; - int j; - - // Initial capacity reduces resize cost - - LSL_List tokens = new LSL_List(); - - m_host.AddScriptLPS(1); - - // All entries are initially valid - - for (int i = 0; i < mlen; i++) - active[i] = true; - - offset[mlen] = srclen; - - while (beginning < srclen) - { - - best = mlen; // as bad as it gets - - // Scan for separators - - for (j = 0; j < seplen; j++) - { - if (active[j]) - { - // scan all of the markers - if ((offset[j] = src.IndexOf(separray[j].ToString(),beginning)) == -1) - { - // not present at all - active[j] = false; - } - else - { - // present and correct - if (offset[j] < offset[best]) - { - // closest so far - best = j; - if (offset[best] == beginning) - break; - } - } - } - } - - // Scan for spacers - - if (offset[best] != beginning) - { - for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) - { - if (active[j]) - { - // scan all of the markers - if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) - { - // not present at all - active[j] = false; - } - else - { - // present and correct - if (offset[j] < offset[best]) - { - // closest so far - best = j; - } - } - } - } - } - - // This is the normal exit from the scanning loop - - if (best == mlen) - { - // no markers were found on this pass - // so we're pretty much done - tokens.Add(src.Substring(beginning, srclen - beginning)); - break; - } - - // Otherwise we just add the newly delimited token - // and recalculate where the search should continue. - - tokens.Add(src.Substring(beginning,offset[best]-beginning)); - - if (best < seplen) - { - beginning = offset[best] + (separray[best].ToString()).Length; - } - else - { - beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; - tokens.Add(spcarray[best - seplen]); - } - } - - // This an awkward an not very intuitive boundary case. If the - // last substring is a tokenizer, then there is an implied trailing - // null list entry. Hopefully the single comparison will not be too - // arduous. Alternatively the 'break' could be replced with a return - // but that's shabby programming. - - if (beginning == srclen) - { - if (srclen != 0) - tokens.Add(""); - } - - return tokens; - } - - public LSL_Integer llGetObjectPermMask(int mask) - { - m_host.AddScriptLPS(1); - - int permmask = 0; - - if (mask == ScriptBaseClass.MASK_BASE)//0 - { - permmask = (int)m_host.BaseMask; - } - - else if (mask == ScriptBaseClass.MASK_OWNER)//1 - { - permmask = (int)m_host.OwnerMask; - } - - else if (mask == ScriptBaseClass.MASK_GROUP)//2 - { - permmask = (int)m_host.GroupMask; - } - - else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 - { - permmask = (int)m_host.EveryoneMask; - } - - else if (mask == ScriptBaseClass.MASK_NEXT)//4 - { - permmask = (int)m_host.NextOwnerMask; - } - - return permmask; - } - - public void llSetObjectPermMask(int mask, int value) - { - m_host.AddScriptLPS(1); - IConfigSource config = new IniConfigSource(Application.iniFilePath); - if (config.Configs["XEngine"] == null) - config.AddConfig("XEngine"); - - if (config.Configs["XEngine"].GetBoolean("AllowGodFunctions", false)) - { - if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID)) - { - if (mask == ScriptBaseClass.MASK_BASE)//0 - { - m_host.BaseMask = (uint)value; - } - - else if (mask == ScriptBaseClass.MASK_OWNER)//1 - { - m_host.OwnerMask = (uint)value; - } - - else if (mask == ScriptBaseClass.MASK_GROUP)//2 - { - m_host.GroupMask = (uint)value; - } - - else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 - { - m_host.EveryoneMask = (uint)value; - } - - else if (mask == ScriptBaseClass.MASK_NEXT)//4 - { - m_host.NextOwnerMask = (uint)value; - } - } - } - } - - public LSL_Integer llGetInventoryPermMask(string item, int mask) - { - m_host.AddScriptLPS(1); - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Name == item) - { - switch (mask) - { - case 0: - return (int)inv.Value.BasePermissions; - case 1: - return (int)inv.Value.CurrentPermissions; - case 2: - return (int)inv.Value.GroupPermissions; - case 3: - return (int)inv.Value.EveryonePermissions; - case 4: - return (int)inv.Value.NextPermissions; - } - } - } - return -1; - } - - public void llSetInventoryPermMask(string item, int mask, int value) - { - m_host.AddScriptLPS(1); - NotImplemented("llSetInventoryPermMask"); - } - - public LSL_String llGetInventoryCreator(string item) - { - m_host.AddScriptLPS(1); - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Name == item) - { - return inv.Value.CreatorID.ToString(); - } - } - llSay(0, "No item name '" + item + "'"); - return String.Empty; - } - - public void llOwnerSay(string msg) - { - m_host.AddScriptLPS(1); - - World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); -// IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); -// wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg); - } - - public LSL_String llRequestSimulatorData(string simulator, int data) - { - try - { - m_host.AddScriptLPS(1); - - string reply = String.Empty; - - RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator); - - switch (data) - { - case 5: // DATA_SIM_POS - if (info == null) - { - // ScriptSleep(1000); - return UUID.Zero.ToString(); - } - reply = new LSL_Vector( - info.RegionLocX * Constants.RegionSize, - info.RegionLocY * Constants.RegionSize, - 0).ToString(); - break; - case 6: // DATA_SIM_STATUS - if (info != null) - reply = "up"; // Duh! - else - reply = "unknown"; - break; - case 7: // DATA_SIM_RATING - if (info == null) - { - // ScriptSleep(1000); - return UUID.Zero.ToString(); - } - int access = info.RegionSettings.Maturity; - if (access == 0) - reply = "PG"; - else if (access == 1) - reply = "MATURE"; - else - reply = "UNKNOWN"; - break; - case 128: // SIM_RELEASE - reply = m_ScriptEngine.World.GetSimulatorVersion(); - break; - default: - // ScriptSleep(1000); - return UUID.Zero.ToString(); // Raise no event - } - UUID rq = UUID.Random(); - - UUID tid = AsyncCommands. - DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); - - AsyncCommands. - DataserverPlugin.DataserverReply(rq.ToString(), reply); - - // ScriptSleep(1000); - return tid.ToString(); - } - catch(Exception e) - { - Console.WriteLine(e.ToString()); - return UUID.Zero.ToString(); - } - } - - public void llForceMouselook(int mouselook) - { - m_host.AddScriptLPS(1); - m_host.SetForceMouselook(mouselook != 0); - } - - public LSL_Float llGetObjectMass(string id) - { - m_host.AddScriptLPS(1); - UUID key = new UUID(); - if (UUID.TryParse(id, out key)) - { - try - { - SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); - if (obj != null) - return (double)obj.GetMass(); - // the object is null so the key is for an avatar - ScenePresence avatar = World.GetScenePresence(key); - if (avatar != null) - if (avatar.IsChildAgent) - // ref http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass - // child agents have a mass of 1.0 - return 1; - else - return (double)avatar.PhysicsActor.Mass; - } - catch (KeyNotFoundException) - { - return 0; // The Object/Agent not in the region so just return zero - } - } - return 0; - } - - /// - /// illListReplaceList removes the sub-list defined by the inclusive indices - /// start and end and inserts the src list in its place. The inclusive - /// nature of the indices means that at least one element must be deleted - /// if the indices are within the bounds of the existing list. I.e. 2,2 - /// will remove the element at index 2 and replace it with the source - /// list. Both indices may be negative, with the usual interpretation. An - /// interesting case is where end is lower than start. As these indices - /// bound the list to be removed, then 0->end, and start->lim are removed - /// and the source list is added as a suffix. - /// - - public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end) - { - LSL_List pref = null; - - m_host.AddScriptLPS(1); - - // Note that although we have normalized, both - // indices could still be negative. - if (start < 0) - { - start = start+dest.Length; - } - - if (end < 0) - { - end = end+dest.Length; - } - // The comventional case, remove a sequence starting with - // start and ending with end. And then insert the source - // list. - if (start <= end) - { - // If greater than zero, then there is going to be a - // surviving prefix. Otherwise the inclusive nature - // of the indices mean that we're going to add the - // source list as a prefix. - if (start > 0) - { - pref = dest.GetSublist(0,start-1); - // Only add a suffix if there is something - // beyond the end index (it's inclusive too). - if (end + 1 < dest.Length) - { - return pref + src + dest.GetSublist(end + 1, -1); - } - else - { - return pref + src; - } - } - // If start is less than or equal to zero, then - // the new list is simply a prefix. We still need to - // figure out any necessary surgery to the destination - // based upon end. Note that if end exceeds the upper - // bound in this case, the entire destination list - // is removed. - else - { - if (end + 1 < dest.Length) - { - return src + dest.GetSublist(end + 1, -1); - } - else - { - return src; - } - } - } - // Finally, if start > end, we strip away a prefix and - // a suffix, to leave the list that sits ens - // and start, and then tag on the src list. AT least - // that's my interpretation. We can get sublist to do - // this for us. Note that one, or both of the indices - // might have been negative. - else - { - return dest.GetSublist(end + 1, start - 1) + src; - } - } - - public void llLoadURL(string avatar_id, string message, string url) - { - m_host.AddScriptLPS(1); - UUID avatarId = new UUID(avatar_id); - m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, - url); - // ScriptSleep(10000); - } - - public void llParcelMediaCommandList(LSL_List commandList) - { - //TO DO: Implement the missing commands - //PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame. - //PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame). - //PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached. - //PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue. - //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture. - //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url. - //PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time. - //PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only. - //PARCEL_MEDIA_COMMAND_UNLOAD Completely unloads the movie and restores the original texture. - //PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Sets the parcel option 'Auto scale content'. - //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later) - //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later) - //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later) - //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) - m_host.AddScriptLPS(1); - for (int i = 0; i < commandList.Data.Length; i++) - { - switch ((ParcelMediaCommandEnum)commandList.Data[i]) - { - case ParcelMediaCommandEnum.Play: - List scenePresencePlayList = World.GetScenePresences(); - foreach (ScenePresence agent in scenePresencePlayList) - { - if (!agent.IsChildAgent) - { - agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0); - } - } - break; - case ParcelMediaCommandEnum.Stop: - List scenePresenceStopList = World.GetScenePresences(); - foreach (ScenePresence agent in scenePresenceStopList) - { - if (!agent.IsChildAgent) - { - agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Stop, 0); - } - } - break; - case ParcelMediaCommandEnum.Pause: - List scenePresencePauseList = World.GetScenePresences(); - foreach (ScenePresence agent in scenePresencePauseList) - { - if (!agent.IsChildAgent) - { - agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Pause, 0); - } - } - break; - - case ParcelMediaCommandEnum.Url: - if ((i + 1) < commandList.Length) - { - if (commandList.Data[i + 1] is string) - { - UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); - - if (landowner == UUID.Zero) - { - return; - } - - if (landowner != m_host.ObjectOwner) - { - return; - } - - World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, (string)commandList.GetLSLStringItem(i + 1)); - - List scenePresenceList = World.GetScenePresences(); - LandData landData = World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); - //Send an update of the mediaURL to all the clients that are in the parcel - foreach (ScenePresence agent in scenePresenceList) - { - if (!agent.IsChildAgent) - { - //Send parcel media update to the client - agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, "", landData.Description, 0, 0, 1); - } - } - - } - i++; - } - break; - default: - ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; - NotImplemented("llParcelMediaCommandList parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType(), commandList.Data[i].ToString()).ToString()); - break; - }//end switch - - } - // ScriptSleep(2000); - } - - public LSL_List llParcelMediaQuery(LSL_List aList) - { - m_host.AddScriptLPS(1); - LSL_List list = new LSL_List(); - //TO DO: make the implementation for the missing commands - //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture. - //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url. - //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later) - //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later) - //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later) - //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) - for (int i = 0; i < aList.Data.Length; i++) - { - - if (aList.Data[i] != null) - { - switch ((ParcelMediaCommandEnum) aList.Data[i]) - { - case ParcelMediaCommandEnum.Url: - list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); - break; - case ParcelMediaCommandEnum.Desc: - list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description)); - break; - case ParcelMediaCommandEnum.Texture: - list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); - break; - default: - ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; - NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); - break; - } - - } - } - // ScriptSleep(2000); - return list; - } - - public LSL_Integer llModPow(int a, int b, int c) - { - m_host.AddScriptLPS(1); - Int64 tmp = 0; - Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); - // ScriptSleep(1000); - return Convert.ToInt32(tmp); - } - - public LSL_Integer llGetInventoryType(string name) - { - m_host.AddScriptLPS(1); - foreach (KeyValuePair inv in m_host.TaskInventory) - { - if (inv.Value.Name == name) - { - return inv.Value.InvType; - } - } - return -1; - } - - public void llSetPayPrice(int price, LSL_List quick_pay_buttons) - { - m_host.AddScriptLPS(1); - - if (quick_pay_buttons.Data.Length < 4) - { - LSLError("List must have at least 4 elements"); - return; - } - m_host.ParentGroup.RootPart.PayPrice[0]=price; - - m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; - m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; - m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; - m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; - m_host.ParentGroup.HasGroupChanged = true; - } - - public LSL_Vector llGetCameraPos() - { - m_host.AddScriptLPS(1); - UUID invItemID=InventorySelf(); - if (invItemID == UUID.Zero) - return new LSL_Vector(); - if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) - return new LSL_Vector(); - if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) - { - ShoutError("No permissions to track the camera"); - return new LSL_Vector(); - } - ScenePresence presence = World.GetScenePresence(m_host.OwnerID); - if (presence != null) - { - LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); - return pos; - } - return new LSL_Vector(); - } - - public LSL_Rotation llGetCameraRot() - { - m_host.AddScriptLPS(1); - NotImplemented("llGetCameraRot"); - return new LSL_Rotation(); - } - - public void llSetPrimURL() - { - m_host.AddScriptLPS(1); - NotImplemented("llSetPrimURL"); - // ScriptSleep(2000); - } - - public void llRefreshPrimURL() - { - m_host.AddScriptLPS(1); - NotImplemented("llRefreshPrimURL"); - // ScriptSleep(20000); - } - - public LSL_String llEscapeURL(string url) - { - m_host.AddScriptLPS(1); - try - { - return Uri.EscapeUriString(url); - } - catch (Exception ex) - { - return "llEscapeURL: " + ex.ToString(); - } - } - - public LSL_String llUnescapeURL(string url) - { - m_host.AddScriptLPS(1); - try - { - return Uri.UnescapeDataString(url); - } - catch (Exception ex) - { - return "llUnescapeURL: " + ex.ToString(); - } - } - - public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at) - { - m_host.AddScriptLPS(1); - NotImplemented("llMapDestination"); - // ScriptSleep(1000); - } - - public void llAddToLandBanList(string avatar, double hours) - { - m_host.AddScriptLPS(1); - UUID key; - LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; - if (land.OwnerID == m_host.OwnerID) - { - ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); - if (UUID.TryParse(avatar, out key)) - { - entry.AgentID = key; - entry.Flags = ParcelManager.AccessList.Ban; - entry.Time = DateTime.Now.AddHours(hours); - land.ParcelAccessList.Add(entry); - } - } - // ScriptSleep(100); - } - - public void llRemoveFromLandPassList(string avatar) - { - m_host.AddScriptLPS(1); - UUID key; - LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; - if (land.OwnerID == m_host.OwnerID) - { - if (UUID.TryParse(avatar, out key)) - { - foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) - { - if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Access) - { - land.ParcelAccessList.Remove(entry); - break; - } - } - } - } - // ScriptSleep(100); - } - - public void llRemoveFromLandBanList(string avatar) - { - m_host.AddScriptLPS(1); - UUID key; - LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; - if (land.OwnerID == m_host.OwnerID) - { - if (UUID.TryParse(avatar, out key)) - { - foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) - { - if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Ban) - { - land.ParcelAccessList.Remove(entry); - break; - } - } - } - } - // ScriptSleep(100); - } - - public void llSetCameraParams(LSL_List rules) - { - m_host.AddScriptLPS(1); - - // our key in the object we are in - UUID invItemID=InventorySelf(); - if (invItemID == UUID.Zero) return; - - // the object we are in - UUID objectID = m_host.ParentUUID; - if (objectID == UUID.Zero) return; - - // we need the permission first, to know which avatar we want to set the camera for - UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; - if (agentID == UUID.Zero) return; - if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; - - ScenePresence presence = World.GetScenePresence(agentID); - - // we are not interested in child-agents - if (presence.IsChildAgent) return; - - SortedDictionary parameters = new SortedDictionary(); - object[] data = rules.Data; - for (int i = 0; i < data.Length; ++i) { - int type = Convert.ToInt32(data[i++].ToString()); - if (i >= data.Length) break; // odd number of entries => ignore the last - - // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) - switch (type) { - case ScriptBaseClass.CAMERA_FOCUS: - case ScriptBaseClass.CAMERA_FOCUS_OFFSET: - case ScriptBaseClass.CAMERA_POSITION: - LSL_Vector v = (LSL_Vector)data[i]; - parameters.Add(type + 1, (float)v.x); - parameters.Add(type + 2, (float)v.y); - parameters.Add(type + 3, (float)v.z); - break; - default: - // TODO: clean that up as soon as the implicit casts are in - if (data[i] is LSL_Float) - parameters.Add(type, (float)((LSL_Float)data[i]).value); - else if (data[i] is LSL_Integer) - parameters.Add(type, (float)((LSL_Integer)data[i]).value); - else parameters.Add(type, Convert.ToSingle(data[i])); - break; - } - } - if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters); - } - - public void llClearCameraParams() - { - m_host.AddScriptLPS(1); - - // our key in the object we are in - UUID invItemID=InventorySelf(); - if (invItemID == UUID.Zero) return; - - // the object we are in - UUID objectID = m_host.ParentUUID; - if (objectID == UUID.Zero) return; - - // we need the permission first, to know which avatar we want to clear the camera for - UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; - if (agentID == UUID.Zero) return; - if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; - - ScenePresence presence = World.GetScenePresence(agentID); - - // we are not interested in child-agents - if (presence.IsChildAgent) return; - - presence.ControllingClient.SendClearFollowCamProperties(objectID); - } - - public LSL_Float llListStatistics(int operation, LSL_List src) - { - m_host.AddScriptLPS(1); - LSL_List nums = LSL_List.ToDoubleList(src); - switch (operation) - { - case ScriptBaseClass.LIST_STAT_RANGE: - return nums.Range(); - case ScriptBaseClass.LIST_STAT_MIN: - return nums.Min(); - case ScriptBaseClass.LIST_STAT_MAX: - return nums.Max(); - case ScriptBaseClass.LIST_STAT_MEAN: - return nums.Mean(); - case ScriptBaseClass.LIST_STAT_MEDIAN: - return nums.Median(); - case ScriptBaseClass.LIST_STAT_NUM_COUNT: - return nums.NumericLength(); - case ScriptBaseClass.LIST_STAT_STD_DEV: - return nums.StdDev(); - case ScriptBaseClass.LIST_STAT_SUM: - return nums.Sum(); - case ScriptBaseClass.LIST_STAT_SUM_SQUARES: - return nums.SumSqrs(); - case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: - return nums.GeometricMean(); - case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: - return nums.HarmonicMean(); - default: - return 0.0; - } - } - - public LSL_Integer llGetUnixTime() - { - m_host.AddScriptLPS(1); - return Util.UnixTimeSinceEpoch(); - } - - public LSL_Integer llGetParcelFlags(LSL_Vector pos) - { - m_host.AddScriptLPS(1); - return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.Flags; - } - - public LSL_Integer llGetRegionFlags() - { - m_host.AddScriptLPS(1); - IEstateModule estate = World.RequestModuleInterface(); - if (estate == null) - return 67108864; - return (int)estate.GetRegionFlags(); - } - - public LSL_String llXorBase64StringsCorrect(string str1, string str2) - { - m_host.AddScriptLPS(1); - string ret = String.Empty; - string src1 = llBase64ToString(str1); - string src2 = llBase64ToString(str2); - int c = 0; - for (int i = 0; i < src1.Length; i++) - { - ret += src1[i] ^ src2[c]; - - c++; - if (c >= src2.Length) - c = 0; - } - return llStringToBase64(ret); - } - - public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) - { - // Partial implementation: support for parameter flags needed - // see http://wiki.secondlife.com/wiki/LlHTTPRequest - // parameter flags support are implemented in ScriptsHttpRequests.cs - // in StartHttpRequest - - m_host.AddScriptLPS(1); - IHttpRequests httpScriptMod = - m_ScriptEngine.World.RequestModuleInterface(); - List param = new List(); - foreach (object o in parameters.Data) - { - param.Add(o.ToString()); - } - - Vector3 position = m_host.AbsolutePosition; - Vector3 velocity = m_host.Velocity; - Quaternion rotation = m_host.RotationOffset; - ScenePresence scenePresence = World.GetScenePresence(m_host.ObjectOwner); - RegionInfo regionInfo = World.RegionInfo; - - Dictionary httpHeaders = new Dictionary(); - - httpHeaders["X-SecondLife-Shard"] = "OpenSim"; - httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; - httpHeaders["X-SecondLife-Object-Key"] = m_itemID.ToString(); - httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY); - httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); - httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); - httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); - httpHeaders["X-SecondLife-Owner-Name"] = scenePresence == null ? string.Empty : scenePresence.ControllingClient.Name; - httpHeaders["X-SecondLife-Owner-Key"] = m_host.ObjectOwner.ToString(); - - UUID reqID = httpScriptMod. - StartHttpRequest(m_localID, m_itemID, url, param, httpHeaders, body); - - if (reqID != UUID.Zero) - return reqID.ToString(); - else - return null; - } - - public void llResetLandBanList() - { - m_host.AddScriptLPS(1); - LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; - if (land.OwnerID == m_host.OwnerID) - { - foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) - { - if (entry.Flags == ParcelManager.AccessList.Ban) - { - land.ParcelAccessList.Remove(entry); - } - } - } - // ScriptSleep(100); - } - - public void llResetLandPassList() - { - m_host.AddScriptLPS(1); - LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; - if (land.OwnerID == m_host.OwnerID) - { - foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) - { - if (entry.Flags == ParcelManager.AccessList.Access) - { - land.ParcelAccessList.Remove(entry); - } - } - } - // ScriptSleep(100); - } - - public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) - { - m_host.AddScriptLPS(1); - - LandData land = World.GetLandData((float)pos.x, (float)pos.y); - - if (land == null) - { - return 0; - } - - else - { - if (sim_wide == 1) - { - if (category == 0) - { - return land.SimwidePrims; - } - - else - { - //public int simwideArea = 0; - return 0; - } - } - - else - { - if (category == 0)//Total Prims - { - return 0;//land. - } - - else if (category == 1)//Owner Prims - { - return land.OwnerPrims; - } - - else if (category == 2)//Group Prims - { - return land.GroupPrims; - } - - else if (category == 3)//Other Prims - { - return land.OtherPrims; - } - - else if (category == 4)//Selected - { - return land.SelectedPrims; - } - - else if (category == 5)//Temp - { - return 0;//land. - } - } - } - return 0; - } - - public LSL_List llGetParcelPrimOwners(LSL_Vector pos) - { - m_host.AddScriptLPS(1); - LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); - LSL_List ret = new LSL_List(); - if (land != null) - { - foreach (KeyValuePair d in land.getLandObjectOwners()) - { - ret.Add(d.Key.ToString()); - ret.Add(d.Value); - } - } - // ScriptSleep(2000); - return ret; - } - - public LSL_Integer llGetObjectPrimCount(string object_id) - { - m_host.AddScriptLPS(1); - SceneObjectPart part = World.GetSceneObjectPart(new UUID(object_id)); - if (part == null) - { - return 0; - } - else - { - return part.ParentGroup.Children.Count; - } - } - - public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide) - { - m_host.AddScriptLPS(1); - // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation - // Which probably will be irrelevent in OpenSim.... - LandData land = World.GetLandData((float)pos.x, (float)pos.y); - - float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus; - - if (land == null) - { - return 0; - } - - if (sim_wide == 1) - { - decimal v = land.SimwideArea * (decimal)(0.22) * (decimal)bonusfactor; - - return (int)v; - } - - else - { - decimal v = land.Area * (decimal)(0.22) * (decimal)bonusfactor; - - return (int)v; - } - - } - - public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) - { - m_host.AddScriptLPS(1); - LandData land = World.GetLandData((float)pos.x, (float)pos.y); - if (land == null) - { - return new LSL_List(0); - } - LSL_List ret = new LSL_List(); - foreach (object o in param.Data) - { - switch (o.ToString()) - { - case "0": - ret = ret + new LSL_List(land.Name); - break; - case "1": - ret = ret + new LSL_List(land.Description); - break; - case "2": - ret = ret + new LSL_List(land.OwnerID.ToString()); - break; - case "3": - ret = ret + new LSL_List(land.GroupID.ToString()); - break; - case "4": - ret = ret + new LSL_List(land.Area); - break; - default: - ret = ret + new LSL_List(0); - break; - } - } - return ret; - } - - public void llSetLinkTexture(int linknumber, string texture, int face) - { - m_host.AddScriptLPS(1); - - if (m_host.ParentGroup == null) - return; - - SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); - - if (part == null) - return; - - SetTexture(part, texture, face); - // ScriptSleep(200); - } - - public LSL_String llStringTrim(string src, int type) - { - m_host.AddScriptLPS(1); - if (type == (int)ScriptBaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); } - if (type == (int)ScriptBaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); } - if (type == (int)ScriptBaseClass.STRING_TRIM) { return src.Trim(); } - return src; - } - - public LSL_List llGetObjectDetails(string id, LSL_List args) - { - m_host.AddScriptLPS(1); - LSL_List ret = new LSL_List(); - UUID key = new UUID(); - if (UUID.TryParse(id, out key)) - { - ScenePresence av = World.GetScenePresence(key); - - if (av != null) - { - foreach (object o in args.Data) - { - switch (o.ToString()) - { - case "1": - ret.Add(av.Firstname + " " + av.Lastname); - break; - case "2": - ret.Add(""); - break; - case "3": - ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); - break; - case "4": - ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); - break; - case "5": - ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); - break; - case "6": - ret.Add(id); - break; - case "7": - ret.Add(UUID.Zero.ToString()); - break; - case "8": - ret.Add(UUID.Zero.ToString()); - break; - } - } - return ret; - } - SceneObjectPart obj = World.GetSceneObjectPart(key); - if (obj != null) - { - foreach (object o in args.Data) - { - switch (o.ToString()) - { - case "1": - ret.Add(obj.Name); - break; - case "2": - ret.Add(obj.Description); - break; - case "3": - ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); - break; - case "4": - ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W)); - break; - case "5": - ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); - break; - case "6": - ret.Add(obj.OwnerID.ToString()); - break; - case "7": - ret.Add(obj.GroupID.ToString()); - break; - case "8": - ret.Add(obj.CreatorID.ToString()); - break; - } - } - return ret; - } - } - return new LSL_List(); - } - - - internal UUID ScriptByName(string name) - { - foreach (TaskInventoryItem item in m_host.TaskInventory.Values) - { - if (item.Type == 10 && item.Name == name) - return item.ItemID; - } - return UUID.Zero; - } - - internal void ShoutError(string msg) + internal void ShoutError(string msg) { llShout(ScriptBaseClass.DEBUG_CHANNEL, msg); } - - - - internal void NotImplemented(string command) - { - if (throwErrorOnNotImplemented) - throw new NotImplementedException("Command not implemented: " + command); - } - - internal void Deprecated(string command) - { - throw new Exception("Command deprecated: " + command); - } - - internal void LSLError(string msg) - { - throw new Exception("LSL Runtime Error: " + msg); - } - - public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); - private void WithNotecard(UUID assetID, AssetRequestCallback cb) - { - World.AssetCache.GetAsset(assetID, delegate(UUID i, AssetBase a) { cb(i, a); }, false); - } - - public LSL_String llGetNumberOfNotecardLines(string name) - { - m_host.AddScriptLPS(1); - - foreach (TaskInventoryItem item in m_host.TaskInventory.Values) - { - if (item.Type == 7 && item.Name == name) - { - UUID tid = AsyncCommands. - DataserverPlugin.RegisterRequest(m_localID, - m_itemID, item.AssetID.ToString()); - if (NotecardCache.IsCached(item.AssetID)) - { - AsyncCommands. - DataserverPlugin.DataserverReply(item.AssetID.ToString(), - NotecardCache.GetLines(item.AssetID).ToString()); - // ScriptSleep(100); - return tid.ToString(); - } - WithNotecard(item.AssetID, delegate (UUID id, AssetBase a) - { - System.Text.ASCIIEncoding enc = - new System.Text.ASCIIEncoding(); - string data = enc.GetString(a.Data); - //Console.WriteLine(data); - NotecardCache.Cache(id, data); - AsyncCommands. - DataserverPlugin.DataserverReply(id.ToString(), - NotecardCache.GetLines(id).ToString()); - }); - // ScriptSleep(100); - return tid.ToString(); - } - } - // if we got to here, we didn't find the notecard the script was asking for - // => complain loudly, as specified by the LSL docs - ShoutError("Notecard '" + name + "' could not be found."); - - // ScriptSleep(100); - return UUID.Zero.ToString(); - } - - public LSL_String llGetNotecardLine(string name, int line) - { - m_host.AddScriptLPS(1); - - foreach (TaskInventoryItem item in m_host.TaskInventory.Values) - { - if (item.Type == 7 && item.Name == name) - { - UUID tid = AsyncCommands. - DataserverPlugin.RegisterRequest(m_localID, - m_itemID, item.AssetID.ToString()); - - if (NotecardCache.IsCached(item.AssetID)) - { - AsyncCommands. - DataserverPlugin.DataserverReply(item.AssetID.ToString(), - NotecardCache.GetLine(item.AssetID, line)); - // ScriptSleep(100); - return tid.ToString(); - } - - WithNotecard(item.AssetID, delegate (UUID id, AssetBase a) - { - System.Text.ASCIIEncoding enc = - new System.Text.ASCIIEncoding(); - string data = enc.GetString(a.Data); - //Console.WriteLine(data); - NotecardCache.Cache(id, data); - AsyncCommands. - DataserverPlugin.DataserverReply(id.ToString(), - NotecardCache.GetLine(id, line)); - }); - - // ScriptSleep(100); - return tid.ToString(); - } - } - - // if we got to here, we didn't find the notecard the script was asking for - // => complain loudly, as specified by the LSL docs - ShoutError("Notecard '" + name + "' could not be found."); - - // ScriptSleep(100); - return UUID.Zero.ToString(); - } - - } - - public class NotecardCache - { - private class Notecard - { - public string[] text; - public DateTime lastRef; - } - - private static Dictionary m_Notecards = - new Dictionary(); - - public static void Cache(UUID assetID, string text) - { - CacheCheck(); - - lock (m_Notecards) - { - if (m_Notecards.ContainsKey(assetID)) - return; - - Notecard nc = new Notecard(); - nc.lastRef = DateTime.Now; - nc.text = ParseText(text.Replace("\r", "").Split('\n')); - m_Notecards[assetID] = nc; - } - } - - private static string[] ParseText(string[] input) - { - int idx = 0; - int level = 0; - List output = new List(); - string[] words; - - while (idx < input.Length) - { - if (input[idx] == "{") - { - level++; - idx++; - continue; - } - - if (input[idx]== "}") - { - level--; - idx++; - continue; - } - - switch (level) - { - case 0: - words = input[idx].Split(' '); // Linden text ver - // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard) - if (words.Length < 3) - return new String[0]; - - int version = int.Parse(words[3]); - if (version != 2) - return new String[0]; - break; - case 1: - words = input[idx].Split(' '); - if (words[0] == "LLEmbeddedItems") - break; - if (words[0] == "Text") - { - int len = int.Parse(words[2]); - idx++; - - int count = -1; - - while (count < len) - { - // int l = input[idx].Length; - string ln = input[idx]; - - int need = len-count-1; - if (ln.Length > need) - ln = ln.Substring(0, need); - - output.Add(ln); - count += ln.Length + 1; - idx++; - } - - return output.ToArray(); - } - break; - case 2: - words = input[idx].Split(' '); // count - if (words[0] == "count") - { - int c = int.Parse(words[1]); - if (c > 0) - return new String[0]; - break; - } - break; - } - idx++; - } - return output.ToArray(); - } - - public static bool IsCached(UUID assetID) - { - lock (m_Notecards) - { - return m_Notecards.ContainsKey(assetID); - } - } - - public static int GetLines(UUID assetID) - { - if (!IsCached(assetID)) - return -1; - - lock (m_Notecards) - { - m_Notecards[assetID].lastRef = DateTime.Now; - return m_Notecards[assetID].text.Length; - } - } - - public static string GetLine(UUID assetID, int line) - { - if (line < 0) - return ""; - - string data; - - if (!IsCached(assetID)) - return ""; - - lock (m_Notecards) - { - m_Notecards[assetID].lastRef = DateTime.Now; - - if (line >= m_Notecards[assetID].text.Length) - return "\n\n\n"; - - data = m_Notecards[assetID].text[line]; - if (data.Length > 255) - data = data.Substring(0, 255); - - return data; - } - } - - public static void CacheCheck() - { - foreach (UUID key in new List(m_Notecards.Keys)) - { - Notecard nc = m_Notecards[key]; - if (nc.lastRef.AddSeconds(30) < DateTime.Now) - m_Notecards.Remove(key); - } - } } } -- cgit v1.1