From e4d26d7bfa4b4d4e775531a7dd400f41fc61f45f Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 19 Jun 2009 20:46:17 +0000 Subject: When a shared module hooks OnClientClosed, it has no way of finding out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change. --- OpenSim/Region/ReplaceableModules/MoneyModule/SampleMoneyModule.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ReplaceableModules') diff --git a/OpenSim/Region/ReplaceableModules/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/ReplaceableModules/MoneyModule/SampleMoneyModule.cs index 5a5ba6d..6251293 100644 --- a/OpenSim/Region/ReplaceableModules/MoneyModule/SampleMoneyModule.cs +++ b/OpenSim/Region/ReplaceableModules/MoneyModule/SampleMoneyModule.cs @@ -698,7 +698,7 @@ namespace OpenSim.Region.ReplaceableModules.MoneyModule /// When the client closes the connection we remove their accounting info from memory to free up resources. /// /// - public void ClientClosed(UUID AgentID) + public void ClientClosed(UUID AgentID, Scene scene) { } @@ -760,7 +760,7 @@ namespace OpenSim.Region.ReplaceableModules.MoneyModule /// Event Handler for when the client logs out. /// /// - private void ClientLoggedOut(UUID AgentId) + private void ClientLoggedOut(UUID AgentId, Scene scene) { } @@ -771,7 +771,7 @@ namespace OpenSim.Region.ReplaceableModules.MoneyModule /// public void ClientClosed(IClientAPI client) { - ClientClosed(client.AgentId); + ClientClosed(client.AgentId, null); } /// -- cgit v1.1