From 0b36d4ea2f5977c5e1e7f0e3fcf890a66ff89348 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 21 Nov 2015 02:14:19 +0000 Subject: some cleanup, allow cast rays to collide with terrain within limited range (old ode) --- OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs') diff --git a/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs b/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs index 8f2215a..7c4dc46 100644 --- a/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs +++ b/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs @@ -203,7 +203,6 @@ namespace OpenSim.Region.PhysicsModule.ODE public int m_interpenetrationcount { get; private set; } internal float m_collisionscore; public int m_roundsUnderMotionThreshold { get; private set; } - private int m_crossingfailures; public bool outofBounds { get; private set; } private float m_density = 10.000006836f; // Aluminum g/cm3; -- cgit v1.1