From f6eac5aa7aaa9dd58e9f4e6b156f47d17f3ebc70 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 1 Sep 2016 17:25:29 +0100 Subject: remove some MegaRegions code from ubOde --- OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | 190 ++++++++---------------- 1 file changed, 66 insertions(+), 124 deletions(-) (limited to 'OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs') diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs index e23e355..e6aa7ef 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs @@ -258,9 +258,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde public ContactData[] m_materialContactsData = new ContactData[8]; - private Dictionary RegionTerrain = new Dictionary(); - private Dictionary TerrainHeightFieldHeights = new Dictionary(); - private Dictionary TerrainHeightFieldHeightsHandlers = new Dictionary(); + private IntPtr TerrainGeom; + private float[] TerrainHeightFieldHeight; + private GCHandle TerrainHeightFieldHeightsHandler = new GCHandle(); private int m_physicsiterations = 15; private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag @@ -302,9 +302,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde public int physics_logging_interval = 0; public bool physics_logging_append_existing_logfile = false; - private Vector3 m_worldOffset = Vector3.Zero; public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); - private PhysicsScene m_parentScene = null; private ODERayCastRequestManager m_rayCastManager; public ODEMeshWorker m_meshWorker; @@ -1931,24 +1929,15 @@ namespace OpenSim.Region.PhysicsModule.ubOde public float GetTerrainHeightAtXY(float x, float y) { - - int offsetX = 0; - int offsetY = 0; - - // get region map - IntPtr heightFieldGeom = IntPtr.Zero; - if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom)) - return 0f; - - if (heightFieldGeom == IntPtr.Zero) + if (TerrainGeom == IntPtr.Zero) return 0f; - if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom)) + if (TerrainHeightFieldHeight == null || TerrainHeightFieldHeight.Length == 0) return 0f; // TerrainHeightField for ODE as offset 1m - x += 1f - offsetX; - y += 1f - offsetY; + x += 1f; + y += 1f; // make position fit into array if (x < 0) @@ -2027,7 +2016,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde iy *= regsize; iy += ix; // all indexes have iy + ix - float[] heights = TerrainHeightFieldHeights[heightFieldGeom]; + float[] heights = TerrainHeightFieldHeight; /* if ((dx + dy) <= 1.0f) { @@ -2064,25 +2053,17 @@ namespace OpenSim.Region.PhysicsModule.ubOde public Vector3 GetTerrainNormalAtXY(float x, float y) { - int offsetX = 0; - int offsetY = 0; - - // get region map - IntPtr heightFieldGeom = IntPtr.Zero; Vector3 norm = new Vector3(0, 0, 1); - if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom)) - return norm; ; - - if (heightFieldGeom == IntPtr.Zero) + if (TerrainGeom == IntPtr.Zero) return norm; - if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom)) + if (TerrainHeightFieldHeight == null || TerrainHeightFieldHeight.Length == 0) return norm; // TerrainHeightField for ODE as offset 1m - x += 1f - offsetX; - y += 1f - offsetY; + x += 1f; + y += 1f; // make position fit into array if (x < 0) @@ -2169,7 +2150,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde iy *= regsize; iy += ix; // all indexes have iy + ix - float[] heights = TerrainHeightFieldHeights[heightFieldGeom]; + float[] heights = TerrainHeightFieldHeight; if (firstTri) { @@ -2196,28 +2177,13 @@ namespace OpenSim.Region.PhysicsModule.ubOde public override void SetTerrain(float[] heightMap) { - if (m_worldOffset != Vector3.Zero && m_parentScene != null) - { - if (m_parentScene is ODEScene) - { - ((ODEScene)m_parentScene).SetTerrain(heightMap, m_worldOffset); - } - } - else - { - SetTerrain(heightMap, m_worldOffset); - } - } - - public void SetTerrain(float[] heightMap, Vector3 pOffset) - { if (m_OSOdeLib) - OSSetTerrain(heightMap, pOffset); + OSSetTerrain(heightMap); else - OriSetTerrain(heightMap, pOffset); + OriSetTerrain(heightMap); } - public void OriSetTerrain(float[] heightMap, Vector3 pOffset) + public void OriSetTerrain(float[] heightMap) { // assumes 1m size grid and constante size square regions // needs to know about sims around in future @@ -2282,45 +2248,40 @@ namespace OpenSim.Region.PhysicsModule.ubOde { d.AllocateODEDataForThread(~0U); - IntPtr GroundGeom = IntPtr.Zero; - if (RegionTerrain.TryGetValue(pOffset, out GroundGeom)) + if (TerrainGeom != IntPtr.Zero) { - RegionTerrain.Remove(pOffset); - if (GroundGeom != IntPtr.Zero) - { - actor_name_map.Remove(GroundGeom); - d.GeomDestroy(GroundGeom); + actor_name_map.Remove(TerrainGeom); + d.GeomDestroy(TerrainGeom); - if (TerrainHeightFieldHeights.ContainsKey(GroundGeom)) - { - TerrainHeightFieldHeightsHandlers[GroundGeom].Free(); - TerrainHeightFieldHeightsHandlers.Remove(GroundGeom); - TerrainHeightFieldHeights.Remove(GroundGeom); - } - } } + + if (TerrainHeightFieldHeightsHandler.IsAllocated) + TerrainHeightFieldHeightsHandler.Free(); + IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); - GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned); + GC.Collect(1); - d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, + TerrainHeightFieldHeightsHandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned); + + d.GeomHeightfieldDataBuildSingle(HeightmapData, TerrainHeightFieldHeightsHandler.AddrOfPinnedObject(), 0, heightmapHeight, heightmapWidth , (int)heightmapHeightSamples, (int)heightmapWidthSamples, scale, offset, thickness, wrap); d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); - GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1); + TerrainGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1); - if (GroundGeom != IntPtr.Zero) + if (TerrainGeom != IntPtr.Zero) { - d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); - d.GeomSetCollideBits(GroundGeom, 0); + d.GeomSetCategoryBits(TerrainGeom, (uint)(CollisionCategories.Land)); + d.GeomSetCollideBits(TerrainGeom, 0); PhysicsActor pa = new NullPhysicsActor(); pa.Name = "Terrain"; pa.PhysicsActorType = (int)ActorTypes.Ground; - actor_name_map[GroundGeom] = pa; + actor_name_map[TerrainGeom] = pa; // geom_name_map[GroundGeom] = "Terrain"; @@ -2330,16 +2291,16 @@ namespace OpenSim.Region.PhysicsModule.ubOde q.Z = 0.5f; q.W = 0.5f; - d.GeomSetQuaternion(GroundGeom, ref q); - d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0.0f); - RegionTerrain.Add(pOffset, GroundGeom); - TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); - TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); + d.GeomSetQuaternion(TerrainGeom, ref q); + d.GeomSetPosition(TerrainGeom, m_regionWidth * 0.5f, m_regionHeight * 0.5f, 0.0f); + TerrainHeightFieldHeight = _heightmap; } + else + TerrainHeightFieldHeightsHandler.Free(); } } - public void OSSetTerrain(float[] heightMap, Vector3 pOffset) + public void OSSetTerrain(float[] heightMap) { // assumes 1m size grid and constante size square regions // needs to know about sims around in future @@ -2393,26 +2354,20 @@ namespace OpenSim.Region.PhysicsModule.ubOde } yt += heightmapWidthSamples; } + lock (OdeLock) { - IntPtr GroundGeom = IntPtr.Zero; - if (RegionTerrain.TryGetValue(pOffset, out GroundGeom)) + if (TerrainGeom != IntPtr.Zero) { - RegionTerrain.Remove(pOffset); - if (GroundGeom != IntPtr.Zero) - { - actor_name_map.Remove(GroundGeom); - d.GeomDestroy(GroundGeom); - - if (TerrainHeightFieldHeights.ContainsKey(GroundGeom)) - { - if (TerrainHeightFieldHeightsHandlers[GroundGeom].IsAllocated) - TerrainHeightFieldHeightsHandlers[GroundGeom].Free(); - TerrainHeightFieldHeightsHandlers.Remove(GroundGeom); - TerrainHeightFieldHeights.Remove(GroundGeom); - } - } + actor_name_map.Remove(TerrainGeom); + d.GeomDestroy(TerrainGeom); } + + if (TerrainHeightFieldHeightsHandler.IsAllocated) + TerrainHeightFieldHeightsHandler.Free(); + + TerrainHeightFieldHeight = null; + IntPtr HeightmapData = d.GeomOSTerrainDataCreate(); const int wrap = 0; @@ -2420,32 +2375,31 @@ namespace OpenSim.Region.PhysicsModule.ubOde if (thickness < 0) thickness = 1; - GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned); + TerrainHeightFieldHeightsHandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned); - d.GeomOSTerrainDataBuild(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, 1.0f, + d.GeomOSTerrainDataBuild(HeightmapData, TerrainHeightFieldHeightsHandler.AddrOfPinnedObject(), 0, 1.0f, (int)heightmapWidthSamples, (int)heightmapHeightSamples, thickness, wrap); // d.GeomOSTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); - GroundGeom = d.CreateOSTerrain(GroundSpace, HeightmapData, 1); - if (GroundGeom != IntPtr.Zero) + TerrainGeom = d.CreateOSTerrain(GroundSpace, HeightmapData, 1); + if (TerrainGeom != IntPtr.Zero) { - d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); - d.GeomSetCollideBits(GroundGeom, 0); - + d.GeomSetCategoryBits(TerrainGeom, (uint)(CollisionCategories.Land)); + d.GeomSetCollideBits(TerrainGeom, 0); PhysicsActor pa = new NullPhysicsActor(); pa.Name = "Terrain"; pa.PhysicsActorType = (int)ActorTypes.Ground; - actor_name_map[GroundGeom] = pa; + actor_name_map[TerrainGeom] = pa; // geom_name_map[GroundGeom] = "Terrain"; - d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0.0f); - RegionTerrain.Add(pOffset, GroundGeom); - TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); - TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); - } + d.GeomSetPosition(TerrainGeom, m_regionWidth * 0.5f, m_regionHeight * 0.5f, 0.0f); + TerrainHeightFieldHeight = _heightmap; + } + else + TerrainHeightFieldHeightsHandler.Free(); } } @@ -2504,26 +2458,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde foreach (OdeCharacter ch in chtorem) ch.DoAChange(changes.Remove, null); + if (TerrainGeom != IntPtr.Zero) + d.GeomDestroy(TerrainGeom); + TerrainGeom = IntPtr.Zero; - foreach (IntPtr GroundGeom in RegionTerrain.Values) - { - if (GroundGeom != IntPtr.Zero) - d.GeomDestroy(GroundGeom); - } - - RegionTerrain.Clear(); - - if (TerrainHeightFieldHeightsHandlers.Count > 0) - { - foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values) - { - if (gch.IsAllocated) - gch.Free(); - } - } + if (TerrainHeightFieldHeightsHandler.IsAllocated) + TerrainHeightFieldHeightsHandler.Free(); - TerrainHeightFieldHeightsHandlers.Clear(); - TerrainHeightFieldHeights.Clear(); + TerrainHeightFieldHeight = null; if (ContactgeomsArray != IntPtr.Zero) { -- cgit v1.1