From 94dc7d07ebc22ce0e0d9b77e91538ddc90799bee Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 3 Nov 2011 17:06:08 -0700 Subject: Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate. --- OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs') diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 92cbbc6..33abae2 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs @@ -711,7 +711,7 @@ namespace OpenSim.Region.RegionCombinerModule List CoarseLocations = new List(); List AvatarUUIDs = new List(); - connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp) + connectiondata.RegionScene.ForEachAvatar(delegate(ScenePresence sp) { if (sp.UUID != presence.UUID) { -- cgit v1.1