From ecc19698575a1d0705665f9551a8d69afcad1570 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 8 Sep 2015 18:13:15 +0100 Subject: more on compile.. --- OpenSim/Region/PhysicsModules/UbitOde/ODECharacter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/PhysicsModules/UbitOde/ODECharacter.cs') diff --git a/OpenSim/Region/PhysicsModules/UbitOde/ODECharacter.cs b/OpenSim/Region/PhysicsModules/UbitOde/ODECharacter.cs index e461dcd..0edc46f 100644 --- a/OpenSim/Region/PhysicsModules/UbitOde/ODECharacter.cs +++ b/OpenSim/Region/PhysicsModules/UbitOde/ODECharacter.cs @@ -138,7 +138,7 @@ namespace OpenSim.Region.PhysicsModules.UbitOde ); // we do land collisions not ode | CollisionCategories.Land); public IntPtr Body = IntPtr.Zero; - private OdeScene _parent_scene; + private ODEScene _parent_scene; private IntPtr capsule = IntPtr.Zero; public IntPtr collider = IntPtr.Zero; @@ -157,7 +157,7 @@ namespace OpenSim.Region.PhysicsModules.UbitOde float mu; - public OdeCharacter(uint localID, String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor) + public OdeCharacter(uint localID, String avName, ODEScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor) { m_uuid = UUID.Random(); m_localID = localID; -- cgit v1.1