From 6c6a965320951250e7cbcc8c9875cab4b603bc76 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 1 Sep 2016 16:15:51 +0100 Subject: remove some MegaRegions code from physics --- OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | 19 ------------------- 1 file changed, 19 deletions(-) (limited to 'OpenSim/Region/PhysicsModules/BulletS') diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs index 9b677be..ee57f0c 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs @@ -954,25 +954,6 @@ namespace OpenSim.Region.PhysicsModule.BulletS // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); } - // Although no one seems to check this, I do support combining. - public override bool SupportsCombining() - { - return TerrainManager.SupportsCombining(); - } - // This call says I am a child to region zero in a mega-region. 'pScene' is that - // of region zero, 'offset' is my offset from regions zero's origin, and - // 'extents' is the largest XY that is handled in my region. - public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) - { - TerrainManager.Combine(pScene, offset, extents); - } - - // Unhook all the combining that I know about. - public override void UnCombine(PhysicsScene pScene) - { - TerrainManager.UnCombine(pScene); - } - #endregion // Terrain public override Dictionary GetTopColliders() -- cgit v1.1