From f7419ad52d5e318f90862b28eb7546712e25d96d Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 6 Aug 2016 05:21:15 +0100 Subject: ubOde revert making vehicle hover height disable hover. This at least breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments --- OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/PhysicsModules') diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs index be7cfea..d8a2272 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs @@ -828,7 +828,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde } // hover - if (m_VhoverTimescale < 300 && m_VhoverHeight >0 && rootPrim.prim_geom != IntPtr.Zero) + if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero) { // d.Vector3 pos = d.BodyGetPosition(Body); d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom); -- cgit v1.1